Name | Scarlet Hollow | ||
Developer | Black Tabby Games | ||
Publisher | Black Tabby Games | ||
Tags | |||
Release | When Episode 2 is Spooky Enough! | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | Very Positive | ||
Steam store |
Hey folks! |
Hey there! |
Finally, a way for you to keep your good friends Wayne and Avery with you at all times. Avery brought you a cutting, and Wayne left his horrendous odor at home. instead smelling of delightful seasoned cherry wood! This unlikely pair is eager to grace your keychain with their particular kind of charm, in charm form, no less. |
Made the character creation flow accessible to players who require screenreaders. Self-voicing will now describe the flow for each screen, as well as tell the player what traits they've hovered. |
Heya folks! |
You can now toggle auto-advancing text and set that text's speed in the game's preferences. |
Hey folks!
Work on both games is going really well! The first draft of Episode 5 is about 25% done and we've been having a lot of fun writing it. It's felt great from Episode 4 onward to finally be able to start cashing in on things that have been set up from the beginning on the game, and it's only going to get more fun from here. It's still too early for us to have a release estimate for Episode 5, but rest assured that we're working incredibly hard to bring it to life! Thanks so much for your support! Tony and Abby |
Small patch: |
When we originally redesigned Stella between Episode 1 and Episode 2, there were a couple of sprites in Episode 1 we'd never gotten around to replacing (notably when she calls the police in certain paths) Those sprites have finally been replaced w/ new ones that more accurately reflect her final design. |
Hi everyone! |
The monkeys paw curls! |
Hi everyone! |
idk what's wrong with steam's updater so i'm trying a fresh depot. sorry about the big re-dowload! |
Looks like re-enabling our beta branch this AM mucked with the live build and made the end of episode 3 cut to credits instead of start episode 4. this should fix that! |
Fixed a backlog of minor spelling errors. |
Hello cousins and Scarlet Hollow enthusiasts. |
Fixed a backlog of small bugs and typos, and unlocked some additional dialogue options that were previously inaccessible due to bugs. |
Fixed a couple of small bugs introduced in yesterday's patch |
changed the music track playing in one of the new scenes |
Hey folks! |
Hey everyone! |
Hey cousins!
And last but certainly not least, a development timeline of what's coming next for our studio:
Once we're in the new year, we'll be putting out monthly updates tracking our progress for both games! Thank you all for your patience and support you're the reason we can make Scarlet Hollow as the game we want it to be, and we're so grateful for all y'all! Happy holidays, Tony + Abby |
A few more assorted fixes, removed link to Wayne plush campaign now that it's ended. |
Hey folks! |
Fixed an error introduced in the library scene when inviting Tabitha to the ghost hunt in episode 3. |
Hey folks! |
Hey folks! |
* Mystical gets a few more reflavored options for tea |
Gonna keep this one short!
We've already started work on Episode 5, and we're extremely excited to see how it's been shaping up! Cheers, Tony + Abby |
fixed a buggy transition into a cutscene where an empty dialogue box lingered on a black screen for a moment |
Various bug fixes, as well as a handful of rebalances. |
Hey folks! |
Layering issues, a couple of missing sprites, and a couple of messed up variables around the major decision! For the latter, if you ran into an obvious issue at the tail end of the ep (error screen or dialogue that didn't make sense given your choices) you might want to replay from the big choice! |
Fixed a few broken achievements and rare logic errors, among other assorted bugs |
Hey folks! |
Hey folks! |
Hey folks! |
Hey folks! |
Hey folks! |
Hi everyone!
Thanks again for all of your support, and we can wait to share more details! ~Tony and Abby |
Event to broadcast a pre-recorded palythrough to the store page |
"You don't have to be afraid of me." Tall, dark, and handsomely rotting, all Wayne wants to do is protect you from the horrors of Scarlet Hollow, but someone keeps sneaking off and having near-death experiences (that someone is you.) Now in plush form, Wayne can keep an even closer eye on you and keep you out of trouble. Forever. |
"You don't have to be afraid of me." Tall, dark, and handsomely rotting, all Wayne wants to do is protect you from the horrors of Scarlet Hollow, but someone keeps sneaking off and having near-death experiences (that someone is you.) Now in plush form, Wayne can keep an even closer eye on you and keep you out of trouble. Forever. |
Updated the date on Stella's overlay to be October 24th, 2022. It was previously October 12th, 2022, which isn't a real Monday. |
Join us for a quick dive into Scarlet Hollow while we talk about the game's development and answer your questions. |
Added an accessibility feature in the preferences allowing players to remove or lower the intensity of a visual overlay that can be acquired in Episode 3. |
Hi everyone! |
Assorted small bug fixes. |
Various small fixes as well as some code-refactoring to speed up Episode 4's development :) |
Hi everyone!
One of the reasons we started work on Slay the Princess was that I (Tony) had a fair bit of downtime in between Scarlet Hollow Episodes generally, we tackle script writing by taking turns. Abby and I both hammer out the structure and fine details of a new episode together, then she writes the first draft of the script in Celtx, and I do edits, additions, and add a lot of extra dialogue options and variables as I put that draft into our engine. This left me with an awkward period of time where I was mostly doing marketing, and at some point, I realized that working on a second game would probably be a more efficient (and fun!) use of my time than blind-emailing a ton of streamers. So I wrote and programmed the first go at the Slay the Princess demo over the course of about a couple weeks while Abby was still scripting. We also went out of our way to make sure the art in Slay the Princess would be much faster to produce than the art in Scarlet Hollow, again, to minimize its impact on SH's release schedule. Every art asset in Slay the Princess is hand-penciled on 11x17" paper (smaller than Scarlet Hollow's 18x24" paper) and the the story in focused on a much smaller cast of characters. It still looks great, though, and the penciled effect adds a lot to the tone of the new game! Just look at that art! It took Abby a little under a week to do the 200 or so unique art assets you'll see in the demo. Right now both of us are working full time on Episode 4 until it's done, and from there, we'll be working on Episode 5 and Slay the Princess in parallel until the latter is finished, and then it's nothing but Scarlet Hollow until we hit the Episode 7 finish line :) Thank you to each and every one of you for your continued support we can't wait to share more of what we've been working on! |
Something went very wrong with the last patch attempt, sorry! |
Hotfixed the message you receive when enabling self-voicing to conditionally change if you're using a gamepad. |
Patched an issue where Steam achievements weren't being awarded to players. |
This event's just here so we can set up a broadcast! |
Refactored the code so our engine's built in linter functions properly. As a result, there should no longer be any missing images or errors from misspelled variables in the first 3 episodes. |
small bug fixes with layering and a couple of typos |
Fixed a crash caused by trying to access the "character history" screen before creating a character |
Hey folks! It's another between-episodes interlude, so it's time for another balance patch.
How does this update affect your saves? It doesn't! But it'll make the first three episodes feel just a little richer, and it's a perfect excuse to take a summer vacation and make your way back to the Holler. This is, definitively, going to be the last major patch for the first three episodes. I'm sure we'll still make plenty of small tweaks and additions as we go, but we're pretty happy with how things are right now and want to focus the rest of our attention on the future! These patches were also a lot more manageable back when we had less content to go through, but the longer the game becomes, the more of an undertaking it's been to expand our pre-existing content. Speaking of the game becoming longer, Episode 4 continues to come along well, and, unsurprisingly, it's going to be a big one (the script is currently 400 pages long, meaning it'll contain more content than Episode 3). It'll be finished and released at some point before the end of the year (ideally looking at Halloween, but we're a little too far out to settle on a final release date.) On another note, we have a second (much smaller) game in the works that we've been developing in our off hours we'll be announcing it soon, so keep your eyes peeled! We're approaching this new game so it has a minimal impact on our workflow for Scarlet Hollow it's being written in parallel to Episode 4 (since only one person can really be actively working on the script at any given time) and is using a different (but still gorgeous IMO) art style that ONLY uses pencils, meaning the amount of time it takes to create a given sprite or background is magnitudes quicker than its equivalent in Scarlet Hollow. Check out a preview of that style below: There'll be a demo available for this new game later this year, and we're expecting it'll be fully released some time early in 2023, in between the releases of Episodes 4 and 5 for Scarlet Hollow. If you haven't had the chance and want to be plugged in to the Scarlet Hollow community, don't forget to join our Discord, follow us on Twitter, or join /r/scarlethollow. Or do all three! Likewise, if you like the work we do and want extra early previews of what's to come (as well as occasional alpha builds for work-in-progress episodes or new games), consider supporting us on Patreon! Thanks so much for your continued support, and we can't wait to share more of what we've been working on! ~Tony and Abby |
Our analysis of Episode 3 survey data is live for you to read! Check it out here: https://blacktabbygames.medium.com/analyzing-player-choices-in-episode-3-of-scarlet-hollow-a09783ef2f31 |
Hey folks! |
Hey folks! Quickly popping in to give an update about our timeline for a few things, and to highlight some of the changes/new content we've recently made available on our studio's Patreon page. We won't be talking about our Patreon here often, but since we just added a bunch of new content, and are soft-relaunching our alpha testing tier, we wanted to take the chance to let people know that it exists! |
Hey folks!
Can't wait until we can share more of what we're working on! |
Character creation now how a conditional on screen keyboard that appears if you're using a gamepad, circumventing the need to use a keyboard to type in a character name. |
Hey everyone!
Thanks so much for your continued support! And if you'd like to chat with other fans and theorize on what's to come, don't forget to join the Discord! |
Assorted fixes for bugs that have been caught over the past couple of weeks - sorry this one took a bit, taxes + GDC needed all of my attention for a bit! |
Thank you all so much for the overwhelming mass of fan art submissions! As our special way of saying thanks, we'll be doing a full, live, marathon playthrough of the first three episodes of Scarlet Hollow on Saturday, 4/16. |
Hey folks! Quite a few exciting things in the works lately we're so happy to finally share them here: |
Hey everyone! To celebrate hitting our 25 entry goal, we'll be doing an art request livestream this Thursday at 5pm Eastern on our twitch channel: https://www.twitch.tv/black_tabby_games We'll also be simulcasting to Steam (and maybe youtube!) if that's easier for you, but the bulk of our chat is probably going to be on Twitch, so if you've gotta pick one, that's probably the place to be. We'll be taking art requests for: Can't wait to see you there! |
Fixed some broken logic in the library in episode 2 for players who skipped sybil's house in episode 1, but talked to her about wayne before the library |
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Assorted typos |
Various small fixes. Adding a couple more justifications the player can offer for a major decision on a certain branch. |
Hey folks!
Thank you so much for your patience while we've patched things up! Because of all the branching, Scarlet Hollow is a huge game (370,000 words of dialogue and 1,200 branching menus) that is frankly impossible to thoroughly test on our own, so both your patience and tenacity with bug reports are a huge part of what makes building a game like this even possible. Finally, here's a peak at what's next:
That's it for now! Thank you all once again for your patience, support, and dedication. This game wouldn't be possible without you! Best, Tony + Abby |
Fixed a few typos + corrected a branching error w/ a dialogue option added in the previous patch. |
Fixed more missing sprites (should be all of them) + a few more typos. |
Added controller support use the dpad to navigate menus and the face buttons to advance text. |
Hey folks! Because memes are easier to crank out than art and fanfic, those entries will only count towards at most half of a given goal. For instance, if we get 20 meme submissions, they'd count as 5 submissions for the character Q&A, 12 submissions for the art livestream, and as a full 20 for the Scarlet Hollow marathon Stream. If you want to enter but don't use twitter or reddit, you can either share your art on the #fan-art channel on our Discord, or send it to us via email (tony@blacktabbygames.com) and give us permission to share it on social! Happy art times! Tony and Abby |
We're part of the Women's Day Event on Steam, so to celebrate that and Episode 3's launch, we'll be doing a livestream today to show off some gameplay and take some questions! We'll be going live at 1:15 pm EST! |
Fixed a few small bugs including: rare error messages, missing sprites, and explore options that wouldn't close themselves off. |
the gang's all here was bugged and only achievable to players who had skipped tabitha's hangout. |
Fixed a couple minor bugs |
Couple small fixes. |
Addressed some typos + missing sprites. Remixed two audio tracks that were previously a little too loud. Fixed an issue with a powerful build option that sent the player back to an earlier point in the episode |
avery instant-transmissioned into the library in an instance where they shouldn't have been there |
small balance tweaks |
Fixed an error where a major decision accidentally flowed into another ending path. |
Fixed two instances of the game abruptly ending and returning to the title screen before the end of the episode. |
Fixed a couple display bugs as well as a crash during Tabitha's hangout. |
Hello everyone! |
Hi again, everyone! |
Hiya folks! |
In some exciting and entirely unexpected news, Scarlet Hollow wound up topping Kotaku editor John Walker's list of the 10 best games of 2021! It's absolutely wild to think that our still-in-progress game's already gotten this level of recognition! We wouldn't be here without your support and enthusiasm for our game, so thanks so much to each and every one of you from helping us along on this incredible journey. |
Steam achievements were broken this should fix them. |
Hey everyone!
Rather than make these changes retroactive (which would have made the game less dynamic and just sloppier in general), these changes will only affect new saves, and your old savesthough overpowered are going to be totally safe to take into Episode 3. That being said, we can't express enough how happy we are with the current state of balance, and how perfectly things play out with these changes moving into new content, so if you're looking to play Episode 3 how it's meant to be played, we'd suggest starting with a fresh a save, either making one now with this new patch, or starting fresh when Episode 3 drops. So if you're looking for an excuse to replay Scarlet Hollow for the holidays, now you have one! ;) In terms of release schedule, it looking more and more like Ep. 3 will be ready in late February. This chapter is going to be a *huge* amount of content, though, like Episode 2, it'll take multiple playthroughs to see it all. About half of it is finished and playable right now, and it's already more content than the entirety of Episode 1! In the meantime, enjoy some new art. Can't wait to share more! Tony + Abby |
Hey all! |
Hotfixed a few UI issues that were introduced in yesterday's patch (text overlap in several menus because I accidentally did testing w/ reduced font size) |
Hotfixed the Loremaster achievement which should now be achievable |
Hey Everyone!
A couple of respondents made specific note that Book Smart felt underwhelming in the library scene, and we totally agreed with them it's the big research montage of the story, so it should be their moment to shine. So we put together one last balance patch to wrap up Halloween season.
Some of the information in the new books is immediately pertinent, but we're also using this patch as an opportunity to seed Book Smart players with general town and cryptid knowledge that may or may not be relevant later in the story. Really honing in on balance at this point. Coming away from this patch, we're pretty happy with the state of trait balance moving forward. Keen Eye is inevitably going to be the top pick for a variety of reasons, as is Talk to Animals. With these tweaks, though, the remaining five traits should all have uniquely powerful bonuses, and will all probably wind up within a standard deviation of each other. |
Hey folks! |
Hey folks! While we're hard at work on Episode 3, we didn't want to leave you hanging with no new Scarlet Hollow content in this, the spookiest of all months, so we took some time to make some changes we've wanted to make for quite a while.
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Happy October! It's time for another Scarlet Hollow ~fan art competition~ and this time, we've got two competing teams!
Stay up to date by following us on Twitter, joining the Discord or Subreddit, or following us on Twitch! |
Hey everyone! It's a year to the day since the release of Scarlet Hollow Episode 1, and we're celebrating with a livestream where we'll be working on new art for the gaming and answering your questions! |
Hey folks! |
It's almost been two months since we released Episode 2, which felt like a good amount of time to wait before sending out a survey to look at player choices! |
Hey folks! |
Hey folks! |
Hey folks!
In terms of milestones for upcoming releases:
A couple of reminders for ongoing community stuff:
Thanks again for supporting our work, and we can't wait until we can share a finished Episode 3 with y'all it's gonna be a ~banger~ |
Hey folks! Make as much fanart as you'd like, but we'll only be sending out 1 postcard per artist! Link to our subreddit: https://www.reddit.com/r/scarlethollow Link to our Twitter: https://twitter.com/blacktabbygames We'll be doing our best to stay ahead of the curve and contacting people as they post art, but feel free to DM us on Twitter instead! PS Still working on community items; they should go live later this month, likely shortly after the Steam Summer Sale ends. |
Great news! It looks like Scarlet Hollow's already sold enough copies that Steam's given us the go-ahead to start making some community items, like trading cards, stickers, backgrounds and badges.
We'd also like to take the opportunity to quickly plug our Discord, which has a thriving fan art, fan theory, and general discussion community. Here's the link: https://discord.com/invite/2uSZq4FXmd You can also follow us on Twitter for more regular updates: https://twitter.com/blacktabbygames Thanks again for supporting our game we're continually floored by how much all of you care! If you're looking for more ways to support us, reviews are always appreciated! |
Thanks to a user from our Steam boards, I was able to fix Episode 1 achievements and get them to properly port to Episode 2! Any achievements you've already earned from our demo page will automatically be granted to you on launch. |
Hey everyone! Now that the rush and panic of launching a new game on Steam is starting to settle, we wanted to take a quick moment to thank each and every one of you for helping the Episode 2 launch exceed our wildest expectations!
Discord: discord.gg/2uSZq4FXmd |
Very quick hotfix here, patched three achievements that weren't functioning as intended. Spoiler-free notes below: |
Just put out a quick hotfix. Fewer notes here than usual, since it's starting to look live we've patched the majority of bugs. Episode 1 achievements fix still in the works!
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Hey everyone, thank you for making this an ~incredible~ launch weekend! We remain eternally grateful for your support, and for all of you making it possible for us to make Scarlet Hollow and share it with the world!
We remain aware of the issue regarding Episode 1 related achievements for folks who have already gotten them on our free-to-play Steam page. We're planning to reach out to Valve tomorrow to determine the best course of action in fixing the issue, and to see if there's some way we can make those achievements carry over! We have a larger content patch planned some time in late June/Early July, depending on our bandwidth (we're taking a much needed week or so off after working non-stop on this for the past three months!) Most of this patch encompasses features or small scenes that we couldn't fit into this release cycle, but that we still want to make happen now that we have a moment to breathe! Thank you all once again, and happy cryptid hunting! |
Hey everyone! We hope you've been enjoying Episode 2!
There's a known issue where players who have carried over Episode 1 saves are unable to re-earn Episode 1 achievements in the new release. We've figured out the cause of the bug, but it's going to be a bit of a hassle to fix, so it probably won't happen until some time next week. Thank you again for your support and happy cryptid hunting! |
As more and more of the Episode 2 build falls into place, we've gotten to the point where we're comfortable naming an ~official release date~ |
Hey everyone! |
As part of launching our new Steam page, we set up some mini-stretch goals that unlock new previews and merch. And y'all helped up hit our first goal on day one. |