Ace Squared is a multiplayer arena first-person shooter. You can build huge structures and dig tunnels behind enemy lines. Imagination is the only limit. Featuring 32-player servers, different classes and gamemodes.
Key Features
MODIFIABLE WORLD - The world is fully modifiable! Build and destroy structures, and build them back again! Dig tunnels behind enemy lines and collapse their bunkers.
CLASSES - Choose your class! Support your team, provide suppressive fire, dig long tunnels or provide high-precision damage from afar!
GAMEMODES - Includes Team Deathmatch, Zombie and Capture The Flag gamemodes. Fight other team against kills, survive against other players who are zombies, or steal the enemy flag!
COMMUNITY SERVERS - Host community servers with your own configuration as you see fit.
New shotgun
New lighting
Changelog - Version 0.32
Performance & Networking
- Hugely reduced input lag for actions like placing voxels or shooting RPGs.
- Removed automatic ping kick. Lag compensation is now limited based on the `sv.pingthreshold` cvar (recommended max: 225ms). Players exceeding this threshold will need to lead their shots more significantly.
- Voxels now regenerate health gradually over time (`sv.voxelhealth.heal.voxels.count`) after a configurable delay (`sv.voxelhealth.wait.time`) to prevent server lag spikes during regeneration.
- Clamped client simulation rate (`sv.player.max.simulation.rate`) to reduce server CPU load caused by high-performance clients.
- Fixed block destruction particles causing major performance freezes (Optimization).
Gameplay & Features
- Added the new Thunderstrike Shotgun for the Miner class.
- Added 'Smooth Mouse' option to the settings menu.
- Melee attacks (e.g., Zombie arms, Spades) now use a sphere cast instead of a raycast, making hits easier to land.
- Added per-map ambient sound system.
[list] - Added ambient sound to the official Observatory map.
Visual & UI
- Improved bullet visual effects:
[list] - Increased visual velocity.
- Now uses a box instead of a line renderer for better visuals.
- Added a slight random offset to the visual starting position.
Fixes
- Fixed grenade particle trails sometimes rendering in the wrong position when initially spawned.
- Various server security fixes.
Server & Modding
- Significant backend reworks to better support modding.
- Added server API for the ambient sound system, allowing modders to add custom ambient sounds per map.
- Added server API (`WorldProxy:Save`) corresponding to the 'savemap' command.
- Added server API (`ClientProxy:GetDisplayUsername`, `DisplayUsername:SetDirty`) for modifying player display names, including colored prefixes/suffixes (related to scoreboard rework).
- Added new server hooks: `OnPlayerDied`, `OnWorldLoaded`, `OnDamaged`, `OnKilled`, `OnExplosion`, `OnExploded`.
- Added `EntityProxy` API.
- Added `PlayerProxy` methods: `GetHeadPosition`, `TryGetViewVoxels`.
- Added `GrenadeProjectileSpawner` object API.
Minimum Setup
- OS: Linux (64-bit. SteamOS compatible)
- Processor: Dual Core CPU (Intel Core i3 1115g4 or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card (NVIDIA GeForce GTX 950 or better)Network: Broadband Internet connection
- Storage: 1 GB available space
Recommended Setup
- Storage: 1 GB available space
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