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Today's Deal: Save 50% on Clandestine!*
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*Offer ends Friday at 10AM Pacific Time
Greetings field teams! Our latest update is now live. We are very pleased to announce that Clandestine now features Steam Cloud support. We have also unlocked/added 30 new Achievements! The new achievements are role based. There are 15 new Spy related and 15 new Hacker related acheivements for you to unlock. We also fixed a number of bugs and issues, read below for full details.
Greetings field teams! Our latest update is now live. We are very pleased to announce that Clandestine now features Steam Cloud support. We have also unlocked/added 30 new Achievements! The new achievements are role based. There are 15 new Spy related and 15 new Hacker related acheivements for you to unlock. We also fixed a number of bugs and issues, read below for full details.
Greetings Agents, The 1.0.5 Patch is now live with the fixes and changes listed below. Please keep letting us know about your bugs and issues on the Support Forum.
Greetings Agents, The 1.0.5 Patch is now live with the fixes and changes listed below. Please keep letting us know about your bugs and issues on the Support Forum.
Greetings Agents, The 1.0.4 Patch is now live with the fixes and changes listed below. keep letting us know about your bugs and issues Please let us on the Support Forum.
Greetings Agents, The 1.0.4 Patch is now live with the fixes and changes listed below. keep letting us know about your bugs and issues Please let us on the Support Forum.
Greetings Agents, The 1.0.3 Patch is now live with the fixes and changes listed below. Many thanks to all of you folks out there for reporting your bugs. Please let us know if you experience any new bugs or issues on the Support Forum.
Greetings Agents, The 1.0.3 Patch is now live with the fixes and changes listed below. Many thanks to all of you folks out there for reporting your bugs. Please let us know if you experience any new bugs or issues on the Support Forum.
Greetings Agents, Thanks for your bug and issue reporting efforts! The 1.0.2 Patch is now live. We've been busy here fixing many of the bugs you've reported and are now focused on the 1.0.3 Patch scheduled to come out next week. Have a great weekend! Please let us know if you experience any new bugs or issues on the Support Forum.
Greetings Agents, Thanks for your bug and issue reporting efforts! The 1.0.2 Patch is now live. We've been busy here fixing many of the bugs you've reported and are now focused on the 1.0.3 Patch scheduled to come out next week. Have a great weekend! Please let us know if you experience any new bugs or issues on the Support Forum.
We have patched in the latest changes and fixes to Clandestine. Check out the complete log here: http://steamcommunity.com/app/290530/discussions/2/490125103643527994/ :symbiot:
We have patched in the latest changes and fixes to Clandestine. Check out the complete log here: http://steamcommunity.com/app/290530/discussions/2/490125103643527994/ ːsymbiotː
It's official! Clandestine is out of Early Access and onto the Steam store in its full version. Many thanks and kudos to all of our Early Access supporters. Your feedback was paramount and we appreciate it! The 1.0 release includes the complete story line and cut scenes. So get in there and figure out who has been leaking information about the intelligence community and put a stop to it! If you're visiting us here for the first time, check out our launch trailer: https://youtu.be/7mEeu1e0R54
It's official! Clandestine is out of Early Access and onto the Steam store in its full version. Many thanks and kudos to all of our Early Access supporters. Your feedback was paramount and we appreciate it! The 1.0 release includes the complete story line and cut scenes. So get in there and figure out who has been leaking information about the intelligence community and put a stop to it! If you're visiting us here for the first time, check out our launch trailer: https://youtu.be/7mEeu1e0R54
Clandestine is Now Available on Steam and is 20% off!*
Clandestine is a 2-player or singleplayer stealth/hacking game set in 1996. Asymmetrical co-op allows one player to take the role of the spy while a friend provides overwatch and assistance as the hacker, and unravel a post-Cold War espionage conspiracy.
*Offer ends November 12 at 10AM Pacific Time
It's finally upon us, the day of release for Clandestine has been selected and it is none other than the notoriously spy-like[spoiler]fifth of November[/spoiler]. Infamously remembered in the UK as Guy Fawkes Day, the anniversary of the gunpowder treason of 1605. Remember, remember! [spoiler]The fifth of November,[/spoiler] The Gunpowder treason and plot; I know of no reason Why the Gunpowder treason Should ever be forgot! We've been working furiously over here in the studio in final preparation; tweaking, fixing, and testing to bring you the last remaining missions. We're all looking forward to reading what you think of them, so please do join us on the forums and let us know, [spoiler]and remember to use the spoiler text when you're posting stuff that's a spoiler![/spoiler]
It's finally upon us, the day of release for Clandestine has been selected and it is none other than the notoriously spy-like[spoiler]fifth of November[/spoiler]. Infamously remembered in the UK as Guy Fawkes Day, the anniversary of the gunpowder treason of 1605. Remember, remember! [spoiler]The fifth of November,[/spoiler] The Gunpowder treason and plot; I know of no reason Why the Gunpowder treason Should ever be forgot! We've been working furiously over here in the studio in final preparation; tweaking, fixing, and testing to bring you the last remaining missions. We're all looking forward to reading what you think of them, so please do join us on the forums and let us know, [spoiler]and remember to use the spoiler text when you're posting stuff that's a spoiler![/spoiler]
Watch the Update Video! Please feel free to report bugs in the Support Forum.
Watch the Update Video! Please feel free to report bugs in the Support Forum.
Hey there Spies and Hackers! It has been a bit of a wait since our last update, but we think that you will agree that it was quite worth it. We’ve made a lot of advancements in the build and are very pleased to introduce our 0.7 Update! There’s a lot of stuff to talk about, check out the release notes here: 0.6 & 0.7 Update Notes But to touch on a few things here in the announcement:
Greetings Early Access users, and everyone else out there in Internet-land. We are pleased to bring you a new update, Version 0.2! We thought it would be nice to highlight some of the more interesting additions to Clandestine in this version. Hackers can hack PCs! Congrats Hackers, you can now move your avatar in the Network view over active PCs and interact with them by pressing “Enter”. Armed with our very own HashRipper password cracking software, you can now click on the password (once the HashRipper has cracked it) and it will automatically be inputted into the password field. Then just click the “OK” button and you’re off to the races snooping into people’s emails. Hidden within are some references to main story characters and events. So, for the interested sleuths, happy snooping! Emails will come into play more in the story mode on full release, where players can find useful information about not only the story, but the mission itself. Guards get a new look! We have implemented some additional variations on the existing guard model and included one additional more athletic guard model. Gamepad Support! Hooray! We now have gamepad support for the Spy preconfigured for the Xbox controller and with our first crack at aim assist. You’ll find that most Hacker view things can already be accomplished with the gamepad (use the D-pad for movement and the shoulder buttons to cycle the active window), but for now it’s best to stick to keyboard and mouse in that part of the game. Gunplay Adjustments! A number of things have been done to improve the “feel” of the weapons handling including: -The gun stats in the Loadout menu are easier to compare. -Faster aim transitions - moving from aiming to not aiming is faster. -Moved the aim camera for less view obstruction by the character model. -Decreased aim time on the aim reticle, so you don’t have to wait as long for the gun to become accurate. -Aim reticle expansion gives less penalty when moving your aim and stacks with the walk penalty (moving your aim while moving the character gives you a higher penalty). -Non-lethal bullets got some effects changes - they no longer spray blood when you shoot an enemy, now they spray saliva! Stay tuned for further improvements in the next update, including the much requested ability to switch the camera to the left shoulder while aiming. Grenades! Flash bangs: Now with flying sparks! Frag Grenade: Have gotten a heat wave and a flash of fire! Kaboom! Damage from the grenade is now based on distance from the explosion. More Hacker Controls! As part of our mission to fulfill players’ hacker-keyboard fantasies, both the Network View and Camera Feed can now be fully operated with just the keyboard. However, for now, players still need to use the mouse to access and interact with the Local Asset Menu and the Tactical Map. (Check the Quick Reference Guide available on the store page for controls updates) AI Improvements! The AI behaviour is something that we will be working on continually throughout development, but here is what we have adjusted or added for this build: -Alarming Noises - all unsilenced gunshots are considered Alarming Noises and the AI will now become instantly aware of your position when hearing an Alarming Noise if they have line of sight. -Combat Awareness - the AI now gains instant awareness if they lose line of sight and then regain it when the player re-enters line of sight close to the last known position, the detection meter no longer resets when they lose sight. -Combat Propagation - if an AI sees another AI in combat they will join the combat (they don’t have to see the player first any longer). If the AI is running while in combat, it will now strafe when within 5 meters of the target position. Bug Fixes -A bug which locked the tags on dead/incapacitated enemies is fixed. Now when enemies are neutralised, the tag is automatically removed. -AI should now always open doors in the correct direction. -Bullets are removed from the ammo count when shooting glass. -Enemy guns no longer visible through walls when aiming. -The Pause menu can be called while lockpicking. -Correct character names now used in the subtitles box. -Intel devices should no longer be available for pickup through walls or doors. -Selecting Exfil for the Tutorial no longer breaks the AI in the level. -Security Guards drop their guns closer to their bodies when killed or KO’d. -Fixed some discrepancies with the Tactical Map lines in the Helios Level. -Grenades can now kill more than one enemy within the damage radius. Known Issues So if you have been with us for a while on Early Access, you may have noticed that we were quick with the first patch and slow with this second one. Part of that stems from us wanting to clean up as many bugs as possible, but now we’ve put our foot down! There are gonna be bugs folks, we tried our bestest, but for the sake of progress we thought all that stuff we’ve added might make up for it. -Shooting a camera: if you shoot a security camera the game logic seems to break. -Frag grenades almost never work. We know why and will be fixing it for the next update. -Using the new PC email mechanic breaks the local assets menu. -Typing passwords into the email client does not currently work, you must click on the displayed password in the Hash Ripper application. -Reloading the first time causes a bug where the clip you reload with looks like it is full, but actually it is empty. -Button Spamming the “H” key when loading a level will prevent the level objectives from loading. -Pagers are not interactive for the Hacker on the 4th Floor and Attic of Interpol. -[Level: Helios Microcomputing] - Alarms currently do not produce any sound for the Spy. Thank you for your support so far, and the feedback you’ve provided on our Steam forums and elsewhere. We hope you’ll continue to follow our progress and let us know what you think, and have patience if certain old pesky bugs manage to stick around for a while before we fix them.
It has been a hectic week and we have been listening folks, thanks for the feedback! Here is the Changelog for Version 0.1.1: - Changed Key binding for Cover to "Ctrl" - Fixed so Player cannot tag dead enemies - Implemented alarm interaction in the tactical map - [CM_Loft] Metal cabinets now appear in co-op - Enemies performance optimization - Home nodes now appear in the network view - Tactical map camera optimisation - Improved AI performance in investigation and combat - Fixed a bug where doors would not open when AI would approach - Fixed a bug where the player would vibrate when in cover at certain corners - Added audio settings menu (more settings to come, obviously) - Fixed objective marker not showing up for exfil area - Fixed readable objects showing text twice - Added highlighting affecting only selected objects that show the prompt - Fixed shoulder issue in some of Katya animations (work in progress) - Covert Ops outfit now provides damage reduction from body armour - Improved occlusion in construction site - Improved perfornance in Interpol challenge map - Added version number label
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