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Here are some thoughts to share about what will be the next few updates and where I want to take the game. I'm working hard on making more and more interesting enemies. The "wolf-rockets" as someone called them are just the first step. Harpies are already more refined as are the kobolds, which use actual pathfinding to go through holes in your defenses. I want a good number of different creatures which work in different ways, and when there's a good selection, then maps can have only a subset. So on one map you need to focus on those creatures and that means you need these kinds of defenses. Anything to reward strategy and thought. This is also the requirement to start developing the story mode of the game. Some of the next buildings will also bring more automation, at the cost of semi-permanently assigning workforce. I also watch every stream and video of the game that I can find, checking on how you play, what features you don't spot, which parts are frustrating, and adapting the game to address those issues. All of these things are there to make the game more interesting, more challenging and to give different experiences to different maps. The old "Test Village" is where I throw most things in just to test them, but other maps will get their individual flavour. Already Endraville plays very different from the other maps and this will continue. I won't be adding a new map in the next few updates, but I have a few plans for some very interesting new maps that will come soon. One is the mountain map which will be boxed in by cliffs on two sides, so that attacks come not from all around - you will need a more concentrated defense there. I also plan to have attacks in waves on some maps - where many nights are quite calm and you have several days to rebuild what's left after the nights with very intense attacks. So those are some thoughts for the near future. Stay tuned, check the update news, and see you in-game.
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