A Galaxy of Loot
Venture deep into the Astroloot Sector, a vast and enigmatic sci-fi expanse filled with dark secrets, lost treasures and relentless foes. Every step forward uncovers new dangers and greater rewards. Obliterate anything in your path, level up, and claim every piece of loot you can carry. All in a cozy, stress-free walking simulator infused with deep ARPG mechanics.
Infinite Build Customization
Choose between the Leviathan, Hyperion, or Chronos ship archetypes. Customize your build with hundreds of items, with up to six modifier slots that drastically alter their function. Chart your own course through a massive skill tree with over a thousand nodes, each choice reshaping how your build plays.
Deterministic Crafting
Find and collect nine types of dice, each offering unique and powerful crafting effects. See the exact outcome of your final roll before committing to a craft. There's no gambling.
Balanced for Fun
Astroloot respects your time, offering a true solo-self-found experience where you can discover and craft your own gear. The game is designed for a smooth, balanced single-player experience with no servers or online restrictions. You own your progress. If you’d rather explore and loot with a friend, co-op is just a click away, playable via LAN or online through Steam.
Dedicated Simulation Thread
The simulation now runs on its own thread, freeing the renderer from heavy lifting. This boosts performance, especially in rollback-heavy co-op sessions or FPS-hungry builds. The renderer reads from a double-buffered simulation state and uses client-side prediction for smooth movement. This should yield better performance, smoother co-op, and an overall more responsive game.
A new Sim-FPS stat now appears next to your FPS. If it drops below 50 and turns red, the game will slow down to let the simulation catch up. This will feel like bullet-time, but should at least still be playable.
Co-op player info
When playing co-op, the game will now show some info about your co-op partner next to your buffs.
Bugfixes
Fix attack speed per time to also apply to Minions
[/*]Fix preview calculation of Instant Leech
[/*]Fix the cap of Leech in-game. The preview calculated this correctly, but in-game the cap was 50 times higher due to a technical error. The base leech cap has been raised from 10% to 25%.
[/*]Fix display of more damage affix quality range on Empowered Chips
[/*]Fix a rare stats glitch when hovering item allocated skills
[/*]
Minimum Setup
- OS: SteamOS 3.6+
- Processor: Quad core 2.4Hz x64-compatibleMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2+
- Storage: 500 MB available space
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