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Greetings Early Access users, and everyone else out there in Internet-land. We are pleased to bring you a new update, Version 0.2! We thought it would be nice to highlight some of the more interesting additions to Clandestine in this version. Hackers can hack PCs! Congrats Hackers, you can now move your avatar in the Network view over active PCs and interact with them by pressing “Enter”. Armed with our very own HashRipper password cracking software, you can now click on the password (once the HashRipper has cracked it) and it will automatically be inputted into the password field. Then just click the “OK” button and you’re off to the races snooping into people’s emails. Hidden within are some references to main story characters and events. So, for the interested sleuths, happy snooping! Emails will come into play more in the story mode on full release, where players can find useful information about not only the story, but the mission itself. Guards get a new look! We have implemented some additional variations on the existing guard model and included one additional more athletic guard model. Gamepad Support! Hooray! We now have gamepad support for the Spy preconfigured for the Xbox controller and with our first crack at aim assist. You’ll find that most Hacker view things can already be accomplished with the gamepad (use the D-pad for movement and the shoulder buttons to cycle the active window), but for now it’s best to stick to keyboard and mouse in that part of the game. Gunplay Adjustments! A number of things have been done to improve the “feel” of the weapons handling including: -The gun stats in the Loadout menu are easier to compare. -Faster aim transitions - moving from aiming to not aiming is faster. -Moved the aim camera for less view obstruction by the character model. -Decreased aim time on the aim reticle, so you don’t have to wait as long for the gun to become accurate. -Aim reticle expansion gives less penalty when moving your aim and stacks with the walk penalty (moving your aim while moving the character gives you a higher penalty). -Non-lethal bullets got some effects changes - they no longer spray blood when you shoot an enemy, now they spray saliva! Stay tuned for further improvements in the next update, including the much requested ability to switch the camera to the left shoulder while aiming. Grenades! Flash bangs: Now with flying sparks! Frag Grenade: Have gotten a heat wave and a flash of fire! Kaboom! Damage from the grenade is now based on distance from the explosion. More Hacker Controls! As part of our mission to fulfill players’ hacker-keyboard fantasies, both the Network View and Camera Feed can now be fully operated with just the keyboard. However, for now, players still need to use the mouse to access and interact with the Local Asset Menu and the Tactical Map. (Check the Quick Reference Guide available on the store page for controls updates) AI Improvements! The AI behaviour is something that we will be working on continually throughout development, but here is what we have adjusted or added for this build: -Alarming Noises - all unsilenced gunshots are considered Alarming Noises and the AI will now become instantly aware of your position when hearing an Alarming Noise if they have line of sight. -Combat Awareness - the AI now gains instant awareness if they lose line of sight and then regain it when the player re-enters line of sight close to the last known position, the detection meter no longer resets when they lose sight. -Combat Propagation - if an AI sees another AI in combat they will join the combat (they don’t have to see the player first any longer). If the AI is running while in combat, it will now strafe when within 5 meters of the target position. Bug Fixes -A bug which locked the tags on dead/incapacitated enemies is fixed. Now when enemies are neutralised, the tag is automatically removed. -AI should now always open doors in the correct direction. -Bullets are removed from the ammo count when shooting glass. -Enemy guns no longer visible through walls when aiming. -The Pause menu can be called while lockpicking. -Correct character names now used in the subtitles box. -Intel devices should no longer be available for pickup through walls or doors. -Selecting Exfil for the Tutorial no longer breaks the AI in the level. -Security Guards drop their guns closer to their bodies when killed or KO’d. -Fixed some discrepancies with the Tactical Map lines in the Helios Level. -Grenades can now kill more than one enemy within the damage radius. Known Issues So if you have been with us for a while on Early Access, you may have noticed that we were quick with the first patch and slow with this second one. Part of that stems from us wanting to clean up as many bugs as possible, but now we’ve put our foot down! There are gonna be bugs folks, we tried our bestest, but for the sake of progress we thought all that stuff we’ve added might make up for it. -Shooting a camera: if you shoot a security camera the game logic seems to break. -Frag grenades almost never work. We know why and will be fixing it for the next update. -Using the new PC email mechanic breaks the local assets menu. -Typing passwords into the email client does not currently work, you must click on the displayed password in the Hash Ripper application. -Reloading the first time causes a bug where the clip you reload with looks like it is full, but actually it is empty. -Button Spamming the “H” key when loading a level will prevent the level objectives from loading. -Pagers are not interactive for the Hacker on the 4th Floor and Attic of Interpol. -[Level: Helios Microcomputing] - Alarms currently do not produce any sound for the Spy. Thank you for your support so far, and the feedback you’ve provided on our Steam forums and elsewhere. We hope you’ll continue to follow our progress and let us know what you think, and have patience if certain old pesky bugs manage to stick around for a while before we fix them.
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