Across the globe, tyrants are seizing power! Their innumerable military forces seem impossible to stop, rolling across all organized resistance like a wave of steel. But their reach is not quite limitless. In the seas and oceans of the world, resistance holds strong...for now. Take command of one of the few remaining free warships. Resist, liberate, and stay ahead of the enemy's grasp to find the source of their power...
Waves of Steel is a fast and accessible naval combat simulator. Your lone ship will need to take on hundreds of enemy ships, planes, and submarines across the single-player campaign, and even colossal superweapons! A flying battleship, and a gun made out of a volcano, you never know what awaits you in Waves of Steel!
Between missions, use the parts you've scavenged to customize your vessel in a flexible but straightforward ship designer. After all, you'll need all the firepower you can get to take on the next threat!
Features:


Waves of Steel is a fast and accessible naval combat simulator. Your lone ship will need to take on hundreds of enemy ships, planes, and submarines across the single-player campaign, and even colossal superweapons! A flying battleship, and a gun made out of a volcano, you never know what awaits you in Waves of Steel!
Between missions, use the parts you've scavenged to customize your vessel in a flexible but straightforward ship designer. After all, you'll need all the firepower you can get to take on the next threat!
Features:
- Extensive singleplayer campaign split into small pick-up-and-play missions.
- Powerful ship designer that allows you to freely place parts on your ship's deck, along with customizable flags, paint jobs, and decals. Build your own destroyer, cruiser, or battleship!
- Dozens of playable ships based on historical designs.
- Hundreds of ship parts with distinct artwork and capabilities. Use naval artillery, anti-aircraft guns, missile launchers, and even more advanced weaponry - like railguns and lasers - to take down the enemy!
- Story-motivated missions with a small cast of heroes and villains. Circumnavigate the globe in your fight against tyranny!
- Rebindable controls
- Adjustable volume for music, ambient sounds, and other sounds
- Adjustable game speed from 10% to 200%
- No requirement for held buttons; weapon fire can be set to hold or toggle
- Any weapon can be set to autofire, allowing the player to focus on sailing the ship
- Customizable UI allows adjusting radar colors and transparency for ease of reading
- Easily-accessed in-game assists such as invincibility, infinite ammo, and the ability to skip missions



Waves of Steel v0.32 patch notes
Ships and parts now have better shadow rendering Added a "firing range" for testing ships, accessible from the designer The blue buttons in the designer now change color to alert you if you have not added the corresponding parts (e.g. no engine -> engine button is different color) The Flying Battleship now correctly damages enemy ships that sail underneath it The Flying Battleship has improved weaponry Mortar weapons now show a warning of their impact area The Hedgehog does more damage, and its projectiles reach the target area faster Placement errors in the ship designer should be easier to notice Added a sound effect for dialog Superstructure parts are sorted in order of how much auxiliary space they provide New ship hull/parts: North Carolina Tweaked the bounce/darkening of portraits during dialog Completing mission 100 now automatically grants all techs that drop during that mission, so that there's no need to replay it Mission 100 now has an objective Airplanes are generally slower and with lower HP; however, their weapons are more damaging Planes spend more time evading when targeted by AA weapons The "Stress Test" mission is harder New miscellaneous part: foghorn The Disco Laser has a more appropriate sound effect Added a Mono/Stereo toggle to the options Mission 200 "Chrysalis" is slightly easier Added a secret technology to one of the missions :) The mission stats display only tracks number of clears, not number of attempts Rebalanced all ship bridges; each nationality now specializes in certain aspects (e.g. US bridges are good at point defense command) Missiles and rockets have a different projectile model Added new mission briefing icons and a couple of new decals Several spooky new parts
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Bugfixes:[olist] Fixed several issues with the UI when not at a 16:9 aspect ratio Fixed a bug causing ships to get stuck deep underwater if the submarine carrying the ship is destroyed before it can deliver its payload Fix a bug causing the player's ship to be unable to fire Fix a bug causing the ending event in mission 210 to not occur Fix a bug causing paradropped planes to not be delivered reliably Fix dead ships drifting indefinitely in the direction they were traveling Fix a softlock when skipping cinematics that contain dialog Fix cargo ships having bad colliders Fixed some issues with exiting photo mode Fixed an issue with ripple-fire weapons not reliably firing, which was especially notable with torpedoes Can click on the "continue mission" button after missions are completed Fixed being unable to click on any of the entries in the Assists menu Fixed Mortars dealing their area-of-effect damage multiple times per projectile Fix Mortar sound effect not playing properly. The game no longer uses the default Unity icon in the taskbar Fix a bug in the designer where if you placed a part immediately after picking it up, only one side would be placed Fix a bug in the designer where the ship would scroll left/right when zoomed in with the gamepad, even when the cursor was over the buttons Fix a bug in the ship designer causing guns to be too brightly-colored Fix bug causing crates and buoys to behave erratically if the game is paused Fix lag when achievements are achieved Fix a bug where cinematic sound effects would continue playing after the cinematic is skipped Fix a bug where modded models with the "pathOverride" property set would not work Fix a bug where cinematics would play at the wrong speed if the game speed is altered Fix the timescale returning to the incorrect value after nearly dying
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This update adds a new mission, #210 "Hunter, Hunted"! This marks the start of the cruiser chapter of the game.
Gameplay:[olist]
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Bugfixes:[olist]
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[ 2021-09-06 15:13:07 CET ] [Original Post]
Minimum Setup
- Processor: Intel i7 3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 770
- Storage: 1 GB available space
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