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Workin on playable Enerith, here's some bug fixes and a little response to the recent feedback in the meantime. If you're curious, I occasionately post previews either on x or discord. Still far from finished. But functions are working as expected. - General - Untied a few things directly from Shamir's script for the playable Enerith to utilize. This is a change within code to add support for playable Enerith and shouldn't affect anything else in the game. - General - Fixed an issue with animator's blend value, meaning that the game would occasionately try to play a few sounds even while standing idle. This didn't affect the animations, just the events. - General - Camera no longer jitters when it is raised way too high or way too low. - Huntress - Fixed an issue from the previous update, where she would try shooting without locking on. While it wasn't breaking anything, that was unintentional. - Huntress - Untied the flight thrust power from the framerate, making her flight more consistent across any levels of performance. - Huntress - Removed the floatiness slider from her as she doesn't utilize that mechanic. (Again.) - Quee - Acid Breath animation has been fixed, it was looping incorrectly. (Might've pushed that in the previous patch, just didn't note it.) - Quee - Adjusted timings for Combo A to make it feel a bit smoother. - Quee - Combo A - Third attack now deals more damage. - Claws - Reduced animation "lag". - Claws - Toxicity Passive - Heavily nerfed the style gain from damage over time. Known issues: - Not that I am aware of. In addition, feedback is always appreciated, so let me know if you have something to say on the steam discussions, or via an email, thanks! https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
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