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Not everything I'm working on becomes immediately visible in the game. Some things just take a long time to work on. (cough, mercenaries, cough)
One thing I've been working on for a while and am somewhat close to figuring out is dynamic paths. The following screenshot does not look spectacular:
...until I tell you that only the main village path near the right edge of the screen was placed by me during the level development. All the paths connecting the houses to each other and to the main path are dynamically calculated and placed when the house is built.
They connect to each other, wind around other buildings, arc naturally, clear grass and other vegetation in their way and eventually end at a larger road organically.
I still need to test these in larger amounts and make optimizations, figure out edge cases and other stuff, but I've wanted this for a long time, to make the villages look more real.
Oh yes, and these roads will also disappear again when the house is demolished or destroyed.
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