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Scarlet Hollow
Black Tabby Games Developer
Black Tabby Games Publisher
When Episode 2 is Spooky Enough! Release
Game News Posts: 147
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (2756 reviews)
The Script for Episode 5 is DONE!

Hey everyone! The script for Episode 5 of Scarlet Hollow is finally finished, bringing the total word count for the game up to 884,000 words. This is the longest and most complicated chapter of the game to-date, coming in at 250,000 words, or 31% larger than the entirety of Slay the Princess, including its expansion. This won't be the final word count, either, since the script usually grows in length by a fair bit while I make edits and additions during implementation. For reference, Episode 4 was ~185k words in total, and for broader cultural context, the entirety of The Lord of the Rings and The Hobbit and The Silmarillion altogether comes in at 700,000 words.

[img src="https://clan.cloudflare.steamstatic.com/images/40371863/654e70beea40120cc321e1f5b1caaf6cd5b84cd7.png"][/img]Finally. We're here, but at what cost?

So! What's next? When Episode 5? Give it to me now? There's still a lot of work to be done before it's ready, but we're confident it will be finished before the end of the year. Walking you all through what we have so far, and what we still need to do:

  • Art! Episode 4 had 129 new full page background illustrations and 1,424 new sprites. I would assume a roughly similar number of assets for Episode 5. This is what Abby will be focusing on in the coming months, though I (Tony) also get to draw a few this time around >:]

  • Episode 5 (plus the new ending for Episode 4) is split across 46 script files. On top of adding audio and visual assets to these files, we also need to format them and add in variables and checks against relationship and prior systems. That part of the work is finished for 8 of those files at the time of this writing.

  • Music and audio design! Brandon has already finished a few tracks, and the music and SFX have always been finished ahead of everything else (thank you Brandon and Phil!)

Now that the script is finished, we'll be able to start providing more regular content updates before we had hard numbers on us, the best we could say was "more writing was done," which doesn't feel like saying much of anything, but now we can let you all know as individual scenes get finished finished. We'll be posting monthly progress updates on Steam, as well as our newsletter, which I'd recommend subscribing to! (We don't get spammy with it.) Thank you all so much for your patience while we've pushed ourselves this far. Scarlet Hollow is a beast of a game in scope and the deeper we've gotten into its narrative, the more demanding it's become, both in terms of the quantity of writing we have to do, and also the care we have to take in balancing the game and making sure that player choices feel like they actually matter. Scoping out the rest of the game, I believe that Episode 5 will ultimately be the longest individual chapter of the story, so the wait shouldn't be quite as long after its release until we reach our conclusion. All the best, Tony and Abby


[ 2025-07-08 13:41:06 CET ] [ Original post ]

Trapped in the dying Appalachian mining town of Scarlet Hollow for the funeral of your estranged aunt, you quickly find yourself at the center of a dark mystery that threatens your life and the fate of an entire town. Who lives, who dies, and the fate of an entire town rests on your shoulders.



Features

  • A heavily branching narrative where your choices matter. The relationships you forge and the decisions you make will dramatically alter your journey.
  • Terrifying and funny. Charming characters and snappy dialogue flip to pulse-pounding horror at a moment's notice.
  • A complex relationship system that changes how characters act around you. Characters don't just like or dislike you. Become friendly rivals, bitter adversaries, best friends, or mild acquaintances with everyone in town based on how you approach the story.
  • Trait-based dialogue and role-playing. Scarlet Hollow's dialogue system is driven by role-playing elements that let you choose who you want to be. Are you quiet and observant? Hot and clueless? 21 different character builds change how you interact with the world and how your story unfolds.
  • Original monster designs inspired by Appalachian myths and cryptids. You won't find any predictable vampires or zombies here.
  • Five romance options. Whether you're into goths, dads, Youtubers, mysterious recluses, or lo-fi beats to study and water your plants to, we've got all your bases covered.
  • Dozens of meticulously hand-drawn and traditionally inked backgrounds. Every background in the game is drawn by hand and inked on massive 19x24 inch paper.
  • Hundreds of immersive sprites. Each major character has dozens of hand-drawn sprites that interact with backgrounds and capture a full range of lighting, emotion, environment, and outfit changes.

MINIMAL SETUP
  • Processor: 1.8 ghz dual coreMemory: 2 GB RAMStorage: 2 GB available space
  • Memory: 2 GB RAMStorage: 2 GB available space
  • Storage: 2 GB available space

GAMEBILLET

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MacGamestore

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