





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello! Another patch release! Gameplay:
This is another patch release. Please keep your feedback coming, and thanks for playing Waves of Steel! Gameplay:
This fixes a bug that prevents the player from being able to complete the "make a new ship" ship designer tutorial.
It's been a busy few days! Thank you everyone who has played the game, sent in feedback, and especially those of you that have written reviews! You're really helping out. This build fixes a bunch of minor but annoying issues that y'all revealed. I apologize if an issue affecting you has not been fixed in this build. I am only one person, and I am very tired. Changes in this build: Gameplay:
After nearly four long years, we're finally here! When I started working on Waves of Steel back in 2019, it was just meant to be a relaxing project for down-time between jobs. Needless to say, things got a little out of control! But the important thing is that the game is complete.
Which isn't to say that I'm done working on it! I'd love to add more game modes, translate the game into Japanese, and add DLC. I know many of you would love to have playable aircraft carriers and submarines, with their own campaigns. Whether I can afford to make all these improvements, though, now depends on you. So please, play the game! Tell your friends! Leave a review! But most importantly, have fun and be kind.
The complete changelist for Waves of Steel 1.0 is at the bottom of this post. But in brief:
The campaign is complete, with seven final missions. Take the battle against Jrmungandr to its triumphant conclusion!
Two more bonus missions have been added.
8 more ship hulls and over 60 more parts can now be unlocked.
Gameplay:
After nearly four years of development, we're almost there! Just seven more days and Waves of Steel will finally ship. Ahem.
This is a patch release to fix the broken select-mission menu. Sorry about that! Gameplay:
One last build for 2022! The big news in this one is the addition of Chaos Mode, which can be enabled via the "Custom" difficulty setting. Chaos Mode triggers various random events during combat, such as inverting your controls, changing the size of enemy ships, and much much more! Some folks may recognize it as a variant of the "crowd control" plugin for Twitch streamers...rest assured, proper Crowd Control support is coming! Gameplay:
Waves of Steel 1.0 will launch on February 6th, 2023! Thank you, everyone, for sticking with us during Early Access! We're nearly there!
Please help spread the word! Word of mouth is critical for small indies like us. And please remember to leave a review!
It's been a long road, and a lot has changed. Check out these before-and-after screenshots of what the game looked like when it entered Early Access vs. what it looks like now:
I'm super proud of what we've accomplished. I look forward to seeing you in the new year!
Another release candidate for you all! This one includes some balance tweaks based on feedback I've received from playtesters. Please let me know if you feel anything is over- or under-powered! I want every weapon and ship to feel good to play. Gameplay:
Another day, another patch! Gameplay:
This is another patch release! Nothing but patch releases from here until launch, as things get steadily more and more polished. NOTE: this build includes a change to how the game handles parts built on top of superstructure. This should make the game better at detecting whether a piece of superstructure is actually supporting other parts. However, as a side-effect, all existing ships in your save files will not track that information any more. The only consequence of this is that you'll be able to pick up your superstructure and move it out from under the parts it supports. That's not a bug! It's just a lack of backwards compatibility. Patch notes for Waves of Steel v0.55RC3: Gameplay:
This is a patch release to fix the most important issues discovered in the previ ous build. Gameplay:
Today's a big day: we're releasing Release Candidate 1 of Waves of Steel! This marks the end of "normal" development. But it's not the final release before launch! I'm sure you all will find more things that need to be fixed or improved, and I'll have my hands full. But nonetheless, this is a huge milestone. After three and a half years of hard work, the end is in sight! Patch notes for Waves of Steel v0.54RC1: Gameplay:
This is a patch release to fix critical bugs in the previous release. Here's hoping this one's more stable! Bugfixes:
This is a patch release, to fix important issues reported after the last release. Thank you to everyone who sent in feedback! Gameplay:
Whoops! It's been two months since the last build. My apologies for the delay: I've been head-down focused on wrapping up the campaign. The good news is that the campaign's gameplay is now completed! The bad news is that I can't release the new missions yet. I need a good-sized package of New Content to show off when launch time comes, in early 2023, and the remaining campaign missions are that content. Believe me, I'd like nothing more than to let you all see what I've been working on. Keeping everything under wraps, not just here but on Twitter, has been killing me. But it's all part of making sure that the game's launch is a success. What I do have for you in this release is a fairly major polishing pass. Expect more of these in the coming weeks. Now that the content grind is over, I'm able to focus on fixing all those issues you've been telling me about. My to-do list is gigantic, but hopefully from here on it's only going to get smaller! With luck, I'll also find some time to create a couple of extra bonus missions. I want to do another racing mission at least, and maybe another Halloween or other holiday-themed mission. We'll see what the future brings! In the meantime, thank you for supporting Waves of Steel! Gameplay:
This is a very minor patch release. Bugfixes:
This is a patch release; no new content has been added. Gameplay:
This is a patch release, to fix issues discovered after last weeks release. My apologies that this did not go out sooner; I was quite literally in the middle of making this build on Friday when my hard drive died. As part of recovering from this process, the version of Unity the game uses has been updated. I've gone over everything I could think of and things seem to bew orking correctly, but it's always possible that this has introduced bugs that I' ve failed to notice. Please let me know if you encounter anything odd. My thanks to everyone who sent in feedback! Detailed release notes: Gameplay:
Waves of Steel v0.48 is out, and with it comes a ton of new content! Four new missions, a racing minigame bonus mission (complete with unlockable rocket boosters for your ships!), a boss fight, and over 50 new parts to unlock! It's been a very busy few months here. The end of the campaign is
still a little ways away, but it's in sight, and I'm working hard to get the game to the finish line.
Thanks to everyone who has sent in feedback about their experience while playing the game! You all are making a big difference by telling me what's not working, whether that be bugs or bad gameplay experiences. I'm trying to fit in bugfixing / quality-of-life improvements around my work on the campaign, but rest assured that there will be a lot of dedicated polishing work done before the game hits 1.0.
The complete release notes for v0.48 are below:
Gameplay:
This is a patch release. No new missions have been added. Gameplay:
Waves of Steel hit Early Access in July of 2021, with nine missions, featuring only destroyer gameplay, and lacking a lot of polish. After a year of hard work, now theres just about three times as many missions, with playable destroyers, cruisers, and battleships, as well as more weapons and other ship customization options. Combat plays more smoothly, and practically every part of the game has received a graphical refresh. Check out these before and after shots to see how far weve come:
Before:
Now:
I am beyond grateful to everyone who played the game during these early days, especially those of you who sent in your thoughts and feedback to assist in improving the experience.
Starting on July 15th, 2022, Waves of Steel will cost $20 USD; prices in other currencies will also be updated accordingly around this time. That's not to say that the game is done, but it is well on its way to reaching a state we can proudly call v1.0. I'm still working hard on creating the last missions, bosses, and mini-games in the campaign. But the end is in sight!
Thank you for playing Waves of Steel!
This is a minor patch release. Gameplay:
It's been nearly two months since the last release! I've been working steadily on new mission content...none of which is in this build. Sorry, folks! I need to build up a stock of unreleased content so I can make a big splash in a few months. So this release is mostly bug fixes and secondary updates. Gameplay:
This is a patch release, to fix issues reported in v0.43. Thank you to everyone who sent in feedback! Gameplay:
With this release, Waves of Steel is now officially in the endgame! 2/3rds of the story campaign is now playable. That's 22 out of 33 missions, not counting the bonus missions. Strap in, folks, because the end of this campaign is going places.
Thank you to everyone who has played the game, especially those of you who have written reviews and sent in feedback! It's thanks to all of you that Waves of Steel has improved so much since that first release in July of 2021! I look forward to seeing your reactions as we move towards the final missions.
The complete release notes for version 0.43 are below.
Gameplay changes:
This release adds two new missions to the main campaign. We're nearly done with chapter 2! Gameplay:
This is a patch release to fix a critical bug found in v0.41. I apologize for th e issue! Bugfixes:
This is primarily a bugfixes release. However, it does add a new bonus mission. This mission is unlocked after completing mission 200 "Chrysalis". If you've already completed that mission, you'll need to clear it again to trigger the unlock; the "Win Mission" assist should be sufficient. Gameplay:
Waves of Steel v0.40 release notes This release adds two new missions. Excitingly, we are now over halfway done with the main campaign! The end's not in sight yet, but this is major progress. This mission adds a new cosmetic option to your ship: flag and light strands! These let you string cables between any two parts of your ship, and then place decorations on the cables. This build replaces the library that Waves of Steel uses to communicate with Steam. ALL MOD MAKERS WILL NEED TO RE-UPLOAD THEIR MODS, AND ALL MOD USERS WILL NEED TO RE-DOWNLOAD THEIR MODS AFTERWARDS. The reason for this is because the game now expects the mod to include a "metadata.json" file with the mod. The game will automatically generate this file when the mod is uploaded. Existing mods that lack this file WILL NOT LOAD. The benefit is that now mods should work even if Steam is in offline mode or is otherwise inaccessible, and the mods menu should load faster. I apologize for the inconvenience. Other changes:
This release adds a new mission, "Eitri's Forge"! The next mission after it is nearly done! Gameplay:
Waves of Steel v0.37 is here, and with it comes support for Steam Workshop! You can subscribe to mods, download them, and activate them in-game, as well as upload your own mods! The workshop's still a little quiet right now, but hopefully we'll have plenty of content up there soon.
Otherwise, this is a patch release, focusing on bugfixes and general polish. No new missions are in this release, but we have one nearly ready for the next release! Happy sailing!
Gameplay:
Ghost ships are terrorizing the seas! In this non-story bonus mission, Quinn's crew investigates strange happenings near the Philadelphia Naval Yards, where mysterious, almost-invisible ships are causing trouble for everyone. Shoot down flying witches with your AA guns, battle spooky ghost ships, and grab some new cosmetic treats for your ship-customizing needs!
This mission is available after you complete the "Quetzalcoatl" mission. Happy Halloween!
Release notes for Waves of Steel v0.35b This is a patch release. Bugfixes:
This release adds two new missions: 230 "Hammer and Anvil", and 240 "Winter". I hope you enjoy them! Gameplay:
This release adds two new missions. The first is a standard story mission and takes place after "Hunter, Hunted". The second is a bonus Halloween mission, and must be unlocked by first beating "Quetzalcoatl". If you've already beaten that mission, you'll need to re-complete it (using the "Win Mission" assist counts). Feedback on both missions is welcome! Gameplay:
Waves of Steel v0.33 release notes This release overhauls the weapon configuration UI. You can now tell weapons to autofire only at specific target types (e.g. PT boats and planes only), and you can reconfigure your weapons in the middle of combat. Please let me know if you encounter any issues with weapon targeting or other weapon behavior! New missions are coming soon! Gameplay:
This update adds a new mission, #210 "Hunter, Hunted"! This marks the start of the cruiser chapter of the game. Gameplay:[olist]
This release adds a new mission: #200, "Chrysalis". This mission closes out the first act of the game, and provides the first official playable cruiser. Gameplay: - Higher-tier AI ships now have a blanket damage reduction, scaling with the tier of the ship. Don't worry, I have absolutely zero plans to turn ships into massive bullet sponges, and I'll be keeping a close eye on the pace of combat. - As a consequence of the above, the ships present in some missions have been reworked. - AI ships are considerably faster - The game now creates backup saves. If it is unable to load the regular save, it will attempt to load the backup save; if both fail, then it will create a new save rather than hang on the main menu. In any case these events will be messaged to the player - During combat, objectives are shown to the player as they become active / are completed - The Deutschland ship and associated models have been updated - New aircraft carrier: the Akagi - The "mast superstructure" part cannot be mirrored, to prevent reversed flags - Weapons in the ship designer now use a different color once placed. This should make them easier to see when placed on top of superstructure - The 5" 4-barreled gun has a slightly different model - Placing parts near the centerline of the ship with the mouse should no longer require irritatingly precise mouse control - The "part selection mode" toggle in the ship designer has been changed from a menu option to a button - Added a "no flag" flag option - Mortars are a bit heavier - Added more building destruction sound effects - Tweaked the behavior of the combat camera - Depth charge projectors and Hedgehogs have longer ranges and should be easier to use - The Flying Battleship has more HP - 4", 5", and 6" guns now track faster Bugfixes: - Added a bunch of logging around paradropped ships. If you encounter a ship getting stuck in midair, please submit a report with F7 - Fix an issue causing anti-submarine weapons to fail to lead their targets adequately - Fix the win-mission cheat occasionally making the game hang - Fix an issue causing portraits to excessively brighten/darken during dialog - Fix the Kongo battleship's underdeck not working properly - Fix the Bayern battleship's upper/lower decks not being visually distinguished enough - Fix an issue causing the red "guidance arrows" in combat to get stuck - Fix an issue causing gun turret barbettes to skew oddly when the ship rolls - Fix paradropped ships failing to move once they successfully land - Fix the ocean looking weird underneath paradropped ships or near dead ships - Fix being unable to cancel out of the "create new ship" menu - Fix the new-ship menu not reliably showing stats on the selected ship - Fix graphical glitches when in the new-ship menu - The F7 feedback form now includes the player's savefile - Hopefully fix an issue where submitting feedback would cause the mouse to become unlocked from the game window - Fix the game hanging sometimes when accessing the cheats menu - Fix some graphical issues with the Oerlikon guns - Fix autofire weapons shooting at allied ships - Fix a bug that prevented parts from being rotated in the ship designer - AI ships should be unable to leave the combat arena, regardless of what their orders say - Fix a hole in the bottom of the County-class cruiser hull
I've officially marked Waves of Steel as supporting Linux, after getting reports from playtesters that the game is working for them. Thank you, and have fun!
OK, let's try that again! Sorry for the confusion, folks. 0.30b is live: - Fix the Linux build not launching properly - Fixed a few issues causing ships to flicker during combat - Fix the engine tutorial not being completeable - Fix undo/redo being accessible during ship designer tutorials - Fix demonstration modded parts being visible in the parts menu
Turns out there were some critical rendering issues that make the game a little hard to play. My apologies for the rollback! If you want to access the new build, you can use the "beta" Steam branch, no password required.
Another week has passed, and it's time for an update to Waves of Steel! I want to especially say welcome to fans of the Steel Roar games in Japan who have discovered Waves of Steel! I am thrilled that you are enjoying my attempt to continue its legacy. Please join the Discord if you would like to discuss the game with fellow fans, learn about modding, and have the opportunity to give feedback more directly! Release notes for Waves of Steel v0.30: - There are no new missions in this release. I'm working on them! But most of my effort this week has gone into bugfixes and polish. - The appearance of ships has been updated: -- New materials for all ships and ship parts -- Ambient occlusion has been enabled -- Tweaked wake and water effects - This build includes early Linux support. If you have a Linux machine, please let me know if you run into any issues! Ship Designer - A bug in the Ship Designer that caused parts to get out of sync with their collision volumes has hopefully been fixed. This was a weird one! - The Ship Designer now supports undo and redo. This is a new feature and I fully expect there will be some hitches with it. Please let me know if you run into any problems! - Fix a bug where the side-view camera would be out of place after changing the zoom level - When adding a new decal, the decal menu always starts from the topmost level, instead of the same level as the previous decal you added. - If the player tries to add a custom decal that is too big, an error message is displayed - Fix the ship/part preview not showing shadows - Updated Iowa ship, bridge, and vent models - Fix the Landing Ship being unusable by the player, due to missing underdeck - Fix the name of the 6" gun (6" 53-caliber, not 6" 47-caliber) - 6" gun barbettes don't get quite so tall when they need to superfire - Fix a bug causing the System button to not unlock after finishing tutorials - The confirm/cancel buttons in the confirmation dialog (e.g. for saving over an existing ship) can be clicked on - The "Unlock all techs" menu option is available before creating a new ship - Tweaked how the flag picker responds to the mouse Missions - Failing a mission does not unlock the next mission - Fixed a bug causing the mouse cursor to not be locked to the game window when in photo mode - The flamethrower deals twice as much damage. Multi-barreled flamethrowers have more ammunition - Fixed numerous issues with the mission stats panel, especially around displaying unlocked techs - Fixed being unable to click the mouse to continue dialog during the tutorial - Fix several display issues with widescreen displays - During dialog sections, the current speaker should be easier to recognize by their portrait - Button prompts in dialog boxes now update if the player changes which controller they're using - Mission 110 "The Cat's Away" has slightly tweaked tech drops - Moved the net in mission 180 "Quetzalcoatl" - Fixed mission music overriding the "lose" sting if the player dies - Fixed the "win" sting playing at too loud a volume - Derelict ships now always drop something - Added a sound effect when buildings are destroyed - Fixed binoculars not working when the game is paused - Fixed binoculars obscuring parts of the HUD - Added an achievement, with very temporary art :) - Fix a dialog glitch in mission 120 "Paralysis" Mods - Mods can now provide their own ships.json and parts.json files, which will not get overwritten when Steam updates the game
It's been a week since launch! And what a very busy week it's been. Thank you everyone who has played and enjoyed the game, and thank you especially to the folks who have provided feedback, whether through the F7 feedback form in-game, or on Discord! This release is focused on bugfixing and polish. No major content has been added. Waves of Steel v0.29 release notes: Combat: - Dialog boxes can be advanced by using the left mouse button, in addition to by hitting Enter. - Ships now lean to the outside of curves instead of the inside. Our ship physics designer has been properly educated. - Changed the appearance of planes and buildings in long-range radar - Tech crates are less common, so that you aren't pretty well guaranteed to get every single tech on the first playthrough of a mission - "Hedgehog" anti-submarine weapon is much easier to use, and supports autofire - When switching weapons, the icon of the most important weapon in the group is drawn over all targeting reticles - Tweaked death animations for ships slightly - Activating or deactivating an assist does not close the assists menu - Increased volume of torpedo and depth charge firing sound effects - The boss in mission 180 "Quetzalcoatl" has a much larger stock of PT boats to throw at you. - Depth charge projectors have more range and should have an easier time tracking targets - Screenshake power has been globally reduced by half - Fix spelling of "Jrmungandr" - Changed the AI for PT boats in mission 130 "Wolfpack" - The "speed lines" have been removed - Tweak the appearance of the ocean when it's raining Ship Designer: - New decal: googly eyes - The flag picker now has mouse support - Tutorials can be cancelled by leaving the ship designer - Tutorials now include more highlighting of the part the player is expected to interact with - All battleships now have 4 propellers. This leaves them vastly overpowered, but what else is new? - You no longer need to exit the game to turn off the "Unlock all techs" assist. Just returning to the main menu will suffice. - Most superstructure can now build on top of other superstructure - The game will prompt you before saving your ship if it would overwrite an existing ship - Tweak how the PD Command stat is displayed - The mortar weapon can now be accessed once it is unlocked Mod support: - Modded ship parts (including weapons) now function properly - Modded models can include custom materials/textures Free-Play: - The ship picker now has mouse support Intermission and main menu: - Added a mission stats display. This is in a very preliminary state. Suggestions on other stats to display are welcome! - Added the ability to delete saves Bugfixes: - Probably fix a bug causing paradropped ships to hang around in midair instead of correctly falling. - The tutorial combat mission now has correct terrain display in the long-range radar - Fix all weapons in a weapon group showing "out of ammunition" if any of them was out of ammo - Fix ships saving with the wrong names internally, which may have caused some reported issues with lost ship data - Fix menu options on the intermission screen being able to be interacted with when the options UI is up - Fix menu options on the free-play UI being able to be interacted with when the ship picker is up - Fix an issue causing ships to steer backwards briefly if e.g. the ram special is used when going backwards - Fix point-defense weapons getting assigned to the wrong weapon groups - Ship designer tutorials will properly unlock if the "win mission" assist is used - Fix damage smudges drawing on top of energy shields - Fix a bug causing decals to not stay flipped after the ship is loaded (or in combat mode) - Thunder sound effects now obey the volume settings - The bridge background is higher-resolution - The game no longer says "Continue" if there is no existing save - Fix the camera drifting during the lock-on portion of the combat tutorial - The tutorial now requires you to hit maximum speed, rather than hit the Throttle Up/Down buttons a certain number of times (i.e. you can hold the buttons down) - Hopefully fix a bug where AI ships would peace out and attempt to leave the map - Fix a bug where the mouse could get un-captured during combat, making it possible to accidentally click outside the game's window - Fix the radar background looking odd on widescreen displays - Fix specials UI not working on widescreen displays - Fix various UI elements being drawn when in photo mode - Fix subs pinging when the game is paused - Don't show "kill count" progress if there's only 1 target to destroy.
In celebration of Waves of Steel hitting Early Access, we're doing a live stream of the game! Come join us as we fight off hordes of enemy ships, planes, and subs, all in our own custom-built warships!
Cast off! We're fighting off enemy ships, subs, and planes in Waves of Steel, all in our own custom-built warships. This livestream will show off all of the content in the game's demo and more, including extra levels, the build-your-own-mission free-play mode, and building even more powerful cruisers and battleships with high-tech gear!
The Steam Next Fest has given us a ton of great feedback! This release fixes a number of issues that were giving players some trouble. Thank you, everyone! Waves of Steel v0.22 release notes:
Cast off! We're fighting off enemy ships, subs, and planes in Waves of Steel, all in our own custom-built warships. This livestream will show off all of the content in the game's demo and more, including extra levels, the build-your-own-mission free-play mode, and building even more powerful cruisers and battleships with high-tech gear!
Cast off! We're fighting off enemy ships, subs, and planes in Waves of Steel, all in our own custom-built warships. This livestream will show off all of the content in the game's demo and more, including extra levels, the build-your-own-mission free-play mode, and building even more powerful cruisers and battleships with high-tech gear!
Development keeps trucking along! This release sees two new missions added to the game:
We're hard at work on getting the game ready for Early Access! v0.14 includes two new missions: one navigating the channels and bays at Pearl Harbor in Hawaii, and another that's an old-fashioned brawl on the open ocean. Of course, this release also includes pages of bug fixes and polish, including such items as:
[ 5653 ]
[ 1481 ]
[ 4227 ]