Waves of Steel is a fast and accessible naval combat simulator. Your lone ship will need to take on hundreds of enemy ships, planes, and submarines across the single-player campaign, and even colossal superweapons! A flying battleship, and a gun made out of a volcano, you never know what awaits you in Waves of Steel!
Between missions, use the parts you've scavenged to customize your vessel in a flexible but straightforward ship designer. After all, you'll need all the firepower you can get to take on the next threat!
Features:
- Extensive singleplayer campaign split into small pick-up-and-play missions.
- Powerful ship designer that allows you to freely place parts on your ship's deck, along with customizable flags, paint jobs, and decals. Build your own destroyer, cruiser, or battleship!
- Dozens of playable ships based on historical designs.
- Hundreds of ship parts with distinct artwork and capabilities. Use naval artillery, anti-aircraft guns, missile launchers, and even more advanced weaponry - like railguns and lasers - to take down the enemy!
- Story-motivated missions with a small cast of heroes and villains. Circumnavigate the globe in your fight against tyranny!
- Rebindable controls
- Adjustable volume for music, ambient sounds, and other sounds
- Adjustable game speed from 10% to 200%
- No requirement for held buttons; weapon fire can be set to hold or toggle
- Any weapon can be set to autofire, allowing the player to focus on sailing the ship
- Customizable UI allows adjusting radar colors and transparency for ease of reading
- Easily-accessed in-game assists such as invincibility, infinite ammo, and the ability to skip missions



This release adds a new mission: #200, "Chrysalis". This mission closes out the first act of the game, and provides the first official playable cruiser.
Gameplay:
- Higher-tier AI ships now have a blanket damage reduction, scaling with the tier of the ship. Don't worry, I have absolutely zero plans to turn ships into massive bullet sponges, and I'll be keeping a close eye on the pace of combat.
- As a consequence of the above, the ships present in some missions have been reworked.
- AI ships are considerably faster
- The game now creates backup saves. If it is unable to load the regular save, it will attempt to load the backup save; if both fail, then it will create a new save rather than hang on the main menu. In any case these events will be messaged to the player
- During combat, objectives are shown to the player as they become active / are completed
- The Deutschland ship and associated models have been updated
- New aircraft carrier: the Akagi
- The "mast superstructure" part cannot be mirrored, to prevent reversed flags
- Weapons in the ship designer now use a different color once placed. This should make them easier to see when placed on top of superstructure
- The 5" 4-barreled gun has a slightly different model
- Placing parts near the centerline of the ship with the mouse should no longer require irritatingly precise mouse control
- The "part selection mode" toggle in the ship designer has been changed from a menu option to a button
- Added a "no flag" flag option
- Mortars are a bit heavier
- Added more building destruction sound effects
- Tweaked the behavior of the combat camera
- Depth charge projectors and Hedgehogs have longer ranges and should be easier to use
- The Flying Battleship has more HP
- 4", 5", and 6" guns now track faster
Bugfixes:
- Added a bunch of logging around paradropped ships. If you encounter a ship getting stuck in midair, please submit a report with F7
- Fix an issue causing anti-submarine weapons to fail to lead their targets adequately
- Fix the win-mission cheat occasionally making the game hang
- Fix an issue causing portraits to excessively brighten/darken during dialog
- Fix the Kongo battleship's underdeck not working properly
- Fix the Bayern battleship's upper/lower decks not being visually distinguished enough
- Fix an issue causing the red "guidance arrows" in combat to get stuck
- Fix an issue causing gun turret barbettes to skew oddly when the ship rolls
- Fix paradropped ships failing to move once they successfully land
- Fix the ocean looking weird underneath paradropped ships or near dead ships
- Fix being unable to cancel out of the "create new ship" menu
- Fix the new-ship menu not reliably showing stats on the selected ship
- Fix graphical glitches when in the new-ship menu
- The F7 feedback form now includes the player's savefile
- Hopefully fix an issue where submitting feedback would cause the mouse to become unlocked from the game window
- Fix the game hanging sometimes when accessing the cheats menu
- Fix some graphical issues with the Oerlikon guns
- Fix autofire weapons shooting at allied ships
- Fix a bug that prevented parts from being rotated in the ship designer
- AI ships should be unable to leave the combat arena, regardless of what their orders say
- Fix a hole in the bottom of the County-class cruiser hull
Minimum Setup
- Processor: Intel i7 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 770
- Storage: 1 GB available space
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