Ace Squared is a multiplayer arena first-person shooter. You can build huge structures and dig tunnels behind enemy lines. Imagination is the only limit. Featuring 32-player servers, different classes and gamemodes.
Key Features
MODIFIABLE WORLD - The world is fully modifiable! Build and destroy structures, and build them back again! Dig tunnels behind enemy lines and collapse their bunkers.
CLASSES - Choose your class! Support your team, provide suppressive fire, dig long tunnels or provide high-precision damage from afar!
GAMEMODES - Includes Team Deathmatch, Zombie and Capture The Flag gamemodes. Fight other team against kills, survive against other players who are zombies, or steal the enemy flag!
COMMUNITY SERVERS - Host community servers with your own configuration as you see fit.
Changelog - Version v0.33
\n\nChanges
\n- \n
- If you start throwing a grenade and die mid-throw, the grenade will still be thrown.\n
- Crate spawn points now target player clusters instead of individual players, making spawns fairer for everyone.\n
- Default max crates increased to 20 (was 10). Controlled by cvar: sv.maxcrates.\n
- Added HP regeneration for players (zombies excluded).\n
- Block placement sounds now play locally when the block is actually placed (no longer purely predicted).\n
- Improved skybox fog for better atmosphere.\n
- Tweaked projectile trail visuals.\n
- Disabled autoclimb when facing downwards makes it easier to go down small tunnels or holes.\n
- Jetpack now regenerates fuel while jumping.\n
- Reduced sniper zoom.\n
- Increased resolution of block particles when you are close to them for better detail.\n
- Reduced round change time for faster transitions between rounds.\n
- Miner received headshot damage reduced.\n
Server Changes
\n- \n
- Better logging on servers for improved diagnostics.\n
- Huge RAM usage reduction and fixed server crashes that occurred with many players connected.\n
- Other miscellaneous server-side improvements.\n
- Client-connected chat message is now only sent at the appropriate connection stage (prevents premature messages).\n
- Renamed and repurposed hook: OnShotgunPelletDamageToPlayerCalculated OnDamageToPlayerCalculated.\n
Fixes
\n- \n
- Fixed a bug where players could glitch in mid-air after joining a different server.\n
- Fixed camera clipping inside the world in certain situations (especially when digging straight tunnels).\n
Minimum Setup
- OS: Linux (64-bit. SteamOS compatible)
- Processor: Dual Core CPU (Intel Core i3 1115g4 or better)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card (NVIDIA GeForce GTX 950 or better)Network: Broadband Internet connection
- Storage: 1 GB available space
Recommended Setup
- Storage: 1 GB available space
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