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Fixed a bug causing the Automaton magnet ability to stop working.
In this patch, I fixed a bug with the music settings menu. Also, I modularized ship abilities in preparation for implementation of the Pilots system.
Fixed a glitch that can cause a strong glare to occur in space station hangars.
Hi all, First update in a while. Over the past two days I upgraded some visuals and fixed a bug causing Warpkin dodge to stop working. Asteroids now have rounded textures instead of blocky ones. Also, the backgrounds for the mothership interior and hangar have been switched out for some better looking ones. Lastly, a texture bug causing several bold lines to appear on the background while invading space stations has been fixed.
Fixed a bug causing projectiles to come out but not move.
Fixed a glitch causing an extra star to appear at the bottom of the screen and remain there throughout the duration of a battle.
Fixed a bug which caused swapping ships to repair destroyed ships.
Local Co-Op has been added to the game. Go on a galactic adventure with up to two other players. Customize your ships with thousands of different skins and millions of different ship and weapon combinations. Nobody to play with? No problem. Copilots will automatically default to AI control if they aren't being controlled by another player. Fly with stakes - if your co-op partner gets downed, you will have to repair their ship or switch it for a working one in order for them to fly with you again. Multiple ships per battle means multiple lives. This means improved difficulty with multiple ships at hand. Fly with copilots who can help you beat levels faster and surpass high scores easier. If the squad leader's ship is destroyed, don't fret; if you have copilots remaining, this doesn't mean a 'Game Over' anymore. Keep going until everyone's ship is destroyed. Improved Performance - scripting optimizations have improved framerates across the board. Play this game with high frame rates on any potato. Experimental online cooperative play is being added as well, via Steam Remote Play.
Fixed a bug causing the weapons test in station hangars to not work. Fixed a bug causing weapon projectiles to impact asteroid ores.
Fixed a bug causing player ship rotation to not work in Space Stations
Fixed a bug causing player ship rotation to be disabled
Now, the further into a solar system you go, the more salvage you get.
Corrected a bug causing weapons to be named incorrectly in the Market and Salvage screens.
Exo ships now take more fuel to top off to match game lore. Warpkin Energy bar takes longer to recharge to match game lore.
Added capacity color coding to the Ore Backpack Capacity Bar in battle scenes.
Resolved a bug causing items of a different faction to spawn in large quantities in differing faction markets.
Improved Market Variation. Weapon object clearing from Markets after exiting has been improved. Mystic level weapons no longer spawn in the Mothership Marketplace.
Fixed a glitch causing the ultimate charge bar to appear over top of backpack capacity bar.
Fixed a bug causing Mothership hangar colors to be incorrect.
The Mothership Market will now match the System Market.
Added in a visitable player mothership with a market and hangar. Mine ore from asteroids to repair and refuel in the mothership hangar. You can still repair and refuel in space stations without ore.
Fixed a bug causing the player to be unable to progress to the next level.
Added "Slow" weapons to the weapon pool to better indicate weapon ROF.
Fixed a bug causing the player ship to not spawn in the Weapon Selection Screen Weapons Test module.
A Weapons Testing Menu has been added to the Weapons Selection Menu accessed in the ship hangars of Space Stations.
3/15/2024 09:50 Added "Big", "Colossal", "Cluster", "Sniper", "Massive", and "Gargantuan" weapons to the weapon spawn pool.
Fixed a bug causing the intro ship to be unable to be sold.
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