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Ace Squared is a multiplayer arena first-person shooter. You can build huge structures and dig tunnels behind enemy lines. Imagination is the only limit. Featuring 32-player servers, different classes and gamemodes.

Key Features

  • MODIFIABLE WORLD - The world is fully modifiable! Build and destroy structures, and build them back again! Dig tunnels behind enemy lines and collapse their bunkers.

  • CLASSES - Choose your class! Support your team, provide suppressive fire, dig long tunnels or provide high-precision damage from afar!

  • GAMEMODES - Includes Team Deathmatch, Zombie and Capture The Flag gamemodes. Fight other team against kills, survive against other players who are zombies, or steal the enemy flag!

  • COMMUNITY SERVERS - Host community servers with your own configuration as you see fit.

Ace Squared
Oldground Software OyDeveloper
Oldground Software OyPublisher
2024Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (187 reviews)
Public Linux Depots:
  • [0 B]
Ace Squared's classic mode is now free to play!

Hi everyone,\n\nAce Squared\'s classic mode is now free to play!\n\nPeople who purchased the game before the switch will receive a special \"Beta II Cape\" when they start the game.\n\nAlso, there are now a couple of North American official servers.\n\nBest regards,\nAce Squared Developers

[ 2025-12-01 20:47:48 CET ] [Original Post]
Ace Squared Update Version 0.37.1

Changelog Version 0.37.1

\n\n

Overview

\n
    \n
  • Added Beta II Cape\n
  • Minor client and server fixes\n
\n

[ 2025-12-01 20:38:33 CET ] [Original Post]
Ace Squared Update Version 0.37

Changelog Version 0.37

\n\n

Client Changes

\n
    \n
  • Small null-reference exception fixes.\n
  • Updated classic rifle shoot sound effect.\n
  • Official server list is now queried over HTTPS instead of HTTP.\n
  • Added options to toggle visibility of the killfeed and score notifications.\n
\n\n

Server Changes

\n
    \n
  • Added RCON support.\n
  • Integrated master-server bans and mutes (disabled by default, set use_master_moderation_records to true in server config to use)\n
  • Added new commands: loglevel, loginterval, unban, unmute, auth, clients, clientcount.\n
  • Tweaked existing commands: uptime, version.\n
  • Most moderation commands now work with SteamIDs as well as client IDs; using SteamIDs allows the commands to work even if the user is offline.\n
  • Removed chat notifications for client kicks and mutes.\n
  • Shutdown reason (if provided) is now displayed in chat when shutdown begins.\n
\n\n

General Fixes

\n
    \n
  • Fixed players not taking damage if the bundled damage-extras script was removed.\n
  • Fixed tents floating on top of deployed crates.\n
  • Potentially fixed all remaining \"timed out\" issues.\n
  • Fixed wrong winner team name in zombie gamemode when zombies had more rounds won but survivors won the last round.\n
\n

[ 2025-11-24 19:06:38 CET ] [Original Post]
Ace Squared Update Version 0.36.1

Changelog - Version v0.36.1

\n\n

Changes

\n
    \n
  • Votekick system updates:\n [list]\n
  • No votekicks allowed against server moderators.\n
  • Votekick is now more strict requires a minimum of 10 players to start and **66% YES** to pass.\n
  • New server cvar: sv.votekick.enabled to toggle votekick functionality.\n
\n
  • Added new maps to the official pool for Classic mode using custom environment settings.\n
  • [/list]\n\n

    Server Changes

    \n
      \n
    • Server logging improvements.\n
    • Removed server commands: clientid, lsclients.\n
    • Added server commands: version and uptime.\n
    \n\n

    Fixes

    \n
      \n
    • Fixed a small memory leak that occurred on round restart.\n
    • Fixed inability to place black colored blueprints.\n
    • Fixed tombstone explosion VFX not playing.\n
    \n

    [ 2025-10-28 18:28:57 CET ] [Original Post]
    Ace Squared Update Version 0.36

    Changelog - Version v0.36

    \n

    Changes

    • Votekick system - Added votekick for cheating/griefing (usable via chat command or scoreboard).

      [/*]
    • Chat now persists across map changes (chat is no longer reset on map change).

      [/*]
    • Added color picker for block placement.

      [/*]
    • Reworked shoot SFX for classic SMG, classic shotgun, and classic mortar.

      [/*]
    • Updated Unity editor to address CVE-2025-59489.

      [/*]

    Server Changes

    • Added voteType parameter to the callback OnVoteOutcomeDetermined.

      [/*]
    • Added automatic mutes for spammers.

      [/*]
    • Replaced the --debug flag with log_statistics_interval in the server config.

      [/*]
    • Added handling of command line arguments for overriding server config values.

      [/*]
    • Removed MoonSharp support.

      [/*]
    • Removed use_xlua option and removed the old maps option.

      [/*]
    • Added new map option.

      [/*]
    • Added is_dlc_server option.

      [/*]

    Fixes

    • Fixed UI button click sound not playing.

      [/*]
    • Fixed melee/build labels ordering for the Deuce class.\n\n

      [/*]

    Important - Server Admin Notes

    These are required config changes if you host a server (otherwise the server may not start or behave unexpectedly):

    • Remove the use_xlua config item from your server config.

      [/*]
    • Remove the old maps config item (replaced with map).

      [/*]
    • Add a map config item to your server config (example: map = \"Observatory\").

      [/*]
    • Add is_dlc_server=true to your server config (used to configure F2P vs P2P behavior).

      [/*]

    If you encounter problems, contact us on the project Discord server.

    \n

    [ 2025-10-26 16:00:50 CET ] [Original Post]
    Classic Mode Will Become Free To Play

    Hello everyone, \n\nWe are excited to share that our game will move to a partially free-to-play model on December 1, 2025.

    • The Deuce class will be free to play.

      [/*]
    • The Miner, Sniper, Commando and Engineer classes will be included in a paid DLC.

      [/*]
    • Players who purchased the game before the switch will automatically receive the DLC at no additional cost.\n

      [/*]

    Servers

    • Free-to-play servers will be open to all players.

      [/*]
    • DLC servers will require the DLC. Free-to-play players can only join free-to-play servers.\n

      [/*]

    About the DLC

    • It is a content unlock for the listed classes and their items and weapons.

      [/*]
    • It grants access to servers that run this content.

      [/*]
    • It adds additional DLC game modes: Zombie, Team Deathmatch, and Capture the Flag.

      [/*]

    \nBest regards,\nAce Squared Developers

    [ 2025-10-15 10:42:25 CET ] [Original Post]
    Ace Squared Update Version 0.35

    Changelog - Version v0.35

    \n\n

    Changes

    \n
      \n
    • Removed \"Smooth Mouse\" option from settings (no longer needed).\n
    • Improved blueprint placement.\n
    • Weapon spread now resets when respawned.\n
    • Reduced weapon switch delay.\n
    • Fire and aim now takes priority over running, if you sprint and start firing or aiming, sprint will be canceled.\n
    • Melee weapons are always visible while running.\n
    \n\n

    Fixes

    \n
      \n
    • Fixed jittery movement when moving sideways.\n
    • Fixed green team tent missing its special effect.\n
    • Potential fix for Zombie gamemode ending suddenly.\n
    \n

    [ 2025-09-28 18:03:57 CET ] [Original Post]
    Ace Squared Update Version 0.34.1

    Changelog - Version v0.34.1

    \n\nSmall patch with bugfixes.\n\n

    Fixes

    \n
      \n
    • Fixed players being unable to pick up the CTF flag.\n
    • Fixed everyone hearing a flag pickup even if it happened on the other side of the map.\n
    • Fixed `GetGamemode()` throwing an error when a round was not active (modders).\n
    • Fixed minimap crate icons not rendering correctly.\n
    \n

    [ 2025-09-22 17:14:02 CET ] [Original Post]
    Ace Squared Update Version 0.34

    Changelog - Version v0.34

    \n\n

    Changes

    \n
      \n
    • Disconnect reason text tweaks: font changed to a more readable one; now contains a disconnect code in addition to human-readable text.\n
    • If a server has been waiting too long in zombie gamemode for players, it will now end the round and start a map vote excluding zombie gamemode. This fixes issues where servers get stuck in zombie gamemode with low player counts.\n
    • Improved F1 console suggestions: now shows 10 results instead of 5; much improved suggestion search based on user input.\n
    • Server list UI now shows the number of players online in addition to server count.\n
    • Tents now fall if not supported by enough voxels below them.\n
    • Added weapon pierce mechanic: a single shot may now hit multiple enemies lined up behind each other.\n
    • Water now has a new shader.\n
    • Added new official map: DragonValley.\n
    \n\n

    Server Changes

    \n
      \n
    • Added log_level option to filter out unnecessary logs.\n
    • Various logging improvements.\n
    \n\n

    Fixes

    \n
      \n
    • Fixed server from effectively crashing due to abusive cvar changes.\n
    • Fixed issue where shooting at the world near a grenade on the ground would play incorrect grenade-world collision sounds.\n
    • Potentially fixed bug where two players could pick up a single CTF flag simultaneously.\n
    • Fixed issue where high-velocity players jumping or falling could tunnel through solid voxels. This likely fixes random falls into the ground resulting in death.\n
    • Fixed blood color not being red.\n
    • Fixed small memory leak on the client.\n

    [ 2025-09-21 16:59:52 CET ] [Original Post]
    Ace Squared Update Version 0.33.1

    Changelog - Version 0.33.1

    \n\n

    Changes

    \n
      \n
    • Autoclimb behavior adjusted: autoclimb is now disabled only when **both** facing downwards **and** crouching.\n
    \n\n

    Fixes

    \n
      \n
    • Fixed sniper laser colors being purple instead of team color.\n
    • Fixed blueprint placement SFX not playing.\n
    \n

    [ 2025-08-27 16:37:25 CET ] [Original Post]
    Ace Squared Update Version 0.33

    Changelog - Version v0.33

    \n\n

    Changes

    \n
      \n
    • If you start throwing a grenade and die mid-throw, the grenade will still be thrown.\n
    • Crate spawn points now target player clusters instead of individual players, making spawns fairer for everyone.\n
    • Default max crates increased to 20 (was 10). Controlled by cvar: sv.maxcrates.\n
    • Added HP regeneration for players (zombies excluded).\n
    • Block placement sounds now play locally when the block is actually placed (no longer purely predicted).\n
    • Improved skybox fog for better atmosphere.\n
    • Tweaked projectile trail visuals.\n
    • Disabled autoclimb when facing downwards makes it easier to go down small tunnels or holes.\n
    • Jetpack now regenerates fuel while jumping.\n
    • Reduced sniper zoom.\n
    • Increased resolution of block particles when you are close to them for better detail.\n
    • Reduced round change time for faster transitions between rounds.\n
    • Miner received headshot damage reduced.\n
    \n\n

    Server Changes

    \n
      \n
    • Better logging on servers for improved diagnostics.\n
    • Huge RAM usage reduction and fixed server crashes that occurred with many players connected.\n
    • Other miscellaneous server-side improvements.\n
    • Client-connected chat message is now only sent at the appropriate connection stage (prevents premature messages).\n
    • Renamed and repurposed hook: OnShotgunPelletDamageToPlayerCalculated OnDamageToPlayerCalculated.\n
    \n\n

    Fixes

    \n
      \n
    • Fixed a bug where players could glitch in mid-air after joining a different server.\n
    • Fixed camera clipping inside the world in certain situations (especially when digging straight tunnels).\n
    \n

    [ 2025-08-26 15:23:35 CET ] [Original Post]
    Ace Squared Update Version 0.32.1

    Changelog - Version v0.32.1

    Changes

    • Added `ServerProxy:SendServerMessage()` method.
    • Discord integration:
      [list]
    • Added `/discord` command (opens the projects Discord server).
    • Added Discord button to the main menu (opens the projects Discord server).
    [/list]

    Fixes

    • Fixed no team points being granted in the Team Deathmatch gamemode.
    • Fixed a bug where players could briefly appear in the wrong position after respawning.

    [ 2025-04-21 13:07:46 CET ] [Original Post]
    Ace Squared Update Version 0.32

    New shotgunGame Description Image
    New lightingGame Description Image

    Changelog - Version 0.32

    Performance & Networking

    • Hugely reduced input lag for actions like placing voxels or shooting RPGs.
    • Removed automatic ping kick. Lag compensation is now limited based on the `sv.pingthreshold` cvar (recommended max: 225ms). Players exceeding this threshold will need to lead their shots more significantly.
    • Voxels now regenerate health gradually over time (`sv.voxelhealth.heal.voxels.count`) after a configurable delay (`sv.voxelhealth.wait.time`) to prevent server lag spikes during regeneration.
    • Clamped client simulation rate (`sv.player.max.simulation.rate`) to reduce server CPU load caused by high-performance clients.
    • Fixed block destruction particles causing major performance freezes (Optimization).

    Gameplay & Features

    • Added the new Thunderstrike Shotgun for the Miner class.
    • Added 'Smooth Mouse' option to the settings menu.
    • Melee attacks (e.g., Zombie arms, Spades) now use a sphere cast instead of a raycast, making hits easier to land.
    • Added per-map ambient sound system.
      [list]
    • Added ambient sound to the official Observatory map.
  • Added map save functionality via the 'savemap' command (saves current world state to .vxl).
  • Added Light Block system:
    • Light blocks emit light onto nearby voxels.
    • Emitted light blends with other nearby light sources.
    • Includes performance optimizations.
    • Added an option in settings to disable dynamic light block lighting.
  • Added a sound effect for grenades colliding with the world or other entities.
  • Landmine explosions now behave like other explosions:
    • Spherical shape instead of box.
    • Damage falloff based on range (no longer always an instant kill).
  • Rocket turret now uses a simpler box collider for consistency and potential performance improvement.
  • Disabled players taking damage from falling gravestones.
  • Blood effects are no longer shown when hitting tents.
  • Reduced recoil smoothing for increased weapon snappiness.
  • [/list]

    Visual & UI

    • Improved bullet visual effects:
      [list]
    • Increased visual velocity.
    • Now uses a box instead of a line renderer for better visuals.
    • Added a slight random offset to the visual starting position.
  • Older killfeed items now fade out gradually.
  • Reworked scoreboard synchronization. This should fix issues where player entries sometimes appeared invisible.
  • Fixed class model in the class selection view not being team-colored.
  • Fixed previously equipped capes sometimes not showing in the UI immediately after joining a server and selecting a class.
  • Fixed the killfeed icon not displaying correctly for flamethrower kills.
  • Fixed cycling through previously sent chat messages not working.
  • [/list]

    Fixes

    • Fixed grenade particle trails sometimes rendering in the wrong position when initially spawned.
    • Various server security fixes.

    Server & Modding

    • Significant backend reworks to better support modding.
    • Added server API for the ambient sound system, allowing modders to add custom ambient sounds per map.
    • Added server API (`WorldProxy:Save`) corresponding to the 'savemap' command.
    • Added server API (`ClientProxy:GetDisplayUsername`, `DisplayUsername:SetDirty`) for modifying player display names, including colored prefixes/suffixes (related to scoreboard rework).
    • Added new server hooks: `OnPlayerDied`, `OnWorldLoaded`, `OnDamaged`, `OnKilled`, `OnExplosion`, `OnExploded`.
    • Added `EntityProxy` API.
    • Added `PlayerProxy` methods: `GetHeadPosition`, `TryGetViewVoxels`.
    • Added `GrenadeProjectileSpawner` object API.

    [ 2025-04-20 16:17:42 CET ] [Original Post]
    Changelog - Version 0.31

    Changelog - Version 0.31

    Changes

    • Added new assault rifle weapon.
    • Turrets:
      [list]
    • Now affected by the friendly fire flag.
    • Hitscan turret fires continuously instead of in bursts.
  • Various balance changes.
  • [/list]

    Server Changes

    • Added API for vote manager votes.
    • Added API for creating explosions.
    • Added customizable blueprints & icons.
    • Modders can now choose class blueprints.

    Fixes

    • Fixed hitscan turret shooting through walls.
    • Fixed hitscan turret targeting tombstones.
    • Fixed a couple of client/server bugs that were flooding the console.

    [ 2025-03-09 18:02:34 CET ] [Original Post]
    Ace Squared Update v0.30.1

    Changelog - Version v0.30.1

    Changes

    • Added functionality to rotate blueprint structures.
    • Tweaked player weapon volume falloffshots can now be heard from further away for an improved audio experience.
    • Implemented balance changes for classic mode.

    Fixes

    • Fixed non-local player jump sound playing repeatedly in enclosed spaces even when no jump occurred.
    • Resolved player clipping through the world when jumping in confined areas.
    • Fixed CTF flag appearing in gamemodes other than CTF.
    • Potentially fixed an issue with cvars not unloading on crash/quit/round end, which previously caused problems like crates not spawning where they should.

    [ 2025-02-26 19:08:56 CET ] [Original Post]
    Ace Squared Update v0.30

    Changelog - Version 0.30

    Changes

    • New gamemode: babel.
    • Reworked HUD:
      [list]
    • Now displays your points, time, and team scores.
    • Much prettier design.
  • Changed mortar projectile explode sound effect.
  • Changed mortar destroyed sound effect.
  • Various balance changes.
  • Tweaked shotgun falloff formula.
  • Patched bug where players could place unlimited turrets without the previous one being destroyed.
  • [/list]

    Server Changes

    • Added really fast scripting implementation:
      [list]
    • Performance now comparable to C#.
    • ~150x script speedup based on benchmarks.
  • Server API enhancements:
    • Cvars:
      [list]
    • sv.friendlyfire.enabled
    • sv.player.cc.airclimb
    • sv.cratespawner.predefinedcrates.enabled
    • sv.cratespawner.randomcrates.enabled
    • sv.player.maxturrets
  • Hooks:
    • OnShotgunPelletDamageToPlayerCalculated
    • OnFallDamageCalculated
    • OnPlayerDestroyVoxels
  • Proxy methods:
    • PlayerProxy:Equip
    • PlayerProxy:Unequip
    • PlayerProxy:IsEquippedInSlot
    • PlayerProxy:PlaySfxEvent
    • PlayerProxy:IncrementScore
    • PlayerProxy:GetClass
    • ServerProxy:GetPlayers
    • ServerProxy:SendActionMessage
    • ServerProxy:IncreaseTeamScore
    • ServerProxy:GetTeamScore
    • ServerProxy:EndRound
    • WorldProxy:GetWorldVoxelDimensions
  • Basic gamemodes API
  • [/list]
  • Server config validation:
    • If your server config file is incorrect, the server will now shutdown instead of resetting the file.
  • [/list]

    Fixes

    • Fixed shotgun damage falloff formula not being applied.
    • Fixed local player viewmodel twitching occasionally when AFK.
    • Fixed player clipping inside the world when running down stairs (now collides properly).
    • Fixed voxel linker issues where multiple diagonally connected voxels sometimes failed to link (e.g. sometimes block gun blocks would disappear when they should collide and attach to the ground).

    [ 2025-02-23 16:03:08 CET ] [Original Post]
    Ace Squared Update v0.29

    Changelog - Version v0.29

    Major UI Rework

    • Completely reworked the UI for a cleaner and more intuitive experience.
    • You can now change your cape while connected to a serverno need to reconnect.
    • Removed the team join menu; changing teams is now done via the scoreboard.
    • Added a "Reset to Defaults" button in the settings menu.

    Gameplay & Mechanics

    • Various balance changes.
    • Implemented 3D spawn points for tents and CTF flags.
    • Changed Engineer's jetpack model to a higher-quality version.
    • Tweaked default auto-climb parameters:
      [list]
    • Faster camera interpolation time (250ms 125ms)now adjustable with cvar: sv.player.cc.cam.climb.duration.
    • Reduced velocity loss when climbing, making movement smoother.
  • Mouse scroll up/down actions are now fully customizable in keybind settings.
  • [/list]

    Server & Debugging

    • Added a --debug flag for servers, enabling more detailed logging.
    • Various small server-side fixes for improved stability.

    Fixes

    • Fixed a world state synchronization issue where structures could appear on the client but not on the server.
    • Fixed items (e.g., drill gun) not moving down correctly when reloading.
    • Fixed the `OnPlayerRespawnTimerStart` callback not working.
    • Fixed an issue where other players' arms would sometimes appear bugged.

    [ 2025-02-12 16:04:19 CET ] [Original Post]
    Changelog - Version v0.28

    Changes

    • Significant Netcode Rework:
      [list]
    • Voxel updates are now far more bandwidth-efficient, significantly reducing data usage.
    • Server-to-client updates are faster, resulting in smoother and more responsive gameplay.
  • Added customizable skybox for server administrators, along with other environment customization options such as fog color.
  • Tweaked all hitboxes to better represent the actual character model.
  • Reworked character collision physics with a custom system:
    • Fixed a bug where players could bug inside the world when structures were placed where they were running.
    • Implemented smoother autoclimb.
    • Fixed players floating if they hit voxels above (or the world roof) when jumping or using the rocket launchercollision now works as expected.
    • Resolved issues where players would get stuck when climbing voxels.
    • Fixed players floating slightly in the air during movement or collisions.
  • Implemented 3D spawn points, allowing spawns under roofs or underground.
  • Enabled running while throwing grenades.
  • Added keybinding options for toolbelt items.
  • Improved logic for fetching official servers, making the server list more reliable in showing official servers.
  • Added pitch shifting for all local player item use sound effects.
  • Introduced new cvars:
    • Player climb multiplier.
    • Zombie pick chance.
  • Expanded APIs:
    • New functions: `GetPlayerTeam`, `SetPlayerTeam`, `CanJoinTeam`.
    • New hooks: `OnSelectTeam`, `OnZombiesSelected`, `OnSetSpawnProtectionTimer`.
  • Added new sound effects:
    • Mortar shoot.
    • Mortar projectile explosion.
    • Jumping.
  • Various balance changes.
  • [/list]

    Fixes

    • Fixed a bug where players could become invincible in certain scenarios.
    • Resolved an audio misconfiguration that allowed players to hear others walking, digging, jumping, etc., from across the map.
    • Fixed item overrides not working for zombies via the scripting API.

    [ 2025-01-26 18:02:12 CET ] [Original Post]
    Changelog - Version v0.27.1

    Changelog - Version v0.27.1

    Changes

    • Class selection kick time increased to 60 seconds (previously 30 seconds).
    • Removed auto-spawning crates from the classic CTF gamemode.
    • Implemented various balance changes.

    Fixes

    • Fixed the "multiple clients" bug that occasionally prevented players from connecting.
    • Fixed the minigun loop sound effect not playing.
    • Fixed an issue where players were bugged as the Deuce class after spawning from spectator mode following a gamemode change.

    [ 2025-01-06 16:40:35 CET ] [Original Post]
    Changelog - Version 0.27

    Changelog - Version 0.27

    Changes

    Gameplay

    • Added a cvar for player air resistance.
    • Reduced default movement cvars.
    • Added cvars for:
      [list]
    • Head, torso, legs, and arms weapon damage overrides.
    • Tent restock cooldown.
    • Block regeneration time and amount.
  • Auto-select class is now used as an AFK kick system.
  • Class configuration (available classes and class items) is now dynamic and modifiable via scripts on the server side:
    • Access methods: GetClassConfiguration and SetClassConfiguration.
  • Introduced the Deuce class for classic gamemodes:
    • Equipped with a flamethrower, mortar, rifle, SMG, shotgun, deployable crates, landmine, and grenade.
    • Equipped landmines are now team-colored.
  • Classic CTF gamemode added.
  • [/list]

    Modding API

    • Added support for temporary bans and mutes with durations (automatic unban/unmute after the time expires).
    • Introduced BanManagerProxy and MuteManagerProxy to the modding API.
    • Added modding API functions:
      [list]
    • IsCvar, SetCvar, GetCvar.
    • GetGamemode, GetMapName.
  • Modding API improvements:
    • Added basic file I/O.
    • Added basic filesystem operations.
  • [/list]

    Graphics and Sound

    • Graphics tweaks.
    • Fog adjustments.
    • Reworked muzzle flash effects.
    • Sound tweaks.

    Fixes

    • Fixed scoreboard item overflow.
    • Fixed blueprint cue not appearing red when there were insufficient uses left.
    • Fixed janky autoclimb near the world max height.
    • Fixed headshot and hitmark sounds playing multiple times with the shotgun.

    [ 2025-01-04 22:50:03 CET ] [Original Post]
    Changelog - Version v0.26

    Changelog - Version v0.26

    Changes

    • Added Oceanian official server.
    • Ping restrictions: Too high ping is now only applied to normal (non-authenticated) players.
    • Chat messages:
      [list]
    • Sanitized from HTML tags.
    • Reduced bandwidth usage for colored chat messages.
  • Added 1 reserved server slot for server admin, allowing them to connect even if the server is full.
  • Server cvar system: Configure your server on the fly, including:
    • Respawn time
    • Round duration
    • Weapon fire rate, damage, spread, and ammo
    • Grenade explosion radius
    • Class base movement speed
    • Max health
    • ...and much more!
  • Shotguns:
    • Now fire 9 pellets by default.
    • Spread pattern tweaked for tighter grouping.
  • Reworked character controller movement:
    • Now velocity-based:
      [list]
    • Transitions like walking to running now take time to accelerate.
    • Rocket launcher RPG applies velocity in XYZ (not just Y), enabling horizontal launches.
  • Slower XZ movement while in the air.
  • No sprinting allowed while airborne.
  • [/list]
  • Scoreboard rework:
    • Prettier UI.
    • User options: Steam profile and mute (unlock cursor by pressing RMB while the scoreboard is open).
  • Logging improvements:
    • Improved file logging to prevent hard drive overflow (server + client).
    • Increased performance by flushing logs every 1 second instead of for every log statement.
  • Graphics improvements:
    • Better fog effects.
    • Increased voxel noise for improved detail.
    • Enhanced ambient occlusion.
  • Balance changes implemented.
  • Improved minigun model.
  • [/list]

    Fixes

    • Fixed bug preventing players from joining the zombie team during active zombie rounds due to "too many players."
    • Fixed zombie LMB digging only granting 1 voxel instead of the correct number of broken blocks.
    • Fixed incorrect local client-side projectiles when firing shotguns.
    • Fixed deploy cue not being destroyed when spectating.
    • Fixed inability to deploy directly below crates.
    • Fixed issues where structure placement was blocked unnecessarily.

    [ 2024-12-18 15:45:37 CET ] [Original Post]
    Patch Notes - Version v0.25

    ### changes ###
    - implemented no-deploy zone near dropped ctf flags
    - added cinematic camera mode for spectator. access via spectate.freeflight.camera.cinematic prefix in the console.
    - added client console commands savecfg and resetcfg (operates on client cvars)
    - added option to mute chat in settings
    - added option to toggle chat in the settings
    - fallen y-distance (used in dmg calc) is now reset upon impulse event. this basically results in better fall damage calculation when using red rocket launcher
    - block uses are now shown in the UI when melee item is equipped
    - added invert mouse option to settings
    - miner's spade now always digs 3x3x3 area
    - new items
    - added knife for sniper
    - added commando for engineer
    - added new grenade for commando
    - numerous balance changes
    - viewmodel tweaks
    - graphics tweaks
    - sfx tweaks

    ### fixes ###
    - fixed sometimes not being able to build blueprints when looking downwards near water
    - likely fixed bug where sometimes you were assigned random username
    - fixed screenshot mode not disabling certain ui elements
    - fixed PlaceVoxels api not replacing voxels

    [ 2024-12-09 17:38:33 CET ] [Original Post]

    Minimum Setup

    • OS: Linux (64-bit. SteamOS compatible)
    • Processor: Dual Core CPU (Intel Core i3 1115g4 or better)Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card (NVIDIA GeForce GTX 950 or better)Network: Broadband Internet connection
    • Storage: 1 GB available space

    Recommended Setup

    • Storage: 1 GB available space
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