A Galaxy of Loot
Venture deep into the Astroloot Sector, a vast and enigmatic sci-fi expanse filled with dark secrets, lost treasures and relentless foes. Every step forward uncovers new dangers and greater rewards. Obliterate anything in your path, level up, and claim every piece of loot you can carry. All in a cozy, stress-free walking simulator infused with deep ARPG mechanics.
Infinite Build Customization
Choose between the Leviathan, Hyperion, or Chronos ship archetypes. Customize your build with hundreds of items, with up to six modifier slots that drastically alter their function. Chart your own course through a massive skill tree with over a thousand nodes, each choice reshaping how your build plays.
Deterministic Crafting
Find and collect nine types of dice, each offering unique and powerful crafting effects. See the exact outcome of your final roll before committing to a craft. There's no gambling.
Balanced for Fun
Astroloot respects your time, offering a true solo-self-found experience where you can discover and craft your own gear. The game is designed for a smooth, balanced single-player experience with no servers or online restrictions. You own your progress. If you’d rather explore and loot with a friend, co-op is just a click away, playable via LAN or online through Steam.
Boss HP Bars
This update brings a big quality-of-life improvement to boss battles! Bosses now have dedicated HP bars, visible at all times, whether they're on-screen or off. A special objective hint icon marks off-screen bosses, and their health bars are displayed right beside it, keeping you informed from any distance. Even better, the system supports multiple bosses at once. Never lose track of the fight again!
End-game Loot Improvements
The max completed monster level calculation didn't consider Abyss progress, so it got stuck at 55. This level is used for two things at the moment:- Scale loot on the ground depending on usefulness
- Roll the Turtle inventory
Carlo could not offer better loot than level 55 all that times, even if you've ventured deep into the Abyss already (sorry for that).
While at it, I've also added a little border indicator and punchier drop sound to Eternal items, they now pop-out a little better.

Shaekiru's Wrath
A unique chip has been added, which hopefully will enable a new set of fun projectile builds.
Debris Improvements
Debris now scales with increases to AoE radius, previously its splash radius has constantly been 150. Plus, stats now also show Debris damage and radius.
Balancing
- Monster damage now increases a lot less in endgame, to incentivize defensive builds
- Limit self-reflected damage of Sacrificial Claws to 10% of max Armor/Deflector shield per game tick
- Motherboard and Zealot can roll on Soul Stone
- Enemy Death Explosions don't overwrite existing Corpse Explosions
- Add DoT tag to Beta Ray Mod
- Fix Miss Chance interaction with luck
- Temporal Frenzy now works with Parasites
- Projectile speed can now roll on chips
- Hullbreaker damage buff (damage efficiency from 140% -> 240%, more damage to unique enemies now scales up to 800% for Eternal Hullbreakers)
- Only up to one Asteroid Pack can spawn per Abyss mission wave
Improvements
- Lifetime of straight shooting projectiles adjusts to range, to ensure they will reach their target
- Rockets can target enemies again, once they escaped the enemy's bounds they hit before
- Average instead of sum of range of all weapons is shown in diff preview
- Unseen strike applies to attacks per second instead of hit damage in preview
- Shock system uses attacks per second for preview damage
- Improve luck description and clarify it doesn't apply to Dodge / Power-Up drops
- Fix unintended experience penalty for mods at higher ship levels
- More streamlined starter mod experience for new players
Thank you for being part of EA, and have a great weekend!
Minimum Setup
- OS: SteamOS 3.6+
- Processor: Quad core 2.4Hz x64-compatibleMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2+
- Storage: 500 MB available space
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