Ace Squared is a multiplayer arena first-person shooter. You can build huge structures and dig tunnels behind enemy lines. Imagination is the only limit. Featuring 32-player servers, different classes and gamemodes.
Key Features
MODIFIABLE WORLD - The world is fully modifiable! Build and destroy structures, and build them back again! Dig tunnels behind enemy lines and collapse their bunkers.
CLASSES - Choose your class! Support your team, provide suppressive fire, dig long tunnels or provide high-precision damage from afar!
GAMEMODES - Includes Team Deathmatch, Zombie and Capture The Flag gamemodes. Fight other team against kills, survive against other players who are zombies, or steal the enemy flag!
COMMUNITY SERVERS - Host community servers with your own configuration as you see fit.
Changelog - Version 0.27
Changes
Gameplay
- Added a cvar for player air resistance.
- Reduced default movement cvars.
- Added cvars for:
[list] - Head, torso, legs, and arms weapon damage overrides.
- Tent restock cooldown.
- Block regeneration time and amount.
Modding API
- Added support for temporary bans and mutes with durations (automatic unban/unmute after the time expires).
- Introduced BanManagerProxy and MuteManagerProxy to the modding API.
- Added modding API functions:
[list] - IsCvar, SetCvar, GetCvar.
- GetGamemode, GetMapName.
Graphics and Sound
- Graphics tweaks.
- Fog adjustments.
- Reworked muzzle flash effects.
- Sound tweaks.
Fixes
- Fixed scoreboard item overflow.
- Fixed blueprint cue not appearing red when there were insufficient uses left.
- Fixed janky autoclimb near the world max height.
- Fixed headshot and hitmark sounds playing multiple times with the shotgun.
Minimum Setup
- OS: Linux (64-bit. SteamOS compatible)
- Processor: Dual Core CPU (Intel Core i3 1115g4 or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card (NVIDIA GeForce GTX 950 or better)Network: Broadband Internet connection
- Storage: 1 GB available space
Recommended Setup
- Storage: 1 GB available space
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