
Summary
Clandestine is a 2-player or singleplayer stealth/hacking game set in 1996. Asymmetrical co-op allows one player to take the role of the spy while a friend provides overwatch and assistance as the hacker, and unravel a post-Cold War espionage conspiracy.
The year is 1996, five years after the dissolution of the Soviet Union. A string of accidents and murders gone mostly unnoticed by the public eye have put the world of international espionage on high alert - veteran Cold War operatives from both sides of the former Iron Curtain are being assassinated around the globe. High-ranking officials of the CIA and the FSB secretly establish a joint task force to investigate the leaks. Codenamed The Kingbridge Executive, the group is funded with whatever money could be skimmed off of official projects and staffed by whoever could be spared from official operations. As field operative Katya Kozlova or hacker Martin Symborski, you will be deployed on dangerous missions across Europe and North America, chasing the source of the leaks.
Key Features
- Single Player & Asymmetrical co-op: Play as the spy while a friend guides you through the missions or take on the role of the hacker to crack infrastructure and defeat security systems.
- A return to hard-core stealth games where the enemies are lethal and combat is unforgiving.
- A deep hacking system built around core stealth game mechanics, rife with options to manipulate the game world and mess with your enemies.
- Use social engineering in cooperative dialogue sequences to bypass security checkpoints and gain entry to restricted areas.
- Your actions won't go unnoticed - the story will respond to how much evidence you leave in each mission and how many dead bodies you leave in your wake.
Playing as the Spy
The role of the Spy will be familiar to fans of stealth/action games. As the Spy, you will experience Clandestine as a 3rd person game, controlling the movements and actions of Katya in the game world. Katya is the boots on the ground, armed with weapons and gadgets that you can use to stay alive and evade your opponents. Katya is also well trained in hand-to-hand combat, and can use lethal or non-lethal stealth takedowns to take down enemies, leaving behind as little evidence as possible. During the mission, it also falls to the Spy to search for dossiers and intel to unlock new equipment and software for subsequent missions.

Playing as the Hacker
Martin operates in an entirely different way than the spy, which is reflected in the hacker player's interface and game mechanics. As the Hacker, players have access to four game windows and a toolbar. These game windows are: the Camera Feed, the Console, the Network View, and the Tactical Map.
Camera Feed

The Camera Feed allows the hacker to observe the game world and scout ahead for the Spy. By default, the Camera Feed displays the Operative Camera (a hidden camera worn by Katya), but you can also jump into surveillance cameras on the Tactical Map (see below) to look through them and scout the levels for enemies and other threats. The Camera Feed also displays the status of the Spy's health.
Console

The Console always displays game Objectives at the top of the window and prints important information in the Message Log such as cracked keypad codes. You can also use it to communicate with the Spy via the in-game text chat.
Network View

The Network View window is where Hackers can access the computer network(s) which run all of the electronic infrastructure in the mission area. This includes door keypads, PCs, Servers, Firewalls, and Hazards (steam pipes and electrical boxes which can be triggered to cause "accidents"). Hackers must be mindful of the Network Admin, an enemy AI which searches for changes in the Network and tries to correct them. Not only will the Admin kick a hacker from the Network if caught, the Admin will also reset firewalls and pass-codes. Hackers can unlock Viruses and DDOS attacks to keep the Admin busy when trying to escape or complete an objective.
Tactical Map

The Tactical Map is the window Hackers use to provide direct support to their Spy partners. This includes gaining access to cameras for scouting and observation, tagging enemies so the spy can track their location without maintaining line-of-sight, and use Local Assets to drop ammo or health, "clean up" bodies, cancel alarms before they sound, and even bribe enemies.
Changelog [LATEST version 0.9]
First four levels in the game!!
Now you can play the first four levels of the game
Throw improvements
Various improvements have been made to the gadget throwing system. This includes 360 degrees of animations when in cover, improvements to the trajectory visualization, improved trajectory control, new camera and control scheme when throwing out of cover.
Spy tagging alarm
Player's can now use the tagging system on a flashing alarm without the need to go to the hacker view
Admin offscreen icon
You can now see the direction to the Admin if he's offscreen in the network view
Error catching message system
If the player has done an illegal action, an error prompt is displayed
Offline steam pipes and transformers on tactical map
Offline steam pipes and transformers are now visible on the tactical map
VPN networkview feedback added
If VPN is added, the icon flashes and an offscreen marker is displayed if outside of the visible area
Sprint below 50% health disallowed
If Katya has below 50% health, she can run bit is not allowed to sprint anymore
Clear buttons on keypads
Keypads now feature CE (clear everything) / C (clear one) buttons for clearing previously entered digits
Mission intro
Every mission now starts by displaying the time, date and location of the mission
Throw gadget aggression
AI will now consider you a threat if you throw a gadget within their vision
Faster AI awareness
AI will now build awareness faster
Louder gun shot audio stimulus
The amount of noise gun makes in terms of AI stimulus has been increased
Level Progression
You need to finish one level to unlock the next one
Social Engineer
A Local Asset that cancels all flashing alarms automatically, msut be triggered before the alarm sounds
Improved synchronization
Synchronization has been improved so player keep getting the game information after joining or rejoining a game
Tooltips get on the way of local assets buttons
Local assets need to be clicked twice if the tootip is visible. One for closing the tooltip and one for activating the local asset
Cutscenes sometimes show characters in wrong positions
Spy tagging alarm
Player's can now use the tagging system on a flashing alarm without the need to go to the hacker view this works but in single player Martin does not currently stop the alarm
Offline steam pipes and transformers on tactical map
Offline steam pipes and transformers are now visible on the tactical map Transformers work but the steam pipes icons are reversed so off is on and on is off
Warsaw mission script sequence can be bypassed
If you are particularly sneaky players can complete some of the level objectives before they are presented. While making the narrative a bit confusing, the level can still be completed.
Sitting enemies don't show up on the tactical map
Using inventory number keys when typing in keypads can throw an error message
Players can throw the pager too far in the tuturial sequence and the guard will not hear it
Trying to start a Coop match without an internet connection will cause a fatal error
Watch the Update Video!
Please feel free to report bugs in the Support Forum .
Features
-------------------------------------------------------------------------------------------First four levels in the game!!
Now you can play the first four levels of the game
Throw improvements
Various improvements have been made to the gadget throwing system. This includes 360 degrees of animations when in cover, improvements to the trajectory visualization, improved trajectory control, new camera and control scheme when throwing out of cover.
Spy tagging alarm
Player's can now use the tagging system on a flashing alarm without the need to go to the hacker view
Admin offscreen icon
You can now see the direction to the Admin if he's offscreen in the network view
Error catching message system
If the player has done an illegal action, an error prompt is displayed
Offline steam pipes and transformers on tactical map
Offline steam pipes and transformers are now visible on the tactical map
VPN networkview feedback added
If VPN is added, the icon flashes and an offscreen marker is displayed if outside of the visible area
Sprint below 50% health disallowed
If Katya has below 50% health, she can run bit is not allowed to sprint anymore
Clear buttons on keypads
Keypads now feature CE (clear everything) / C (clear one) buttons for clearing previously entered digits
Mission intro
Every mission now starts by displaying the time, date and location of the mission
Throw gadget aggression
AI will now consider you a threat if you throw a gadget within their vision
Faster AI awareness
AI will now build awareness faster
Louder gun shot audio stimulus
The amount of noise gun makes in terms of AI stimulus has been increased
Level Progression
You need to finish one level to unlock the next one
Social Engineer
A Local Asset that cancels all flashing alarms automatically, msut be triggered before the alarm sounds
Improved synchronization
Synchronization has been improved so player keep getting the game information after joining or rejoining a game
Bug Fixes
-------------------------------------------------------------------------------------------- Fixed a bug where the noise stimulis propagation would not work if the noise was not emitted close to the navmesh
- Fixed the problem where having more than 10 profiles would not sort them properly and the profile manager now
remembers your last played profile - Reloading the level in KBEHQ is not allowed anymore
- Dropdowns can now be closed by clicking outside of their area
- Tooltips should now be displayed for disabled buttons (e.g. buttons with no charges)
- Health bar on the hackerside now should properly reflect Katya's health when the game has been loaded from a save file
- Fixed a bug where small physics object would fall through surfaces
- Fixed bug where the pop up of a readable object would stay on the screen in KBE if you are Martin
- Fixed bug where the game will drop its framerate after using cleaner on a dead AI that had been spotted by others AIs
- Fixed a bug where AI would be interrupted in combat when hearing noises and getting bullet passby stimulus
- Fixed Katya getting stuck when lockpicking from cover
Known issues
-------------------------------------------------------------------------------------------Tooltips get on the way of local assets buttons
Local assets need to be clicked twice if the tootip is visible. One for closing the tooltip and one for activating the local asset
Cutscenes sometimes show characters in wrong positions
Spy tagging alarm
Player's can now use the tagging system on a flashing alarm without the need to go to the hacker view this works but in single player Martin does not currently stop the alarm
Offline steam pipes and transformers on tactical map
Offline steam pipes and transformers are now visible on the tactical map Transformers work but the steam pipes icons are reversed so off is on and on is off
Warsaw mission script sequence can be bypassed
If you are particularly sneaky players can complete some of the level objectives before they are presented. While making the narrative a bit confusing, the level can still be completed.
Sitting enemies don't show up on the tactical map
Using inventory number keys when typing in keypads can throw an error message
Players can throw the pager too far in the tuturial sequence and the guard will not hear it
Trying to start a Coop match without an internet connection will cause a fatal error
[ 2015-11-02 09:55:53 CET ] [Original Post]
Changelog [LATEST version 0.9]
First four levels in the game!!
Now you can play the first four levels of the game
Throw improvements
Various improvements have been made to the gadget throwing system. This includes 360 degrees of animations when in cover, improvements to the trajectory visualization, improved trajectory control, new camera and control scheme when throwing out of cover.
Spy tagging alarm
Player's can now use the tagging system on a flashing alarm without the need to go to the hacker view
Admin offscreen icon
You can now see the direction to the Admin if he's offscreen in the network view
Error catching message system
If the player has done an illegal action, an error prompt is displayed
Offline steam pipes and transformers on tactical map
Offline steam pipes and transformers are now visible on the tactical map
VPN networkview feedback added
If VPN is added, the icon flashes and an offscreen marker is displayed if outside of the visible area
Sprint below 50% health disallowed
If Katya has below 50% health, she can run bit is not allowed to sprint anymore
Clear buttons on keypads
Keypads now feature CE (clear everything) / C (clear one) buttons for clearing previously entered digits
Mission intro
Every mission now starts by displaying the time, date and location of the mission
Throw gadget aggression
AI will now consider you a threat if you throw a gadget within their vision
Faster AI awareness
AI will now build awareness faster
Louder gun shot audio stimulus
The amount of noise gun makes in terms of AI stimulus has been increased
Level Progression
You need to finish one level to unlock the next one
Social Engineer
A Local Asset that cancels all flashing alarms automatically, msut be triggered before the alarm sounds
Improved synchronization
Synchronization has been improved so player keep getting the game information after joining or rejoining a game
Tooltips get on the way of local assets buttons
Local assets need to be clicked twice if the tootip is visible. One for closing the tooltip and one for activating the local asset
Cutscenes sometimes show characters in wrong positions
Spy tagging alarm
Player's can now use the tagging system on a flashing alarm without the need to go to the hacker view this works but in single player Martin does not currently stop the alarm
Offline steam pipes and transformers on tactical map
Offline steam pipes and transformers are now visible on the tactical map Transformers work but the steam pipes icons are reversed so off is on and on is off
Warsaw mission script sequence can be bypassed
If you are particularly sneaky players can complete some of the level objectives before they are presented. While making the narrative a bit confusing, the level can still be completed.
Sitting enemies don't show up on the tactical map
Using inventory number keys when typing in keypads can throw an error message
Players can throw the pager too far in the tuturial sequence and the guard will not hear it
Trying to start a Coop match without an internet connection will cause a fatal error
Watch the Update Video!
Please feel free to report bugs in the Support Forum .
Features
-------------------------------------------------------------------------------------------First four levels in the game!!
Now you can play the first four levels of the game
Throw improvements
Various improvements have been made to the gadget throwing system. This includes 360 degrees of animations when in cover, improvements to the trajectory visualization, improved trajectory control, new camera and control scheme when throwing out of cover.
Spy tagging alarm
Player's can now use the tagging system on a flashing alarm without the need to go to the hacker view
Admin offscreen icon
You can now see the direction to the Admin if he's offscreen in the network view
Error catching message system
If the player has done an illegal action, an error prompt is displayed
Offline steam pipes and transformers on tactical map
Offline steam pipes and transformers are now visible on the tactical map
VPN networkview feedback added
If VPN is added, the icon flashes and an offscreen marker is displayed if outside of the visible area
Sprint below 50% health disallowed
If Katya has below 50% health, she can run bit is not allowed to sprint anymore
Clear buttons on keypads
Keypads now feature CE (clear everything) / C (clear one) buttons for clearing previously entered digits
Mission intro
Every mission now starts by displaying the time, date and location of the mission
Throw gadget aggression
AI will now consider you a threat if you throw a gadget within their vision
Faster AI awareness
AI will now build awareness faster
Louder gun shot audio stimulus
The amount of noise gun makes in terms of AI stimulus has been increased
Level Progression
You need to finish one level to unlock the next one
Social Engineer
A Local Asset that cancels all flashing alarms automatically, msut be triggered before the alarm sounds
Improved synchronization
Synchronization has been improved so player keep getting the game information after joining or rejoining a game
Bug Fixes
-------------------------------------------------------------------------------------------- Fixed a bug where the noise stimulis propagation would not work if the noise was not emitted close to the navmesh
- Fixed the problem where having more than 10 profiles would not sort them properly and the profile manager now
remembers your last played profile - Reloading the level in KBEHQ is not allowed anymore
- Dropdowns can now be closed by clicking outside of their area
- Tooltips should now be displayed for disabled buttons (e.g. buttons with no charges)
- Health bar on the hackerside now should properly reflect Katya's health when the game has been loaded from a save file
- Fixed a bug where small physics object would fall through surfaces
- Fixed bug where the pop up of a readable object would stay on the screen in KBE if you are Martin
- Fixed bug where the game will drop its framerate after using cleaner on a dead AI that had been spotted by others AIs
- Fixed a bug where AI would be interrupted in combat when hearing noises and getting bullet passby stimulus
- Fixed Katya getting stuck when lockpicking from cover
Known issues
-------------------------------------------------------------------------------------------Tooltips get on the way of local assets buttons
Local assets need to be clicked twice if the tootip is visible. One for closing the tooltip and one for activating the local asset
Cutscenes sometimes show characters in wrong positions
Spy tagging alarm
Player's can now use the tagging system on a flashing alarm without the need to go to the hacker view this works but in single player Martin does not currently stop the alarm
Offline steam pipes and transformers on tactical map
Offline steam pipes and transformers are now visible on the tactical map Transformers work but the steam pipes icons are reversed so off is on and on is off
Warsaw mission script sequence can be bypassed
If you are particularly sneaky players can complete some of the level objectives before they are presented. While making the narrative a bit confusing, the level can still be completed.
Sitting enemies don't show up on the tactical map
Using inventory number keys when typing in keypads can throw an error message
Players can throw the pager too far in the tuturial sequence and the guard will not hear it
Trying to start a Coop match without an internet connection will cause a fatal error
[ 2015-11-02 09:55:53 CET ] [Original Post]
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