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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Black Forest 

 

Developer

 Lemuria 

 

Publisher

 Lemuria 

 

Tags

 Indie 

 

 Co-op 

Release

 2021-09-24 

 

GameBillet

 11.99 /

 

 

Steam

 FREE 

News

 267 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 4 

 

Steam Rating

 Need more reviews to generate a review score 

Steam store

 https://store.steampowered.com/app/523070 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Black Forest (Linux) [390.66 M] 


DLC

 Black Forest - Cosmetics Pack 


 Black Forest - Content Pack 




LINUX STREAMERS (0)




Devlog - Next Steps

After being away from home for a few days, I'm starting again to work on the game. The main items on my list right now are a few more levels and challenges, and more buildings.

[h2]More Levels[/h2]

Different levels in the game are supposed to give you different challenges. I'm going to show that with a few levels to add. Later on, winning a level will unlock more difficult levels.

The first new level that I am currently working on is the village of Karenfang. It is blocked off to one side by a small river, which only flying critters can cross (yes, there will be a few flying critters, which will also go over walls, but they aren't in the game yet). This level also demonstrates that levels do not have to be square - Karenfang stretches along the river and is twice as long as it is wide.

The level also demonstrates another thing I am adding: Special buildings. Karenfang has a church at its centre. You cannot build this building, it is there on the map, and if ruined it is gone forever.


[h2]More Buildings[/h2]

Due to your feedback, am I now designing new buildings for resource gathering. These will allow you to assign peasants to gathering tasks who will resume those tasks in the morning and whenever they return. This way you can have some of your peasants constantly on gathering duty.

Here is how I plan for it to work: First you build the respective gathering point (one per resource). This building has tasks (like the repair, demolish, harvest, etc. of other buildings) to assign or remove peasants. Each gathering point can have up to 8 peasants assigned. These peasants will gather in the forest just as if you had assigned them manually, but whenever they return, they will rest for one hour and then automatically go gathering again. They will also go gathering in the morning automatically, until you remove them from the gathering point.


[h2]Other Improvements[/h2]

Aside from those visibled things, I am also working on improved code, better textures and general cleanup.


[h2]last but not least...[/h2]

And finally, I want to thank all of you who downloaded and played, who wrote feedback or reviews. It makes me happy if you enjoy the game and all feedback is welcome. Some days I think that it would be nice if people didn't write a negative review saying the game isn't complete when it tells you that in no uncertain terms right on the start screen, but the many positive reviews who post that it has potential and they'll be following the progress make up for it. You guys got it exactly right: It's a work in progress, and your feedback shapes the development. I read every comment on the discussion boards and every review.






[ 2021-10-06 10:48:21 CET ] [ Original post ]