You are a summoned creature. Your job? Don't let your adventurer die.
When your AI adventurer kicks the bucket, you both get booted back to town and lose progress. When YOU die? They just resummon you and dock your approval rating. Guess who matters more in this relationship.
THE UNCOMFORTABLE TRUTH
Your adventurer has their own personality, makes their own decisions, and treats you exactly like what you are: useful, but replaceable. They decide when to go into dungeons, what to buy, and which enemies to fight. You can explore freely, but cross them and face the consequences.
Want to wander off during a boss fight? Sure, but don't expect them to wait for you. Want to save money for better gear? Too bad - they're already spending it on whatever their personality demands.
WHAT MAKES THIS TWISTED
🎯 Approval Mechanics - Die too much and watch your relationship deteriorate. Your adventurer's opinion of you actually matters for your effectiveness.
⚔️ Personality-Driven AI - Each adventurer has genuine personality traits that affect their combat choices, spending habits, and risk tolerance. Learn their quirks or suffer.
🔄 Asymmetric Death - You respawn. They don't. This changes everything about how you approach combat and resource management.
THE GAMEPLAY
Click-to-target combat with hotkey abilities in classic RPG style
Elemental strategy system where you master primary and secondary elements
Character progression that's completely separate from your adventurer's
THE HOOK
Most RPGs let you be the hero with disposable companions. This flips it - you're the disposable one learning to serve someone with their own agenda. It's weirdly liberating once you stop trying to control everything.
EARLY ACCESS STATUS
Core personality and combat systems fully functional
Multiple adventurer personalities and pet types available
Extended content and polish in active development
Think you can handle not being the main character in your own game?
PATCH 9.0
NEW FEATURES
https://store.steampowered.com/app/3403760/Autumns_Dungeoneering/"" style="color:#bb86fc;text-decoration:none;">Demo now available!
Steam Integration
Added Steam achievements
[/*]New achievements to unlock:
[list]Goblin Killer: Defeat 10 goblins
[/*]The Advisor: Reach level 5 with Saki
[/*]Sensei's Apprentice: Reach level 5 with Tama
[/*]
User Interface
New start menu with character selection
[/*]
CHARACTER CHANGES
Saki
Air Dart
[list]Damage: 8 5
[/*]Cast time: 0.65s 0.45s
[/*]Cooldown: 0.2s 0.1s
[/*]Range: 0-100 20-120
[/*]
Earth Spike
Cast time: 1.2s 0.85s
[/*]Range: 20-100 30-100
[/*][/*]Ember Flame
Now applies Burning status for 6 seconds
[/*][/*]Skill progression changes
Air Dart now learned at level 1 (was level 4)
[/*]Ember Flame now learned at level 2 (was level 6)
[/*]Charm pushed back to level 10
[/*][/*]Tama
New skill: Slice (Level 0)
[list]Melee dagger attack dealing 4 damage
[/*]
Skill progression reworked
Earlier access to water-based abilities
[/*]Corruption moved to level 6 (was level 14)
[/*][/*]Anna
New skill: Aqua Burst
[list]Powerful water attack
[/*]12 damage, 20 mana cost
[/*]
Aqua Bolt
Damage: 6 5
[/*]Cast time: 0.45s 0.65s
[/*][/*]Healing Waters
Healing: 20 10
[/*]Cast time: 2.0s 1.2s
[/*]Cooldown: 8s 0.5s
[/*][/*]Trickle
Now restores mana over time instead of health
[/*]Improved tick rate for better responsiveness
[/*][/*]ENEMY CHANGES
Goblin Scout
New ability: Throw Dagger
[list]Ranged attack that causes bleeding damage over time
[/*]
Goblin Warrior
Spear Stab
[list]Stamina cost: 5 8
[/*]Cooldown: 2.2s 1.5s
[/*]
GAMEPLAY CHANGES
Combat
Adventurers no longer die permanently - when defeated, they return to town with reduced experience
[/*]Improved character positioning during combat
[/*]Fixed issue where attacks could accidentally hit allies
[/*]
Items
All minor potions: Healing/restoration reduced from 50 25 points
[/*]
Companion Behavior
Characters now organize their hotbars more intelligently based on their personality
[/*]Improved decision-making for when to use healing potions
[/*]Better exploration patterns and target selection
[/*]
BUG FIXES
Fixed characters sometimes getting stuck during pathfinding
[/*]Resolved issues with skill learning not updating hotbars properly
[/*]Improved fog of war visibility
[/*]Fixed various targeting and selection issues
[/*]
Minimum Setup
- OS: Ubuntu 22.04Memory: 1 GB RAM
- Memory: 1 GB RAM
Recommended Setup
- OS: Ubuntu 22.04Memory: 1 GB RAM
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