Hi everyone!
It's with much excitement that we're finally ready to announce our second game, Slay the Princess! (Please wishlist it!)
Check out the trailer here:
[previewyoutube=RByDoYQpFa8;leftthumb][/previewyoutube]
Slay the Princess is a story-driven horror/dark comedy game where you are tasked with slaying a princess. Because she's bad and really has it coming. It's FULLY VOICED, and features the incredible talents of Jonathan Sims (The Magnus Archives) and Nichole Goodnight (too many things to list!) Once it's out, folks who already own Scarlet Hollow will be able to pick it up at a discount, too!
We're hoping to have the full game finished and released sometime in Q2/Q3 of next year. The demo will be available to the general public Soon but if you want to play it right now, you can always join the alpha tester tier on our Patreon :D
We also wanted to take a second to update you about Scarlet Hollow's release schedule, because we value transparency AND we don't want any of you to think that us having a second game in the works is taking priority over Scarlet Hollow.
Right now, our roadmap is as follows.
- Scarlet Hollow Episode 4 some time late this year, ideally on Halloween, though it's still a little too early to know for certain.
- Slay the Princess (Full Release) Some time mid next year, probably around May or June.
- Scarlet Hollow Episode 5 Some time in 2023 after Slay the Princess is finished.
One of the reasons we started work on Slay the Princess was that I (Tony) had a fair bit of downtime in between Scarlet Hollow Episodes generally, we tackle script writing by taking turns. Abby and I both hammer out the structure and fine details of a new episode together, then she writes the first draft of the script in Celtx, and I do edits, additions, and add a lot of extra dialogue options and variables as I put that draft into our engine.
This left me with an awkward period of time where I was mostly doing marketing, and at some point, I realized that working on a second game would probably be a more efficient (and fun!) use of my time than blind-emailing a ton of streamers. So I wrote and programmed the first go at the Slay the Princess demo over the course of about a couple weeks while Abby was still scripting.
We also went out of our way to make sure the art in Slay the Princess would be much faster to produce than the art in Scarlet Hollow, again, to minimize its impact on SH's release schedule. Every art asset in Slay the Princess is hand-penciled on 11x17" paper (smaller than Scarlet Hollow's 18x24" paper) and the the story in focused on a much smaller cast of characters. It still looks great, though, and the penciled effect adds a lot to the tone of the new game!

Just look at that art!
It took Abby a little under a week to do the 200 or so unique art assets you'll see in the demo.
Right now both of us are working full time on Episode 4 until it's done, and from there, we'll be working on Episode 5 and Slay the Princess in parallel until the latter is finished, and then it's nothing but Scarlet Hollow until we hit the Episode 7 finish line :)
Thank you to each and every one of you for your continued support we can't wait to share more of what we've been working on!
[ 2022-07-25 17:41:40 CET ] [ Original post ]