You are a summoned creature. Your job? Don't let your adventurer die.
When your AI adventurer kicks the bucket, you both get booted back to town and lose progress. When YOU die? They just resummon you and dock your approval rating. Guess who matters more in this relationship.
THE UNCOMFORTABLE TRUTH
Your adventurer has their own personality, makes their own decisions, and treats you exactly like what you are: useful, but replaceable. They decide when to go into dungeons, what to buy, and which enemies to fight. You can explore freely, but cross them and face the consequences.
Want to wander off during a boss fight? Sure, but don't expect them to wait for you. Want to save money for better gear? Too bad - they're already spending it on whatever their personality demands.
WHAT MAKES THIS TWISTED
🎯 Approval Mechanics - Die too much and watch your relationship deteriorate. Your adventurer's opinion of you actually matters for your effectiveness.
⚔️ Personality-Driven AI - Each adventurer has genuine personality traits that affect their combat choices, spending habits, and risk tolerance. Learn their quirks or suffer.
🔄 Asymmetric Death - You respawn. They don't. This changes everything about how you approach combat and resource management.
THE GAMEPLAY
Click-to-target combat with hotkey abilities in classic RPG style
Elemental strategy system where you master primary and secondary elements
Character progression that's completely separate from your adventurer's
THE HOOK
Most RPGs let you be the hero with disposable companions. This flips it - you're the disposable one learning to serve someone with their own agenda. It's weirdly liberating once you stop trying to control everything.
EARLY ACCESS STATUS
Core personality and combat systems fully functional
Multiple adventurer personalities and pet types available
Extended content and polish in active development
Think you can handle not being the main character in your own game?
NEW FEATURES
Pet Summoning System
New summoning mechanics: Characters can now summon companion pets to aid in combat
[/*]Summon Anna: New skill allowing Tama to call Anna into battle
[list]20 Mana cost, 10 second cast time, 60 second cooldown
[/*]Adds tactical depth with companion management
[/*]
Enhanced Status Effects Framework
Crowd Control system: Added comprehensive status effect support
[list]Trapped: Immobilizes targets, preventing movement
[/*]Burning: Damage over time effects (framework prepared)
[/*]
Status effect integration: All skills now support status effect applications
[/*]UI & Interface Improvements
Drag and Drop hotbar: Complete hotbar rework with intuitive drag-and-drop functionality
[/*]Dynamic UI targeting: Inventory and skill book now adapt to currently selected character
[/*]Improved tooltips: Enhanced skill descriptions showing damage type and cooldown information
[/*]Auto-save on scene transitions: Characters now save automatically when changing areas
[/*]
Advanced Companion Behaviors
Intelligent hotbar organization: Characters now arrange their abilities based on effectiveness and personality
[/*]Smart shopping system: Characters purchase potions based on personality traits and combat needs
[/*]Enhanced combat calculations: Separate damage and healing evaluation systems for better tactical decisions
[/*]
CHARACTER CHANGES
Saki
Air Dart
[list]Damage: 5 8
[/*]Cast time: 0.45s 0.65s
[/*]Cooldown: 0.1s 0.2s
[/*]Range: 20-120 0-100
[/*]
Earth Spike
Damage: 8 10
[/*]Cast time: 0.85s 1.2s
[/*]Range: 30-100 20-100
[/*]Resource cost: 10 20
[/*]Cooldown: 0.0s 0.5s
[/*][/*]Ember Flame
Damage: 8 6
[/*]Cast time: 1.3s 0.65s
[/*]Range: 15-100 20-80
[/*]Resource cost: 8 15
[/*]Trapped status removed: No longer applies crowd control effects
[/*][/*]Tail Strike
Damage: 8 6
[/*]Element: Earth None
[/*]Range: 20-40 20-80
[/*]Cooldown: 2.5s 0.5s
[/*][/*]Heal
Healing: 10 50 (Massive healing buff)
[/*][/*]Skill progression changes
Air Dart moved to level 4 (was level 0)
[/*]Ember Flame moved to level 6 (was level 2)
[/*]Corruption moved to level 8 (was level 6)
[/*]New: Summon Anna available at level 0
[/*][/*]ITEM CHANGES
Consumables
All minor potions: Effect amount increased from 20 50 points
[list]Minor Health Potion: 20 50 healing
[/*]Minor Mana Potion: 20 50 mana restoration
[/*]Minor Stamina Potion: 20 50 stamina restoration
[/*]
Stack limits increased: All minor potions can now stack to 99 (was 10)
[/*]Starting supplies: Characters now begin with 10 of each potion type (was 5)
[/*]Loot Tables
Chest rewards rebalanced: Reduced gold and potion drops from common chests
[list]Common chest gold: 5-15 5-10
[/*]Common chest potions: 1-3 1-2
[/*]
ENEMY CHANGES
Goblin Warrior
Spear Stab
[list]Cooldown: 0.5s 2.2s (Significant attack speed reduction)
[/*]
TECHNICAL IMPROVEMENTS
Core Systems
Resource cost calculation: Skill costs now scale more efficiently with character stats
[/*]Location utilities: Centralized position generation system for better pathfinding
[/*]Minimap overhaul: Complete rewrite with dynamic character tracking and scene-specific maps
[/*]Camera management: Automatic camera limit setting for different areas
[/*]
Performance & Stability
Improved state machines: Better handling of invalid targets and edge cases
[/*]Enhanced fog of war: Characters now prioritize exploring unexplored areas
[/*]Optimized detection: Characters can no longer detect enemies through fog of war
[/*]Safer file operations: Improved save/delete functionality with better error handling
[/*]
Party & Combat
Unified party system: All characters now join "Party1" for consistent group management
[/*]Enhanced combat flow: Improved skill selection with separate damage and healing calculations
[/*]Better positioning: Characters position themselves more intelligently during combat
[/*]
BUG FIXES
Fixed character state machine initialization timing issues
[/*]Resolved inventory UI targeting the wrong character
[/*]Improved navigation agent pathfinding reliability
[/*]Fixed hotbar updates not reflecting current character selection
[/*]Corrected camera management for pet summoning system
[/*]Enhanced save system directory handling
[/*]
Minimum Setup
- OS: Ubuntu 22.04Memory: 1 GB RAM
- Memory: 1 GB RAM
Recommended Setup
- OS: Ubuntu 22.04Memory: 1 GB RAM
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