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🌈 $5 Tier: [Benedikt][David Martínez Martí]
An engine update changed how some collisions and physics are handled. That's why this took a bit longer than usual. Lots of things were broken... but I fixed them all, I think. I tested a lot and the game is beatable. If something breaks, I am going to SCREAM. As usual please let me know if there's a bug, after all, I can't fix a bug if I don't know about it's existence. - General - I've updated the rest of the levels to the new system to support different enemies for each difficulty setting. However, I didn't add the actual enemies there yet. So the spawns are old for now, only easy/normal/hard/EN are going to stay the same, the rest will be updated. Working on it. It's just manual boring work. Had to replay the game multiple times to make sure it works too, what a way to get burned out! - General - Damage taken score counter has been made a little bit more forgiving. So getting hit once wouldn't ruin an S rank run. - General - Fixed Tower Of Blood breaking when it's meant to spawn enemies in order. - General - Fixed an issue where a friendly NPC wouldn't stop running away from the player when out of combat. - General - Fixed an issue where enemy projectiles would get destroyed when they hit an invisible trigger. - General - Fixed an issue where the enemies would be visible for 1 frame before playing their spawning animation. HACKY shit, it feels like a unity bug, but whatever. I made it work. What they don't tell you about gamedev is how much hacky bullshit you have to do in order to make things work. - General - Updated the engine, had to due to some features and stability. Won't mean much for you as a player. Sorry for the extra download. - General - Just as the engine update, the SDKSample has been updated as well. I've added support for enemy spawners (It's called SDK_Prefab_Spawner, you can pick what or who to spawn there on entering the trigger.) so you can create your own little practice area now. Ideally in the future, I want to add the Training settings as an option you can enable there as well. - General - Minor visual updates. Don't worry about it. - General - Training - The enemy that gets spawned by the user interface is now using a proper reworked versions instead of the old deprecated ones. I missed that somehow. - Tower Of Blood - Fixed many issues post enemy prefab variant update that were soft locking progress. Levels created with older SDK version will still work after this patch, but it's always recommended to update just in case. Known issues - You can check them below, you can also check what is being worked on/what's on the todo list as well. https://trello.com/b/suviZn7g/known-issues-and-bug-tracking If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail (game.manager.hnd@gmail.com), or on the stinky Discord server. For Discord, it may take time to approve new people due to someone having to sleep. https://discord.gg/2ZyurUSbeE
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