You are a summoned creature. Your job? Don't let your adventurer die.
When your AI adventurer kicks the bucket, you both get booted back to town and lose progress. When YOU die? They just resummon you and dock your approval rating. Guess who matters more in this relationship.
THE UNCOMFORTABLE TRUTH
Your adventurer has their own personality, makes their own decisions, and treats you exactly like what you are: useful, but replaceable. They decide when to go into dungeons, what to buy, and which enemies to fight. You can explore freely, but cross them and face the consequences.
Want to wander off during a boss fight? Sure, but don't expect them to wait for you. Want to save money for better gear? Too bad - they're already spending it on whatever their personality demands.
WHAT MAKES THIS TWISTED
🎯 Approval Mechanics - Die too much and watch your relationship deteriorate. Your adventurer's opinion of you actually matters for your effectiveness.
⚔️ Personality-Driven AI - Each adventurer has genuine personality traits that affect their combat choices, spending habits, and risk tolerance. Learn their quirks or suffer.
🔄 Asymmetric Death - You respawn. They don't. This changes everything about how you approach combat and resource management.
THE GAMEPLAY
Click-to-target combat with hotkey abilities in classic RPG style
Elemental strategy system where you master primary and secondary elements
Character progression that's completely separate from your adventurer's
THE HOOK
Most RPGs let you be the hero with disposable companions. This flips it - you're the disposable one learning to serve someone with their own agenda. It's weirdly liberating once you stop trying to control everything.
EARLY ACCESS STATUS
Core personality and combat systems fully functional
Multiple adventurer personalities and pet types available
Extended content and polish in active development
Think you can handle not being the main character in your own game?
Alpha 0.12: The Great Refactoring
Sound & Feel
Your adventures now have a proper soundtrack! Every spell cast rings with element-specific audio, level-ups get the fanfare they deserve, and even clicking buttons feels satisfying. Plus, you can finally pause the game without losing progress when life interrupts your dungeon crawling.
Learn Magic from Books (Like a Proper Wizard)
Forget grinding for skill points - now you can learn abilities by consuming skillbooks from merchants. It's knowledge you can literally eat, and your hotbar will thank you for the variety.
New Places to Explore
Grassy Fields Floor One - A fresh outdoor zone perfect for testing your new skills
[/*]Revamped Old Castle Floor One - I gave this classic area a complete visual makeover
[/*]
Commerce Revolution
Charisma finally matters! Higher charisma means better merchant deals, and NPCs now shop based on their actual personalities instead of random impulses. Steve the Merchant got a name change to Bert (he's much friendlier now).
Combat & Character Improvements
Shadow Creatures rebalanced as proper agile assassins
[/*]Pet movement speed increased 50% (no more slowpoke companions)
[/*]Spell rebalancing with Gather Shadows getting a well-deserved nerf
[/*]Dynamic loot drops from enemies instead of predictable tables
[/*]
Inventory That Actually Works
I completely rebuilt the inventory system from scratch. No more item duplication exploits, no more weird stacking bugs, and a shiny new "Sell Items" toggle for quick merchant interactions.
The Technical Stuff
For those who care about the under-the-hood improvements: we've overhauled three core systems (items, commerce, inventory), added proper save game management, enhanced UI architecture, and fixed approximately 847 bugs you didn't know existed.
Got feedback? Jump in our Discord and let us know what you think of the changes!
Make Your Adventurer Proud! - Purple Xanmal
NEW FEATURES
Spell Power System
Introduced new "SpellPower" stat that enhances magical damage output for spellcasting characters
[/*]All gear and weapons can now roll SpellPower bonuses during generation
[/*]Existing magical weapons like staves, tomes, and orbs gain automatic SpellPower scaling
[/*]Characters restore full health, stamina, and mana upon equipping new gear
[/*]
Legendary Gear Additions
Added three new legendary items with unique effects and lore:
[list]Void's Intent: A void-attuned grimoire that boosts intelligence, wisdom, and spell power for illusion masters
[/*]Saki's Dress: Charisma-focused body armor with defensive properties and kitsune-themed enhancements
[/*]Serenity: A masterwork wakizashi wielding massive damage and dexterity bonuses, exclusive to advanced ninja classes
[/*]
Camera Switching Mechanic
Players can now seamlessly switch camera focus between the adventurer and pet using a dedicated input
[/*]UI automatically updates to reflect the currently controlled character's inventory, skills, and hotbar
[/*]Enables better management of dual-character parties in pet mode
[/*]
Combat and World Event Logs
Split event logging into separate World Events and Combat Logs tabs
[/*]Combat-specific messages (like summons and gear changes) now appear in their own dedicated log
[/*]Improved readability with scrollable, color-coded displays for different event types
[/*]
CHARACTER CHANGES
General Skill Updates
Added flavorful descriptions to all skills for better immersion and tactical understanding
[/*]Rebalanced multiple skills for improved progression and variety:
[list]Air Dart: Increased projectile speed (150 250) but added a short cooldown (0 0.5s) for tactical spacing
[/*]Aqua Bolt: Reduced max range (120 100) for closer-quarters water combat
[/*]Ember Flame: Boosted base power (8 10) but increased mana cost (8 12) and cooldown (0.5 4s)
[/*]Slice: Slightly increased base power (4 5) with higher stamina cost (8 25) for meaningful melee commitment
[/*]Water Whip: Improved stat modifier (0 3), adjusted element (Air Water), shortened range (50 30), and reduced cooldown (1 0.65s)
[/*]Other tweaks to skills like Fire Blast, Ripple Mend, and Void Bolt for consistent status effect handling
[/*]
Melee Combat Overhaul
Removed explicit attack types (Stab, Swing, etc.) from melee skills for streamlined resource management
[/*]Melee tooltips now focus on core stats without attack type display
[/*]
Pet and Adventurer AI
Pets now properly assign to adventurers during summoning with improved event messaging
[/*]UI agent switching ensures hotbars and inventories update dynamically between characters
[/*]
IMPROVEMENTS
UI and Visuals
Added new style resources for inventory panels, menu buttons, and hover effects with rounded corners and color schemes
[/*]Hotbar now initializes more reliably with persistent connections to skill and inventory updates
[/*]Tooltips enhanced to show projectile speeds and use consistent signing for stat modifiers
[/*]Expanded medieval town tileset with new dungeon floors, outside terrain, and physics-enabled grass for better collision
[/*]
Game Mode and Start Menu
Simplified character selection flow, focusing on adventurer choice with automatic pet handling in relevant modes
[/*]Game modes now use enums for cleaner switching between Idle and Pet experiences
[/*]Removed outdated tutorial dialogue for a more streamlined new game start
[/*]
Balance and Economy
Gear generation now supports SpellPower rolls on magical items like maces, daggers, and off-hands
[/*]Weapon stats rebalanced: Axes and spears emphasize strength/dexterity hybrids; magical weapons favor intelligence/wisdom
[/*]Hotbar slots clear visually when empty, preventing ghost icons
[/*]
Performance and Stability
Updated process functions to physics_process for smoother agent tracking in personality panels
[/*]Better error handling in hotbar and inventory updates to prevent invalid instance crashes
[/*]
BUG FIXES
Fixed hotbar not updating properly after inventory changes or skill book modifications
[/*]Resolved issues with agent assignment in different game modes, ensuring consistent UI ownership
[/*]Corrected save system to properly store and load separate world and combat events
[/*]Fixed tileset polygons not applying correctly to grass and floor tiles
[/*]Addressed cooldown bars and quantity displays showing on empty hotbar slots
[/*]Multiple fixes to skill resources preventing inconsistent ranges, costs, and element types
[/*]Improved camera limits and scene management for the expanded Drestor Town map
[/*]
PATCH 10.51
NEW FEATURES
Smart Shopping System
Characters now intelligently shop based on their personalities and needs
[/*]Empathetic characters get better deals through smoother negotiations
[/*]Different factions offer unique items based on your relationships
[/*]Merchants now keep much larger stock to meet demand
[/*]
True Idle Mode
Your party now adventures completely on their own!
[/*]AI automatically chooses appropriate dungeons based on character levels
[/*]Characters return to town when dungeons are cleared
[/*]Smart exploration based on individual personality traits (some love wandering, others prefer efficiency)
[/*]
CHARACTER CHANGES
Anna
Healing Waters now available from level 1 for earlier support capabilities
[/*]
Skill Rebalancing
Air Dart: More powerful but with longer cooldown for tactical timing
[/*]Aqua Bolt: Slightly less damage but more consistent cooldown
[/*]Kitsune characters gain 20% bonus damage with fire-based abilities
[/*]Overall skill scaling adjusted for better late-game progression
[/*]
IMPROVEMENTS
Combat & AI
Characters move more intelligently and won't get stuck wandering
[/*]Enemies actively pursue players instead of standing around
[/*]Better target selection in group fights
[/*]Smoother pet management and revival
[/*]
Economy & Balance
Adjusted gold rewards from chests for better progression pacing
[/*]Fixed various item duplication and equipping issues
[/*]Rebalanced some ability ranges for fairer combat
[/*]
User Interface
Completely redesigned inventory with detailed tooltips
[/*]Enhanced skill buttons show cooldowns and descriptions
[/*]Scrollable menus for better organization
[/*]Clearer visual feedback for different item rarities
[/*]
BUG FIXES
Fixed characters getting stuck during exploration
[/*]Resolved various interaction and targeting issues
[/*]Improved visual clarity with fog of war
[/*]Multiple stability improvements
[/*]
PATCH 9.0
NEW FEATURES
https://store.steampowered.com/app/3403760/Autumns_Dungeoneering/"" style="color:#bb86fc;text-decoration:none;">Demo now available!
Steam Integration
Added Steam achievements
[/*]New achievements to unlock:
[list]Goblin Killer: Defeat 10 goblins
[/*]The Advisor: Reach level 5 with Saki
[/*]Sensei's Apprentice: Reach level 5 with Tama
[/*]
User Interface
New start menu with character selection
[/*]
CHARACTER CHANGES
Saki
Air Dart
[list]Damage: 8 5
[/*]Cast time: 0.65s 0.45s
[/*]Cooldown: 0.2s 0.1s
[/*]Range: 0-100 20-120
[/*]
Earth Spike
Cast time: 1.2s 0.85s
[/*]Range: 20-100 30-100
[/*][/*]Ember Flame
Now applies Burning status for 6 seconds
[/*][/*]Skill progression changes
Air Dart now learned at level 1 (was level 4)
[/*]Ember Flame now learned at level 2 (was level 6)
[/*]Charm pushed back to level 10
[/*][/*]Tama
New skill: Slice (Level 0)
[list]Melee dagger attack dealing 4 damage
[/*]
Skill progression reworked
Earlier access to water-based abilities
[/*]Corruption moved to level 6 (was level 14)
[/*][/*]Anna
New skill: Aqua Burst
[list]Powerful water attack
[/*]12 damage, 20 mana cost
[/*]
Aqua Bolt
Damage: 6 5
[/*]Cast time: 0.45s 0.65s
[/*][/*]Healing Waters
Healing: 20 10
[/*]Cast time: 2.0s 1.2s
[/*]Cooldown: 8s 0.5s
[/*][/*]Trickle
Now restores mana over time instead of health
[/*]Improved tick rate for better responsiveness
[/*][/*]ENEMY CHANGES
Goblin Scout
New ability: Throw Dagger
[list]Ranged attack that causes bleeding damage over time
[/*]
Goblin Warrior
Spear Stab
[list]Stamina cost: 5 8
[/*]Cooldown: 2.2s 1.5s
[/*]
GAMEPLAY CHANGES
Combat
Adventurers no longer die permanently - when defeated, they return to town with reduced experience
[/*]Improved character positioning during combat
[/*]Fixed issue where attacks could accidentally hit allies
[/*]
Items
All minor potions: Healing/restoration reduced from 50 25 points
[/*]
Companion Behavior
Characters now organize their hotbars more intelligently based on their personality
[/*]Improved decision-making for when to use healing potions
[/*]Better exploration patterns and target selection
[/*]
BUG FIXES
Fixed characters sometimes getting stuck during pathfinding
[/*]Resolved issues with skill learning not updating hotbars properly
[/*]Improved fog of war visibility
[/*]Fixed various targeting and selection issues
[/*]
NEW FEATURES
Pet Summoning System
New summoning mechanics: Characters can now summon companion pets to aid in combat
[/*]Summon Anna: New skill allowing Tama to call Anna into battle
[list]20 Mana cost, 10 second cast time, 60 second cooldown
[/*]Adds tactical depth with companion management
[/*]
Enhanced Status Effects Framework
Crowd Control system: Added comprehensive status effect support
[list]Trapped: Immobilizes targets, preventing movement
[/*]Burning: Damage over time effects (framework prepared)
[/*]
Status effect integration: All skills now support status effect applications
[/*]UI & Interface Improvements
Drag and Drop hotbar: Complete hotbar rework with intuitive drag-and-drop functionality
[/*]Dynamic UI targeting: Inventory and skill book now adapt to currently selected character
[/*]Improved tooltips: Enhanced skill descriptions showing damage type and cooldown information
[/*]Auto-save on scene transitions: Characters now save automatically when changing areas
[/*]
Advanced Companion Behaviors
Intelligent hotbar organization: Characters now arrange their abilities based on effectiveness and personality
[/*]Smart shopping system: Characters purchase potions based on personality traits and combat needs
[/*]Enhanced combat calculations: Separate damage and healing evaluation systems for better tactical decisions
[/*]
CHARACTER CHANGES
Saki
Air Dart
[list]Damage: 5 8
[/*]Cast time: 0.45s 0.65s
[/*]Cooldown: 0.1s 0.2s
[/*]Range: 20-120 0-100
[/*]
Earth Spike
Damage: 8 10
[/*]Cast time: 0.85s 1.2s
[/*]Range: 30-100 20-100
[/*]Resource cost: 10 20
[/*]Cooldown: 0.0s 0.5s
[/*][/*]Ember Flame
Damage: 8 6
[/*]Cast time: 1.3s 0.65s
[/*]Range: 15-100 20-80
[/*]Resource cost: 8 15
[/*]Trapped status removed: No longer applies crowd control effects
[/*][/*]Tail Strike
Damage: 8 6
[/*]Element: Earth None
[/*]Range: 20-40 20-80
[/*]Cooldown: 2.5s 0.5s
[/*][/*]Heal
Healing: 10 50 (Massive healing buff)
[/*][/*]Skill progression changes
Air Dart moved to level 4 (was level 0)
[/*]Ember Flame moved to level 6 (was level 2)
[/*]Corruption moved to level 8 (was level 6)
[/*]New: Summon Anna available at level 0
[/*][/*]ITEM CHANGES
Consumables
All minor potions: Effect amount increased from 20 50 points
[list]Minor Health Potion: 20 50 healing
[/*]Minor Mana Potion: 20 50 mana restoration
[/*]Minor Stamina Potion: 20 50 stamina restoration
[/*]
Stack limits increased: All minor potions can now stack to 99 (was 10)
[/*]Starting supplies: Characters now begin with 10 of each potion type (was 5)
[/*]Loot Tables
Chest rewards rebalanced: Reduced gold and potion drops from common chests
[list]Common chest gold: 5-15 5-10
[/*]Common chest potions: 1-3 1-2
[/*]
ENEMY CHANGES
Goblin Warrior
Spear Stab
[list]Cooldown: 0.5s 2.2s (Significant attack speed reduction)
[/*]
TECHNICAL IMPROVEMENTS
Core Systems
Resource cost calculation: Skill costs now scale more efficiently with character stats
[/*]Location utilities: Centralized position generation system for better pathfinding
[/*]Minimap overhaul: Complete rewrite with dynamic character tracking and scene-specific maps
[/*]Camera management: Automatic camera limit setting for different areas
[/*]
Performance & Stability
Improved state machines: Better handling of invalid targets and edge cases
[/*]Enhanced fog of war: Characters now prioritize exploring unexplored areas
[/*]Optimized detection: Characters can no longer detect enemies through fog of war
[/*]Safer file operations: Improved save/delete functionality with better error handling
[/*]
Party & Combat
Unified party system: All characters now join "Party1" for consistent group management
[/*]Enhanced combat flow: Improved skill selection with separate damage and healing calculations
[/*]Better positioning: Characters position themselves more intelligently during combat
[/*]
BUG FIXES
Fixed character state machine initialization timing issues
[/*]Resolved inventory UI targeting the wrong character
[/*]Improved navigation agent pathfinding reliability
[/*]Fixed hotbar updates not reflecting current character selection
[/*]Corrected camera management for pet summoning system
[/*]Enhanced save system directory handling
[/*]
Minimum Setup
- OS: Ubuntu 22.04Memory: 1 GB RAM
- Memory: 1 GB RAM
Recommended Setup
- OS: Ubuntu 22.04Memory: 1 GB RAM
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