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🌈 $5 Tier: [Benedikt][David Martínez Martí]
A small patch. Things are a little goofy right now in my life. So I am taking a little break. Don't worry, if there's something that bricks the game I'll come back and fix it immidiately. Just let me know. That is the important part. Can't fix what I don't know about. Rework of the enemies is still ongoing. I just won't be updating for a little while until I feel a bit better. - General - Improved general visibility in Mission 9 and 10. It was too much on the eyes and compressed poorly on the videos to be honest. - General - Enemies received additional particle work similar to player's. - General - Cremators have been re-animated. - General - Fixed an issue where a different enemy would spawn in the training room when you tried to spawn a knight mob. - General - Fixed explosions cutting off too early. - General - Fixed an issue where the enemies would slide towards the player on spawn in the training mode. - General - Fixed an issue related to the headless enemies in the last mission, where they didn't call the visual mesh change properly when attacking after the rework, because of that their hitbox just didn't work, everything else did though. Code magic. Known issues - You can check them below, you can also check what is being worked on/what's on the todo list as well. https://trello.com/b/suviZn7g/known-issues-and-bug-tracking If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail (game.manager.hnd@gmail.com), or on the stinky Discord server. For Discord, it may take time to approve new people due to someone having to sleep. https://discord.gg/2ZyurUSbeE You can also check the funny cross app if you have any questions or issues. My DMs are open. https://x.com/KirillianAmu (I don't post anything political over there, just game dev slop and occasional garbage i enjoy. If you like that kinda stuff, consider a follow.)
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