A being that hosts a tournament for the strong. They call it The Dark Lord.
For what purpose does it host a tournament? Who knows. Some say it enjoys the sight of young blood being spilled. Some say it is for some other, unknown motives.
Obviously The Dark Lord knew that no one would simply go ahead and spill their blood for him... so he offered a reward.
A wish. Anything the winning team could wish for, will be granted to each of it's members.
Shamir, one of the leading demon lords and his small team, Dominika and Kair have been on a streak, steadily getting closer to their goal... Ever since they've heard of the tournament they have been working on hard on being on top.
Everything has been going well... Until...-----------------------------------------------------------------------------------------

The game has a short story campaign with multiple, brutal difficulty options, allowing for quite a bit of replayability.
And a mode that would test your endurance to the max.
Look at me ma, I work on two things at the same time.
- Added a missing effect to boss Seth's lunge move.
- Adjusted Dominika's battle theme a bit. Yeah it's kind of why I didn't put the new tracks into the soundtrack just yet.
- Adjusted it so that one memory fragment in the final fight spawns properly in the air.
- Adjusted the last boss fight music to be less ear grating.
- A certain spoiler boss now teleports in preset positions instead of random positions. That prevents him from teleporting behind the invisible wall in Tower Of Blood.
- Bosses with player-esque movement tag no longer have snappy animation transitions, so the Knight no longer gets a seizure when you are locked on on him in a specific distance.
- Fixed Seth's fire spit aiming at the wrong direction. (WHY did I have 4 different projectile spawning methods in code...? What a mystery. I don't know either.)
- Fixed boss Knight's physics for the juggle attack.
- Fixed the difficulty setting not properly applying in the training mode. (Oof.)
- Slowed down attack animations of boss Knight to be more readable. He suffered the most from this. No more sudden unavoidable juggle.
- Other minor fixes.
Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail (game.manager.hnd@gmail.com), or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep.
https://discord.gg/2ZyurUSbeE
Minimum Setup
- OS: Tested on the latest version of Manjaro and Debian
- Processor: Ryzen 3400G
- Graphics: Ryzen 3400G APU will work. you might want to lower the shadow resolution though.
- Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
Recommended Setup
- OS: Tested on the latest version of Manjaro and Debian
- Processor: AMD Ryzen 7 or better.
- Graphics: Nvidia GTX 1000 series or higher
- Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
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