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This one is also skipping the beta channel due to no major changes on the backend, very minor fixes really. Thank you everyone for the reports and your feedback. Changelog: Claws - Fixed Moonlight not dealing Toxic damage as intended by previous patch. Claws - Added missing particle effecst to Rising Sun General - Hint about dodging out of any attack - clarified. General - Fixed an issue where a pulley's handle would count as the ground, causing a very small problem during platforming. General - Fixed the abilitiy to use dodge up while in the vehicle, causing the character to have a stroke. General - Fixed Jump-Pad's collider not counting as grounded if you are not touching the center of the jump trigger. General - To improve platforming, you can now jump a lot safer from platform's ledges. (Added a 0.1s delay to make the player still count as grounded if they just fell from the edge, to give some room for error in platforming and slope jumping.) UI - Clarified that you need to press the difficulty button in the level loader to continue the game. UI - Fixed some overlaps in the graphics settings. UI - Fixed minor spelling errors. UI - Updated Claw move previews in the upgrades menu/movelist to represent the updated color scheme and Toxic abilities. Mission 01 - Made a level completer trigger way larger so the chances of missing it are way smaller. Mission 01 - Removed a specific leftover jump pad from old level layout that was not meant to be accessible. Mission 02 - Removed some confusing rocks in one of the encounters, they had no collision anyway and were just in the way. Mission 02 - Allowed the player to go back after beating the encounter near the statue, instead of being forced to proceed. Mission 04 - Fixed the possibility of starting the combat near the CT increase collectible in such a way you'd be locked out of the arena, causing a possible softlock. Mission 05 - Reduced flicker where pointed out. Mission 08 - Minor collision improvements. (Mainly just one rock, really.) Mission 08 - You can now jump on the boats, because boats are fun. Post-Game - Day 2 Dialogue with Kair - Fixed the wrong image displaying in the dialogue. Post-Game - Seth, added a missing picture in Day 1 Dialogue. Known issues, If you find something broken, let me know. You can either email me or send it on the Steam Discussions/Forums. As per usual, tracking for bugs and requests is on the trello: https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
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