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Soundtrack should be verified on Steam soon... ish. It's in review on their side. General: - Camera - Reduced camera clipping through walls. - Dialogue - Added a mention that you can skip the dialogue by pressing Select/ESC. (It was already a feature, just not mentioned before. Died to a boss? Well, skip that stinky dialogue and get back into the action.) - Mission 01 - Added a mention about being able to dodge out of the "damaged" animation, because learning that in Mission 02 may or may have caused frustration. Quee: - Quee - Air Combo - Animations Updated to be punchier and more satisfying. - Quee - Air Combo - Gravity adjusted to fit the new animations. - Quee - Air Combo (Second attack) slightly adjusted the combo timer to make it a tad more responsive for less button mashy presses. Bug fixes: - Fixed the checkpoint not functioning in the Mission 01. (Outdated prefab. Whoops. So sorry for those affected.) Arch.Needles - Fixed an exploit by adding a very small internal cooldown.
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