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hi. buggy bugs, bugs bnuuy. fix. bye. AAA... As part of the enemy rework, the enemy spawns will be adjusted to be different for each difficulty. This should make replayability more fun. (At least I hope it will.) Also this update brings garbage collection reduction (stupid coding term), you should see performance increase with this one. There's still more I could do on the CPU side. I am investigating. As per usual, if you found something. Please report it. I can't fix what I don't know about. General - Mission 1 enemy spawns now vary based on the difficulty selected instead of just multiplying the current enemy count. This will be updated for other Missions as well over time, this requires manual work. General - Fixed enemy rage effect not attaching to their heads properly after the rework. General - Reduced the follow range of homing enemy projectiles as they could be too hard to dodge, especially on higher difficulties. General - Further CPU optimizations for the enemies and the player. General - Adjusted the visibility of Reech. The self exploding enemies to be now more visible in combat. Yeah, a big arrow was not enough. General - Enemies should no longer randomly spawn under the ground in rare situations on high framerates. General - Also fixed a failsafe from one of the previous patches not working because I've goofed up. General - Reduced RAM usage by a bit. General - Enemies and player no longer get confused (stuck) by the rain puddles. Known issues - You can check them below, you can also check what is being worked on/what's on the todo list as well. https://trello.com/b/suviZn7g/known-issues-and-bug-tracking If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail (game.manager.hnd@gmail.com), or on the stinky Discord server. For Discord, it may take time to approve new people due to someone having to sleep. https://discord.gg/2ZyurUSbeE You can also check the funny cross app if you have any questions or issues. My DMs are open. https://x.com/KirillianAmu (I don't post anything political over there, just game dev slop and occasional garbage i enjoy. If you like that kinda stuff, consider a follow.)
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