Name | Black Forest | ||
Developer | Lemuria | ||
Publisher | Lemuria | ||
Tags | |||
Release | 2021-09-24 | ||
GameBillet | 7.50 / € | ||
Steam | |||
News | |||
Controls | Keyboard Mouse | ||
Players online |  4  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Black Forest (Linux) [390.66 M] | ||
DLC | Black Forest - Cosmetics Pack Black Forest - Content Pack |
Hi everyone - if you were thinking about getting the game, now is a great time to do so. |
Hi everyone! |
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For the holidays, here is a fairly big update with interesting new features for you:
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Hi everyone! If you were thinking about getting the game, now is a great time to do so as we are part of the Steam Winter Sale through our publisher Freedom Games! |
Hi everyone! |
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Bugfixes:
Other Changes:
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New Features:
Bugfixes:
Other Changes:
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Greetings, |
Greetings, brave villagers and survivors of the Black Forest!
The most recent additions, coming to you with the 2.0 release on the 25th:
Gameplay Changes:
Plus, as always, lots of bugfixes. As we take this momentous step into the 2.0 release, I kindly ask those who have spent time playing Black Forest to consider leaving a Steam review. Your reviews are invaluable to me as solo indie game developer, helping me reach more players and continue to improve the game. Thank you for being a part of the Black Forest community. I can't wait for you to dive into the darkness once again and face the challenges that await in Black Forest 2.0. Your village's fate is in your hands, and together, we will rise to the challenge. Stay vigilant, stay determined, and most importantly, stay alive. The Black Forest beckons and your destiny awaits. Tom (Black Forest Developer) |
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New:
Bugfixes:
Other Changes:
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Version 1.9
Language support/translations are coming. I've added the code now, but only a few words in a few languages are translated at this time. [h2]Fixed[/h2]
[h2]Updates and Balance[/h2]
Remember to join the Discord server to stay up-to-date on development and provide me with your valuable feedback! |
Hello everyone!
Weve got more coming, so stay tuned! Dont forget to join our Discord for sneak peeks and more. |
Hello everyone! |
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Not everything I'm working on becomes immediately visible in the game. Some things just take a long time to work on. (cough, mercenaries, cough) |
It's been a while, and I'm starting slowly, so here's mostly bugfixes and small things such as balance changes:
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Attention "testing" users: With this update I'm inverting the branches. "Testing" now becomes "stable" for those who intentionally want to be behind the regular schedule or to go back to if the default branch breaks. The default branch will now always be ahead of the new "stable" branch.
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Patching a few important bugs and adding a new level for teaser testing:
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If you read the forums you know that I've got a broken finger right now and can't type or code well. So this is a small update, but know that I continue working on the game.
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Mark the date and tune in. |
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Fixed: Critical save game bug
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BREAKING CHANGES
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Getting ever closer to being able to release 1.8
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This hopefully last RC before the 1.8 release contains a bunch of bug fixes. |
This update includes a few but crucial bugfixes. I still have a small number of bugs I know about that I want to fix, please test this version and report any bugs, we are close to the 1.8 release.
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If you are on the "testing" branch, you now get the next build that might become the 1.8 release. Please test it and report any bugs you find.
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This update is only for the testing branch:
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I'm getting ready to move into the 1.8 version, which is a huge update that will bring procedural houses to the game, meaning every hovel, hut and house looks different.
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This update completes a list of bugfixes and additions I've been working on. With the new story level and new monster from the previous updates, and the new building and sounds in this one, you get a refreshed game experience. Enjoy your games.
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The setting for the game is now the world of Dragon Eye - read more about my fantasy world at https://lemuria.org/dragoneye/ or click one of the new links in-game to jump straight to the villages (whose wiki entries are a work in progress) |
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Here's a quick screenshot of what I have been working on recently. |
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This update contains a lot of small fixes and updates. Note that the 2nd story is now available, but it is very, very incomplete. It is there purely to get a glimpse and for early feedback.
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The testing branch now has rangers available for hire in the tavern. |
Small but important updates, especially for the tutorial. |
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Something broke in the last update, I'm reverting it so you all can play. |
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I've uploaded a patch to testing (only, at this time) to enable saving/loading for story mode. |
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added hotfix:
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added hotfix:
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Despite changes to the save game system, your old saves should continue to work. |
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This update brings the main branch up with the testing branch since everything seems stable.
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It's been a long time, but finally, it is on its way.
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Here's a quick hotfix for a small main menu issue and to re-balance the (now a bit too powerful) large monsters.
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Streaming Black Forest one hour from now (15:00 GMT/UTC) |
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One of the most common requests is the ability to fight the monsters. |
A number of important quick fixes I just uploaded:
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Welcome our first level with castle-like defenses. And a unique challenge - keep the fragile market place working.
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After testing it on beta and not seing any major issues, here's the large update for the default branch.
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This is a big one, which is why I'm pushing it out to testing first. The main thing is that you can have a first glance at the completely new vegetation system in the new level Kroburg. Which is also a new level in many regards - the longest yet with 40 days, and much more focussed, with a different take and a fully fortified settlement.
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I've uploaded a small update that fixes a DLC buildings issue and some smaller bugs. |
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This update includes a few behind-the-scenes changes that you won't notice, and a potential bugfix for a problem where loading a save game wouldn't start the day correctly sometimes. |
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bringing the main branch in line with the testing branch:
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bringing the main branch in line with the testing branch:
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This is an urgent bugfix update, tackling three serious issues related to starting a new game and to loading save games. Please apply this update immediately. |
This update contains a couple of bugfixes, including one nasty bug that caused night to not end sometimes. |
This build contains the first iteration of the new wall builder - build walls by dragging instead of by pieces. |
This quick update contains only a number of small bugfixes. Recommended to apply it immediately, at least one fixes a game-breaking bug. |
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This update includes all of the beta updates of the past days, and a few more updates:
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Here is a couple of updates. I plan to move this build to the main/stable branch as soon as there's been a bit of testing and no major bugs:
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This update brings the default (main/stable) branch in line with the beta/testing branch, bringing you all these goodies that the beta users have tested for you:
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Here are some statistics from the analytics backend. |
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The latest update on the beta/testing branch includes an experimental sandbox mode, which has been requested many times.
Known Bugs:
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After lots of bugfixing and testing, here is the 2nd attempt to bring this huge update to everyone.
[h2]Other Changes[/h2]
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With the latest updated I've uploaded to the testing/beta branch, I believe we are close to having a working game again. Remapping of keys is still incomplete, but aside from that everything should be working again. |
This is the first update with the new Rewired input system and a bunch of things I improved on the way.
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I've opened a testing branch that will get future updates first. |
Due to all the issues the game currently has, I have reverted everything back to the December 18 build. |
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My next attempt to fix the input issue that some of you are facing. My apologies for so many updates and tries, but as I posted on the forum: I tried many times to reproduce this bug and can't. Everything works for me. That makes it really tricky to figure out what's going wrong. |
Another attempt to fixing the input problem. Please post to the forum if this makes the main menu (and other parts of the game) work again or not. |
My apologies, but because I can't reproduce the problems some of you are reporting, it's a bit trial & error to fix them. |
This update fixes lots of bugs that made it into the recent large update. There are likely to be a few left, please report them on the forum.
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Due to the vast number of changes in the major update, I half expected to introduce new bugs. But there's also new content here:
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Happy New Year everyone !
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If you're following the discussion forum, you know I'm working on a large update and it will go live in a few days (I'm mostly done and testing / bugfixing now). |
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just a tiny update to bring more of the new achievements online and fix a few small bugs. |
oh, and also three new achievements, one of them hidden - for you to discover... |
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This is a hotfix that contains only one change that should enable load/save finally. Old code had kept the continue button disabled. Saving always worked since the massive update - so you should actually see the continue button enable now with whatever your latest game was. |
KNOWN ISSUES:
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KNOWN ISSUES:
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The little peasants being a success, I looked at the sales and decided that there's a bit of budget again and let's spend it on more peasant models with more variety and all. Plus a bunch of other improvements, such as:
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KNOWN ISSUES:
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This is the largest update yet, with tons of new features and changes, see the full list below.
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This might look like the standard map to you, but for me it is a big milestone. This is the first time a village was saved and re-loaded correctly. |
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It happens, sorry. That's why we are still in Early Access.
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This update contains a ton of changes, as you can see below, including two new monsters and a lot of new monster intelligence. Also lots of bugfixes (and probably a whole lot of exciting new bugs).
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Join me today evening as I'll be playing a bit, developing a bit, and talking about upcoming features and the upcoming DLC. |
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Here are some thoughts to share about what will be the next few updates and where I want to take the game. |
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My rate of updates has slowed down somewhat because I'm working on smarter and more interesting monsters and it's a complex thing. It will be a while before there's something I can push online seriously. There are some goblins for your enjoyment on the test map. |
Steam Support was so kind to fix the mistake I made, and the game is now officially back in Early Access, as it should be. |
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Also includes the other updates from today:
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includes previous update:
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Experimenting with a new way to display building status - it looks like this:
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Before you can use the Lumberjack for the first time, you have to watch this video - and you get +50 points if you sing along (not really, but anyway...) [previewyoutube=FshU58nI0Ts;leftthumb][/previewyoutube] |
this hotfix patches two errors that slipped past me:
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Throwing down the gloves here: |
Do you want a challenge? Is the game too easy for you? Do you want a bit more of the city-building and expansion feeling? Try the new map "Endraville", and see if you can survive the winter.
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What I am currently working on: |
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Watch me play the latest version, looking for bugs and things to improve, or just for fun. |
Pushing this one out despite it has not as many changes as I wanted, but there are a few important bugfixes inside.
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After being away from home for a few days, I'm starting again to work on the game. The main items on my list right now are a few more levels and challenges, and more buildings. |
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* Constructing fences/palisades/walls now easier - they will not exit construction mode, but spawn a new ghost, so you can easily build multiple ones in a row. |
We have reached that point - the current version of the game is playable. You can download and play it again, and please do post feedback.
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This is a big update, containing a ton of small changes that bring the demo version fairly close to being a playable game:
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Much improved preview version, including the following changes:
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This is a Preview-Release of the single-player re-write. There is no gameplay yet. A single map where you can build some buildings (most buttons simply build a hut, but house, wall, palisade, tower and chicken pen already work). |
Long thinking and a few updates to my Unity assets, as well as a few fan-mails have led to a re-imagining of the game. |
A new client build has been uploaded to Steam. This build should hopefully solve the various issues that trouble windows players. |
I've released build 31, trying to fix the recent bugs that some players suffer from. If you have any issues, please switch to the beta branch and update to build 31, then let me know if it helps. |
I've released build 31, trying to fix the recent bugs that some players suffer from. If you have any issues, please switch to the beta branch and update to build 31, then let me know if it helps. |
If you experience problems with the current build, I have made Build 30 available on the beta branch. It is built with a beta version of the Unity player and may or may not be stable. If you can currently play without problems, no need to switch to beta build 30 (no changes to the game). |
If you experience problems with the current build, I have made Build 30 available on the beta branch. It is built with a beta version of the Unity player and may or may not be stable. If you can currently play without problems, no need to switch to beta build 30 (no changes to the game). |
A new client build has been uploaded. It has been compiled with the latest Unity version, which might solve some of the recent crash bugs. As there are no other changes, the version number has not been increased. |
A new client build has been uploaded. It has been compiled with the latest Unity version, which might solve some of the recent crash bugs. As there are no other changes, the version number has not been increased. |
The build bug of the last release should be fixed. If you update your client now, it should work again. My apologies for the issue. |
The build bug of the last release should be fixed. If you update your client now, it should work again. My apologies for the issue. |
The new beta version, build 28, has been sent live. Server is updated. |
The new beta version, build 28, has been sent live. Server is updated. |
We have a Discord channel to gather, discuss and also to find players for games: |
We have a Discord channel to gather, discuss and also to find players for games: |
The game is not dead. Hey everyone! |
The game is not dead. Hey everyone! |
As written before, I moved to another country over the year end, started a new job, bought a house, all in a few weeks. Naturally, that put Black Forest on the back burner a little. |
As written before, I moved to another country over the year end, started a new job, bought a house, all in a few weeks. Naturally, that put Black Forest on the back burner a little. |
Earlier than planned, Beta Build 27 has been released.
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Earlier than planned, Beta Build 27 has been released.
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The newest release, beta build 25 is out.
The Gold Store works in sandbox mode, meaning no actual money is taken. Please use it responsibly. Yes, you could buy gold for ten million Euros, but why should you? And yes, all prices are in Euro for the moment. Currency conversion is coming later. |
The newest release, beta build 25 is out.
The Gold Store works in sandbox mode, meaning no actual money is taken. Please use it responsibly. Yes, you could buy gold for ten million Euros, but why should you? And yes, all prices are in Euro for the moment. Currency conversion is coming later. |
I've sent a small update live bringing the client to build 24. This is a backwards-compatible update, so you can update or not, as you wish. |
I have released Beta 23, which includes statistics and many bugfixes and also the first release of private games: |
There was a bug with the dragon achievement. I had to reset it after fixing the bug, because those who got it will have noticed that it had nothing to do with any dragons. |
Beta build 21 has been released with the following changes: |
The latest beta build has been released, including these updates: |
This is a small update, which is why I'm posting it only on Steam where you download a patch and not the whole client. |
A short change list, but a big update. Build 16 is going live while I write this, and it contains two big changes, which complete the core gameplay. |
Sneak preview of the last building that I had on my drawing board, and that will be in Beta 16: The Kennel. |
While the client-side updates come together with new builds, a lot of updates also happen server-side. One of them just went live: |
Beta Build 15 has been released. Changes:
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A new build has been released. Beta 14 is a small update containing mostly bugfixes and minor improvements. There are also several backend updates in preparation of the next steps. |
I have added a support site for questions, problems, bug reports and everything related: |
The influx of new players is overwhelming. Thank you all ! |
The new beta version is live. Here is a list of changes:
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Due to an outdated in-game message, there is currently some confusion over confirmation mails and what to do if they do not arrive. |
I have been a bit overwhelmed by the interest and number of new players coming in. Thank you all. |
The beta build has finally been approved and we are now live in Early Access. |
The Steam build is still waiting for approval, but the beta builds are available for download from the official Black Forest website. |