





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Sorry, busy life so its a smaller update. But I am still workin on it. - Fixed Grindblade's scabard/sheath appearing for no reason when jump cancelling out of combat. - Fixed a minor issue where jump cancelling on an enemy when you are "not in combat" would play an idle animation instead of a jumping animation. It should also fix it appearing out of nowhere when jumping. - Improved input handling of Shamir's Comet (Reversal) - Reduced garbage collection (code stuff) when enemy simply "exists" in the scene, so minor performance improvements. Turns out I had an unoptimized method for detecting whether or not a value for animator exists. Known issues - You can check them below, you can also check what is being worked on/what's on the todo list as well. https://trello.com/b/suviZn7g/known-issues-and-bug-tracking If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail (game.manager.hnd@gmail.com), or on the stinky Discord server. For Discord, it may take time to approve new people due to someone having to sleep. https://discord.gg/2ZyurUSbeE
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