





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Changelog: - Mission 09 - Fixed minor collision issues. - Mission 02 - Fixed an issue where if you were to skip a specific fight, the Fixed Camera triggers would not disappear. - Mission 02 - Fixed an unreachable collectible. - Mission 07 - Fixed minor collision issues. - Mission 04 - Fixed a very, very specific instance where the boss could not be encountered. - Fixed Animation Cancelling via Guard not functioning on gamepads. - Loading a freshly created save file after loading a normal save should not cause many of the stored data carry over into it. (Not retroactive, meaning this will not affect saves that were affected by this issue, this is only going to fix new save files.) That also likely was the cause of upgrades sometimes not carrying over into custom missions. - Training - Fixed Infinite CT toggle enabling Infinite Sinner energy. - Training - Fixed Infinite Sinner Energy toggle not working properly. - Re-enabled gaining of Style points on a training dummy. - Classic HUD - Fixed collision with the compass. - Classic HUD - In realm of the rogue, no longer has issues. - General - Can no longer transform into the Sinner form when paused. - General - Hardcore gravity is slightly heavier now. - Collectible IDs - Adjusted so the Icons should respond correctly to items collected, some of the not not counting ones are still being investigated. - Credits - Updated the special thanks. Known issues. - See Trello. It's the first tab, if you find a spicy bug, do let me know as well. https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
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