Name | Heartless & Dreadful : Return by 72 hours | ||
Developer | Kirillian | ||
Publisher | Kirillian | ||
Tags | |||
Release | It'll come when it's ready. | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
Public Linux depots | [NAN ] |
[previewyoutube=Pvtp8K4Iick;full][/previewyoutube] |
So this update is meant to address the lack of using or utilizing lock on, since so many people didn't utilize it, which is okay, I had decided to rework it so the game can be played much better without utilizing the lock on mechanics much. |
Hi, new people, hope you're enjoying the game so far. |
Don't mind this one, just pushing an update here due to a soft lock being found. |
Initially I was going to release all of this with the playable knight update, but, things happen. |
Small bug fixes. |
Been mostly cleaning up the mess that is there for future use and still working on the knight. |
I did add knight's stuff in the movelist, so you'll be able to access it when he comes out as a playable. Yay. (He still needs more moves and bug fixes before that, though.) |
Are you a Linux user and the game doesn't launch for you for some reason? |
Adding knight's stuff into the movelist. It's a bit annoying how it works, but my own fault for not considering future updates lol. |
Small update. Most of the focus is on the playable knight. Too bad. |
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More moves and more things? Crazy... |
If no one is using an important mechanic of your game, that means that mechanic sucks. |
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Wow. The B button now functions like in many other games... Crazy. |
The work on the playable Knight continues. |
No more missing gamepads... No more, I sayeth. |
Patch v1.071 (Main) |
Removed a deprecated check for the Steam Deck input, this should likely improve/fix gamepad support on other Linux distros. |
Marking as quick fix, because the changes are super minor. |
Added the ability to use LB and RB in the upgrades menu to quickly change the tabs. |
NO WAY! MID OF (the week) COMBAT SALE? RIGHT AFTER A somewhat BIG update? Crazy... |
Added sex as a console command. That's right. This is the sex update. |
This one came from the refund note, so to avoid further accidents this has been hotfixed. |
A lil bit more, real life work is kinda killing me, so small patches for now. |
Bug fixes n some balance adjustments, mainly for ToB. |
Turns out untying hardcoded code is a bit messy sometimes. |
Workin on playable Enerith, here's some bug fixes and a little response to the recent feedback in the meantime. |
Well, this was quite the year indeed. |
Hey you, |
Thanks for the report, please don't be afraid of reporting issues. As a solo developer, sometimes it's hard to catch a few things during testing. I appreciate your help! |
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buy it. he's not gonna ask twice. |
Changelog: |
So the important note is: |
A surprise bug that requires a fix. |
Changelog: |
Another minor update, don't worry though. Just taking care of the request list bit by bit. |
Nothing major in the backend, just quality of life stuff here and some improvements to dodge mode. |
This one is also skipping the beta channel due to no major changes on the backend, very minor fixes really. Thank you everyone for the reports and your feedback. |
There are no "major" back-end changes in the game, so this update is skipping the Beta channel. |
Hey you, yeah, you. Wanted to give the game a shot before, but didn't want to hurt my feelings by doing a refund? |
This update merges changes from the beta builds into the main. |
Probably a small one. Gotta get rid of those one at a time... |
Changelog: |
Thank you for waiting for a stable build. This patch brings all of the changes from the Beta into the main build now that they are a lot more stable. In addition, the SDK is now out. You would definitely need some basic Unity knowledge to work with it, though. |
So, the SDK for mission making is very much done, I thank everyone who had downloaded the custom mission and booted it to ensure it functions! All that is left is to write the documentation or well, the basic guide on how to actually use it, and then poof - the update will be released to the main channel, unless there will be some very funny critical bug that will break everything... Well, worry not. I'll playtest it to the best of my abilities. |
This is only applicable to you if you are using the Beta Channel. Subscribing to a workshop item won't do anything on the main channel for now. |
The beta build is unstable and contains more bugs, it's not pushed to main until a lot of issues are resolved for a reason. |
Hello again, Happy Hollow Weiner, if that's still a thing in your timezone. |
This update has been pushed to the Beta channel, since SDK is still in progress and is very unstable, the update will be pushed to the main channel once the SDK will be ready to use. |
This update has been pushed to the Beta channel, since SDK is still in progress and is very unstable, the update will be pushed to the main channel once the SDK will be ready to use. |
There's stuff in progress, so the update is taking longer than all the smaller ones. That is for the best anyhow as Steam heavily prefers "bigger" updates for marketing, So anyhow, one of those being the ability to create custom missions and share them around with other people via the workshop. |
Changelog: |
Realm Of The Rogue - Replaced the boss music with a more up to date version of the track. |
General - Shamir will no longer aim slightly towards left instead of forward when locked on the enemy. (Visual only.) |
Changelog: |
If the bugs keep comin' I'll keep on fixin' em. Thanks for the reports everyone! |
Changelog: |
Yeah. Just a minor bugfix. |
Changelog: |
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Patches take a while because still settling in in that new place, sorry about that. Lots of moving stuff, furniture, etc... |
Huntress mission - Level finish - removed the debug text in the loading screen after beating the level. |
Hi, I moved to another place. I now code on the floor. A lot of happened during that move, huh. |
Note: I will likely not be available for the next week due to moving. If you find any bug, leave it on the forum. I'll take care of it once I'll move to our new place. |
This update is meant to address something I completely missed. The importance of flashy particle effects in the character's combos. The combat and animation feel should improve greatly with this update. |
General - Removed the bumpmapping/normal mapping from the HND Triplanar Shader as it was doing nothing, but waste GPU memory. |
With most character animations now being a lot better (don't worry, the enemy/boss ones will be also taken a look into.), I believe I can go forth and start working on the content that was in the roadmap. |
Boss 04 (Seth) - Fixed a very rare glitch where he may get stuck once he enters Berserk mode. |
Fixed world's most embarassing bug. The loading menu not picking the right difficulty setting. |
Notice: There are quite a few things happening in my life right now, such as possibly moving, so if I don't release an update for a bit, don't worry. |
Claws - Rising Sun - Animation adjusted. |
Fixed Mission 04's combat encounter's wall blocking progression after changing the trigger size from patch v1.026, sorry for the inconvenience caused! (Patch v1.026 only affected that trigger and not any other ones, there shouldn't be any other non prog bugs in the game, just a FYI.) |
Training - Added the ability to change training area. Right now there's 2 additional areas you can use. More may come. |
Claws - Idle stance adjusted. |
Claws - Combo A - Animations were updated. |
General: |
Soundtrack should be verified on Steam soon... ish. It's in review on their side. |
Hi there everyone, I forgot to mention before that I also do have a normal day time job, so the patches will likely be small like that during the normal week, lol. I hope you don't mind too much. In this small patch I'd like to address the floatiness that some people experienced. |
Hi! This is a patch for the small patch. |
Hi everyone, first of all I would like to thank everyone who had given the game a shot. As mentioned before, the animations will indeed be reworked, and right now I am ready to push out some minor changes that should improve the gameplay bit by bit. |
After hearing more feedback, the animations will be re-polished. Luckily, one of my friends is an animator, so I'll be consulting with him. |
The game is now officially out. Have fun! There's a -15% off for the first week of sale |
Welcome everyone! |