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A lost transmission appeared next to Nihalor's Chamber
Fix minion power scaling for less multipliers
Properly dispose of Nihalor's targeting lasers once destroyed
This is a hotfix for the new simulation thread.
It fixes a glitch, when the renderer was running at a lower FPS count than the simulation.
Fixes a rare race condition in the command buffer, that was introduced by today's 0.4.2 release.
[img src="https://clan.cloudflare.steamstatic.com/images/45510497/644f1b8fe2b214150688455b411ad9b0b6269fd6.png"][/img]
The simulation now runs on its own thread, freeing the renderer from heavy lifting. This boosts performance, especially in rollback-heavy co-op sessions or FPS-hungry builds. The renderer reads from a double-buffered simulation state and uses client-side prediction for smooth movement. This should yield better performance, smoother co-op, and an overall more responsive game.
A new Sim-FPS stat now appears next to your FPS. If it drops below 50 and turns red, the game will slow down to let the simulation catch up. This will feel like bullet-time, but should at least still be playable.
When playing co-op, the game will now show some info about your co-op partner next to your buffs.
[img src="https://clan.cloudflare.steamstatic.com/images/45510497/25aafe9c91449050e3968162dbecfae387a649ae.png"][/img]
Fix attack speed per time to also apply to Minions
Fix preview calculation of Instant Leech
Fix the cap of Leech in-game. The preview calculated this correctly, but in-game the cap was 50 times higher due to a technical error. The base leech cap has been raised from 10% to 25%.
Fix display of more damage affix quality range on Empowered Chips
Fix a rare stats glitch when hovering item allocated skills
Fix Radiant Annihilation scaling with Minion Power
Fix Minion attack speed mutating owner's attack speed when minion spawns
Fix Necromancer Level is applied when spawning Minions, instead of Minion Level
Fix a rare crash during Nihalor fight
The wait is over. Astroloot's main campaign is now complete!
Face off against the final Guardian bosses and claim their powerful Boons
Unlock the third Spirit-Animal Token to take your build customization even further
Embark on new adventures with Kiki and Carlo, each with their own surprises
Earn 7 brand-new achievements as you explore the final chapter
Descend into Nihalor's Chamber for the ultimate showdown, an epic boss battle that will push your build to the limit
The enemy damage system has been rebuilt from the ground up to make combat feel fairer, smoother, and more predictable. Without losing the challenge.
Reworked Damage Curve to better scale difficulty across all stages of the game
Completely overhauled enemy weapon logic - all enemies now operate from a shared damage baseline
Enemy weapons are now always common rarity, removing random affix rolls that could previously lead to wild damage spikes
The Corrupted Area has been tuned to be a little more aggressive, so watch your back!
A new mechanic that flips the power dynamic in long boss fights: Boss Exhaustion rewards endurance with huge damage potential.
5 seconds after being damaged, bosses start accumulating Exhaustion Stacks - one per second while taking damage
Each stack causes the boss to take 3% more damage, up to a max of 30 stacks
New skill tree nodes let you invest in and enhance this effect even further
This system goes hand-in-hand with the enemy damage rework: Enemy damage now scales more slowly at extreme monster levels, making tanky builds viable, even in the deepest Abyss.
Previously, only skills that explicitly mentioned Minions could affect them. This made Minion builds feel narrow and one-dimensional. Not anymore.
Minion Power now grants a portion of your offensive stats to your Minions, enabling more synergy-rich builds
Base Minion Power depends on the Mod: Drones have 50%, while Bulwarks have 70%
Tons of changes to minion-focused skill tree nodes to support new strategies
Raise your Minion's power with the all-new Necromancer Mod, perfect for commanding your swarm
Four powerful new Mods have arrived, ready for new fun builds:
Hop: Activate your engine to leap across the battlefield in a flash. Each hop consumes Dash, but as long as you've got charges, nothing can pin you down.
Crush: Become a close-combat menace with more melee damage and a chance to deal double damage.
Necromancer: Empower your Minions like never before with a direct boost to their Minion Power.
Agility: Crank up your Engine Damage and gain extra Dash Slots.
A new tier of power has arrived.
Empowered Chips can now drop from level 70 onward and are limited to 3 equipped at a time
They come with a brand-new pool of ultra-powerful affixes, that are exclusive to Empowered Chips
Existing Chips with now-exclusive affixes remain unchanged, but can be converted to Empowered Chips using a Blank Dice
A wave of upgrades and reworks is herebuffing favorites, refining mechanics, and introducing something brand new.
Broodfire: A brand-new unique that unleashes long-lasting projectiles which bounce off the Corrupted Area
Plasma Nova: Melee tag removed and damage boosted for more explosive impact
Orbitron: Range tag removed; now fires constantly, even without enemies nearby
Grand Finale: Now also grants more damage the longer the rocket has been flying, up to 80%
Zeds Pact: Now can roll up to 250% more Bulwark Damage (was 150%)
Warp: Melee tag removed
Limit shock stacks to 100
Thermal modifiers count only 33% during damage conversion
Minion Commander on skill tree now also grants +1 to Level of all Minions
Imperial Legion on skill tree now also grants 10% Minion Power instead of 16% increased Armor
Add new unique skill "Umbra"
The unique skill "Fist of the Endbringer" now grants 60% more damage against Bosses (was 50%)
The unique skill "Necroblast" now grants 800% corpse explosion damage, scales with offensive Minion stats and Area of Effect (was 50%)
Add new skill cluster "Necrotic Power"
Add new skill cluster "Assembly Line"
Add new skill cluster "Phantom Step"
Add new skill cluster "The Untouchable"
Add new skill cluster "Tyrant Cruncher"
Add new skill cluster "Burden of Collapse"
Add new skill cluster "Stressed Overlords"
The skill "Army of Greed" now also grants the effect of "Sidekick's Boon"
The skill "Sidekick's Boon" has been removed
Buff the skills "Horde Resilience", "Pack Savagery" and "Swarm Frenzy"
Grim Bulwark and Titan Bulwark now have 20% more damage (was 10%)
Guardian Drone now also grants 10% less damage taken
Drones now gain +1 Drone at level 4 and then every 6 levels (was at level 5 and every 5 levels)
The spirit animal skill "Mastermind" now also grants 25% increased Minion Power
The spirit animal skill "Guardians" no longer grants Minions have 20% to all Resistances. Instead, it now grants 10% increased Minion Power and 40% of Minion Power also applies to defences
The spirit animal skill "Bodyguards" now also grants 20% increased Minion Power
Reduce increased attack speed on chips, maximum is now 12% (was 20%)
Allow to zoom further out of the skill tree
Skill tree search also finds items placed into the tree
Multiplayer reject reasons are now displayed directly on the alert screen
Multiplayer invitations are no longer automatically rejected during other screen interaction
Fix horizontal cut-off item info text
Shock preview calculation now considers "non-critical strikes deal no damage"
Blind preview calculation has been fixed when multiple items are used, that each have a chance to cause Blind
Astroloot is going global - this release is a huge step towards that goal.
All previously hardcoded text has been fully extracted into localization files, paving the way for languages besides English
German is now fully supported as a second language
Simplified Chinese is unfortunately not quite ready yet, but it is on the way. Huge shoutout to moulei for the incredible work on this!
Huge thanks to everyone who's been part of Astroloot's journey so far. Your feedback, bug reports, and ideas have been invaluable. This game wouldnt be the same without you.
We're still deep in Early Access, and there's much more to come.
But for tonight? I'm cracking open a beer and starting a personal-stash co-op run.
See you in the Abyss!
Astroloot - Fall of Nihalor launches June 6! Face Nihalor and her two remaining Guardians. They are big, they are mean, and they are the ultimate test for your build. I'm also rolling out a full balance overhaul:
Small bugfix release that improves performance for some end-game builds.
This is a small improvement on yesterday's projectiles update.
Fix crash when selling chase unique item from the ground
Hotfix for game crash when clicking on the skill tree on desktop
Hey everyone!
I'm a solo indie dev working on Astroloot in my spare time after work. To keep development manageable, I focus on one major feature at a time. Once that feature is finished and released, I move on to the next big thing.
For progress updates and a sneak peek at what I'm working on, join the community on Discord!
I'm excited to announce that the first focus feature is complete: The Death Screen!
[h4]What's New?[/h4]
Previously, when you died in Astroloot, you were instantly sent back to the mission selection screen, with little feedback on what actually killed you. That's no longer the case!
The new Death Screen adds clarity and impact to your final moments:
Hey everyone! Just a quick (and slightly sleep-deprived) update Astroloot is getting a full sound and music overhaul! Two days ago, a streamer reported that the game's music got flagged for copyright. This took me completely by surprise. I immediately contacted my sound asset provider (whom Ive had a pro subscription with for two years), and turns out even though they offer lots of game assets, their license doesn't actually allow asset usage in games - only for videos. There would have been a business license option, at around $10k, which was just out of my league as a solo indie dev. So I really messed that up, big time! So what happened next? Well, I basically hit panic mode, took two days off work, and went on a full sound rescue mission:
This is somewhat of a screen scaling improvement release!
After almost two years of development, Astroloot is ready for Early Access, and I want YOU to be part of this journey.
Venture deep into the Astroloot Sector, a vast and enigmatic sci-fi expanse filled with dark secrets, lost treasures and relentless foes. Every step forward uncovers new dangers and greater rewards. Obliterate anything in your path, level up, and claim every piece of loot you can carry. All in a cozy, stress-free walking simulator infused with deep ARPG mechanics.
Choose between the Leviathan, Hyperion, or Chronos ship archetypes. Customize your build with hundreds of items, with up to six modifier slots that drastically alter their function. Chart your own course through a massive skill tree with over a thousand nodes, each choice reshaping how your build plays.
Find and collect nine types of dice, each offering unique and powerful crafting effects. See the exact outcome of your final roll before committing to a craft. There's no gambling.
Astroloot respects your time, offering a true solo-self-found experience where you can discover and craft your own gear. The game is designed for a smooth, balanced single-player experience with no servers or online restrictions. You own your progress. If you’d rather explore and loot with a friend, co-op is just a click away, playable via LAN or online through Steam.
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