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- Claws - Combo A - Animations were updated. - Claws - Combo B - Animations were updated. - Claws - Shred It - Animations were updated. - Claws - Moonlight - Animations were updated, has a little bit of a wind up now. - Toothpick - Combo - Animations and timings were adjusted, though I might go back to it still in the future. - Getting hit - slightly adjusted the animation. - Fixed a very specific teleportation glitch with ranged hitscan weapons. The ray that checks for collision no longer shoots from the gun, but rather from the player's root position. This bug was known about however, I was only aware of the diagonal variations of this issue that didn't break the game before and could've been used as tech. This one however could cause major skips and softlocks, thus breaking the game. Thus it has been fixed. (Thank you for the report, ZAIN.)
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