A Galaxy of Loot
Venture deep into the Astroloot Sector, a vast and enigmatic sci-fi expanse filled with dark secrets, lost treasures and relentless foes. Every step forward uncovers new dangers and greater rewards. Obliterate anything in your path, level up, and claim every piece of loot you can carry. All in a cozy, stress-free walking simulator infused with deep ARPG mechanics.
Infinite Build Customization
Choose between the Leviathan, Hyperion, or Chronos ship archetypes. Customize your build with hundreds of items, with up to six modifier slots that drastically alter their function. Chart your own course through a massive skill tree with over a thousand nodes, each choice reshaping how your build plays.
Deterministic Crafting
Find and collect nine types of dice, each offering unique and powerful crafting effects. See the exact outcome of your final roll before committing to a craft. There's no gambling.
Balanced for Fun
Astroloot respects your time, offering a true solo-self-found experience where you can discover and craft your own gear. The game is designed for a smooth, balanced single-player experience with no servers or online restrictions. You own your progress. If you’d rather explore and loot with a friend, co-op is just a click away, playable via LAN or online through Steam.
Trade Improvements
Previously, Carlo's limited inventory meant you had to complete a new mission before you could sell more items. With this update, you can now sell as much as you want Carlo's inventory will simply stack items on top of one another as it fills up. Buyback remains fully supported, even when items are stacked, so you can confidently trade without fear of losing something valuable. Additionally, Carlo now brings more dice to the table at higher levels.
Smarter Item Comparison
When comparing items, the system now checks whether the new item can hold as many modifiers as the one you're currently using. If it can't - such as when the new item has fewer mod slots - the system will assume the maximum rollable modifier slots for that item and include this estimate in the comparison. It will also clearly indicate when and how many modifier slots were assumed, so you stay fully informed. To avoid confusion during early gameplay or crafting:- This feature activates only after you've unlocked crafting.
- While crafting with a Slot Dice, it will compare the item exactly as it is.

Improved Damage Conversion
The damage conversion system got reworked to improve clarity and eliminate edge cases that caused confusion. Backwards damage conversion is no longer possible. Previously, two skills (Volt Shift and Death Ray) converted damage in reverse order, leading to intuitively low damage values. Backwards damage conversion has now been removed entirely.Conversion order has been adjusted:
Old: Kinetic Explosive Electric Plasma Nuclear
New: Kinetic Explosive Plasma Electric Nuclear
Volt Shift: No changes required. The fix for Plasma Electric was naturally applied by the new conversion order.
Death Ray: Now deals base Kinetic damage. The previous damage conversion affix has been replaced with a new Death Threshold Affix.

Bugfixes and Improvements
- Boss hp bar is shown for Treasures
- Removed technical projectile limit introduced in previous patch
- Wings Power-Up now grants only increased attack speed and no increased velocity (in packed missions the increased velocity was rather a debuff)
- Prevent rolling Slot Dice if max modifier slots are already reached
- Fix save game error with very high abyss boss loot (max item level is now always 100)
Minimum Setup
- OS: SteamOS 3.6+
- Processor: Quad core 2.4Hz x64-compatibleMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2+
- Storage: 500 MB available space
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