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Night Spasm
Gideon Moes Developer
Gideon Moes Publisher
2020-05-15 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
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Happy Easter, everybunny-... I mean, "everybody"!

Happy Easter, Island Dwellers! Whether you're celebrating the resurrection of Christ, sharing a meal with your family, or taking advantage of the discounted chocolate eggs, we hope you have a wonderful Easter! Chances are, if you're reading this post on this special day, you may not have anything better to do. And you know what? That's ok sometimes. We've all had days when we feel out of place while everyone is off enjoying the obligations of a holiday (for me, that day is Valentine's Day). Thankfully, the world has many ways to help pass the time. If playing Night Spasm is your way of passing the time, we're not only grateful you chose us out of all the games in your massive Steam library, but we hope we can continue doing what we do best for players like you. Maybe others will find the same enjoyment in our silly little project one day. We hope you all have a fantastic Easter, and may your fridge be full of Sunday dinner leftovers! Be sure to visit the b]Night Spasm website and join the Night Spasm Discord server!

-The Night Spasm Team


Please consider following the Night Spasm Steam Community page and our Discord server. Your feedback and support are greatly appreciated. Thank you for reading! Night Spasm website Join the Night Spasm Discord server! Twitter Instagram Night Spasm YouTube channel Night Spasm Soundcloud Twitch channel


[ 2025-04-20 21:00:07 CET ] [ Original post ]

Bad News, Guys...

Hey guys, MasterMoes here. As you may've heard, Vander, former leader of MOG's colony since Year 11 of The Island, has been removed from his position due to his recent controversies. After a thorough investigation, Vander was found guilty of the following: Thievery, murder, human trafficking, kidnapping, arson, racism, sexism, homophobia, jaywalking, prostitution, defacing of historical artifacts, public urination, laughing at bad jokes, pirating episodes from Season 2 of Rick and Morty, leaking information about Hollow Knight: Silksong, stealing government information from the FBI, and opening a portal to the Shadow Realm. We're very sorry to inform you that Vander will no longer be involved in the Night Spasm storyline, his termination taking place the moment this message is sent. We hope you guys can continue to enjoy Night Spasm without him, and we promise to avoid casting characters who may get themselves involved in similar situations. Also, here's a mysterious set of numbers that definitely has no absolute significance within the game: 93458610 Have a good day, my little Night Spasm pookies. <3


[ 2025-04-01 20:35:04 CET ] [ Original post ]

Night Spasm: Now With Remastered Writing and Voice Blips!

Hello again, Island Dwellers! While developing Chapter 2, after officially deciding the writing style and formatting we want to go with for Night Spasm, we decided it would be best to rewrite ALL of Chapter 1's dialog in our fresh, new style! While the topical points and emotions behind each rewrite remain the same, all dialog should be much easier to read, no longer plagued by a young teenager's incapable writing style (15-year-old me really didn't know what he was doing...) Furthermore, all important characters now have a special voice blip to go along with their text, smaller characters using the default blip sound. Can you guess where each voice blip was sampled from? With these two additions to the game, we feel we've finally established Night Spasm's true identity, both chapters now harmonizing with each other much more than they did a year or so ago. We've been keeping a close eye on Steam Curator reviews and hosting beta testing sessions with various players close to our teams, and these two changes were most requested. As far as we know, this might be the last major update to Chapter 1 before Chapter 2's release (which, humorously, we've said before). As for Chapter 2's development, all is running smoothly. Almost every asset for the game is finished and polished, the entirety of the script and all of its routes are written, and almost all of the main game content has been beta-tested from start to end. Now it's a matter of finishing all of the other available routes, side stories, and post-game content, most of which is already halfway done. There's also the matter of publishing the game (and its soundtrack) on other consoles once the game is bug-free, likely a few days after the game's Steam release. We hope you will join us for Chapter 2's release, and we'll be sure to keep fans like you updated throughout development. Who knows? Maybe we already have some preview content on the backburner just WAITING to be released! That's all for this post! Be sure to visit the b]Night Spasm website and join the Night Spasm Discord server! Stay gaming!

-The Night Spasm Team


Please consider following the Night Spasm Steam Community page and our Discord server. Your feedback and support are greatly appreciated. Thank you for reading! Night Spasm website Join the Night Spasm Discord server! Twitter Instagram Night Spasm YouTube channel Night Spasm Soundcloud Twitch channel


[ 2025-02-17 22:37:17 CET ] [ Original post ]

New Discord Server Overhaul!

A NEW COMMUNITY DISCORD SERVER BETTER THAN EVER!


Join the new Night Spasm Discord server here. Discuss theories, post art, share memes, participate in community events, and chat with other players in the newly released Night Spasm Discord server!
  • Gain level-up roles by chatting with other members, posting art, upvoting posts, and competing for the #1 slot on the Hypeboard!
  • Participate in fun events and server competitions to win community and in-game rewards!
  • Contribute to the game's development through content submissions after reaching LVL 10!
The Discord server is the #1 place to engage with the Night Spasm fanbase, and we have a few special events planned this October. We hope to see you there, player!

-The Night Spasm Team


Please consider following the Night Spasm Steam Community page and our social media. Your feedback and support are greatly appreciated. Thank you for reading! Night Spasm website Join the Night Spasm Discord server! Twitter Instagram Night Spasm YouTube channel Night Spasm Soundcloud Twitch channel


[ 2024-10-04 20:41:19 CET ] [ Original post ]

Night Spasm version 1.0.10.0 | The Better Together Update

Night Spasm version 1.0.10.0 | The Better Together Update


It's hard to lead a colony all on your own, right? Well, fear loneliness no longer! You can now play Night Spasm locally with a friend! With Multiplayer Mode (accessible via the Title Screen, FAD menu, or the newly revamped tutorial), you and a friend can participate in battles together! Player 1 controls the leader, while Player 2 controls the other party members. And they said couch co-op was dead! Currently, two gamepads are required to play Multiplayer Mode. We plan on implementing other control options in the future, such as sharing a keyboard or using the keyboard + a gamepad. We also plan on adding many new multiplayer-centered game modes in the near future, so stay tuned! Another feature worth mentioning is the new Quick Menu, a way of easily accessing teleportions, map items, healing items, and more while exploring the overworld! It includes a new Objective Screen, a useful panel telling you where to go and what to do to progress the main story! Access the Quick Menu by visiting the base for a quick tutorial! Here are the full patch notes: Ver 1.0.10.1 -Added Multiplayer Mode, allowing a second player to participate in combat. Player 2 controls all party members, other than the current leader, in battle. Two gamepads are required to play Multiplayer Mode. -Completely revamped the tutorial and opening cutscenes (which may or may not include a special boss fight now). -Added the quick menu, a smaller F.A.D. menu you can access to view the current time, view your current objective, and quickly use frequently used items, such as teleportions, tachytita potions, visibility items, and more! -Added a new action skill: learn. When learn is used, the party member earns EXP based on the number of enemies in the battle multiplied by triple their LVL. They also gain 20% more EXP at the end of the battle. However, the rest of their turns will be skipped for the entire battle. Dying will remove the learning effect. -Rearranged the portalpack categories for easier access and better item organization. -Skills that do not hit the enemy and deal damage, such a mental attacks or tactical skills, will no longer consume weapon durability when used, and party members will no longer lose any armor durability when hit by these attacks as well. Additionally, healing skills no longer consume the users weapon durability, nor does the target lose any armor durability. -Greatly reduced the amount of equipment found in a victory chest. To balance the reduction, the durability of every weapon and armor has been increased. -Critical hits now do double damage instead of triple damage. -Counterattacks now play their own sound effect. -Skills or items that heal allies by the percent of the users MHP now calculates the HP given by the targets MHP, rather than the users MHP. This applies to percent-based SP items as well. -Skills or items that give UC now give the UC to the target rather than the user (unless otherwise specified). -Changed the descriptions of all skills and items to keep terminology consistent. Some minor strength and ability adjustments were made to certain skills and items as well. -Certain items with high-level healing abilities can now be used in battle. -Better optimized controller support for Xbox and Nintendo Switch controllers. -Fixed the hitboxes of HP, SP, and UC fountains. Ok, we know we said version 1.0.9.0 would be the last big update to Chapter 1 before Chapter 2 releases, but sometimes we can't help but change our minds. Local multiplayer is something we've wanted to do for a while now, and though it's a simple form of multiplayer, it's a start. We hope to expand the ways Night Spasm can be played with friends (or even your enemies, should a Night Spasm Battle Royal ever happen). We have a lot in store for multiplayer content, but for now, enjoy playing the campaign with a buddy or two!

Recent news:


Chapter 1's soundtrack is available to download on Steam! If you haven't downloaded it yet, you can now listen to Chapter 1's soundtrack through Steam and download the MP3 files as well! It's completely free to download, so check it out here! Discord server updates: In the Night Spasm Discord Server, you can now ask Theodore, Vander, and Evana questions to answer! Simply ask your question in the ask-the-characters channel and see what they say! We're also looking for server emoji suggestions, so if you're an artist, show us your Night Spasm art for a chance to see it as a Discord emoji! Chapter 2 status update: Development is still going great, but that's not all this time! Recently, we decided to make a collection of executive decisions that will help us get the chapter out sooner. There's a lot to say, so we'll leave that for another post, coming sometime soon. On the more specific side of the development details, we're happy to announce that Chapter 2's soundtrack is complete! Maybe there are a few previously unused songs we might throw in later, but as for all the songs composed for specific Chapter 2 scenes, it's complete! We're almost done with all of the pixel art as well! Map design and coding needs some work still, as well as implementing all the assets, but it's safe to say we're more than 3/5ths of the way done! That's all for this announcement! Stay tuned for a bigger update on Chapter 2's development later this month! Thanks for taking an interest in the game, and we hope to see you when Chapter 2 releases! Keep gaming, The Night Spasm Team Please consider following the Night Spasm Steam Community page and our social media. Your feedback and support are greatly appreciated. Thank you for reading! Night Spasm website Join the Night Spasm Discord server! Twitter Instagram Night Spasm YouTube channel Night Spasm Soundcloud Twitch channel


[ 2024-06-12 19:11:41 CET ] [ Original post ]

Night Spasm: Chapter 1&#039;s Soundtrack is Now Available to Download on Steam!

Download Chapter 1's Soundtrack for free on Steam!


Listen to the Night Spasm: Chapter 1 soundtrack anywhere and any time, now available on Steam as MP3s! Composed by MasterMoes, CrimsonSkyfall, Xstep, and a few guest artists, listen to all 200 songs from Chapter 1's soundtrack, now enhanced with better audio mixing as of the most recent update! And in case you missed it, the soundtrack is also available on the Night Spasm YouTube channel. Every song, as part of the Night Spasm soundtrack, is available to use in YouTube videos, shorts, Twitch streams, and other forms of content creation as well under the Creative Commons License (for more information about using Night Spasm music for content creation purposes, check out the Night Spasm YouTube channel). Now might be a good time to remind aspiring music composers that we are open to accepting contributions to Chapter 2's soundtrack, which is currently in development. If you would like to make a song for Night Spasm or have a song you would like to see throughout the Night Spasm adventure, contact us via the Night Spasm Discord server. Chapter 2 Development Update: We're happy to say Chapter 2's development is going exponentially well! We've reached the point where the chapter can be completed from beginning to end (assuming you take a specific route and make very specific choices). We still have plenty of routes, choices, and features to implement yet, but we've encountered minimal roadblocks so far. All is going well, and we plan to keep it that way! We may be close to the point where we'll have an accurate release date estimate (YIPPEE!). That's all we have to share for now. Enjoy the soundtrack! Keep gaming, The Night Spasm Team Please consider following the Night Spasm Steam Community page and our social media. Your feedback and support are greatly appreciated. Thank you for reading! Night Spasm website Join the Night Spasm Discord server! Twitter Instagram Night Spasm YouTube channel Night Spasm Soundcloud Twitch channel


[ 2024-04-13 19:27:42 CET ] [ Original post ]

Night Spasm version 1.0.9.0 | The Navigation Update

Ver. 1.0.9.0 | The Navigation Update


This is by far the biggest update to Night Spasm since its initial beta release, and we're proud to say most of the new features and fixes were collectively requested by the community, including many game critiques who published reviews of Night Spasm on our store page or on their own website! The Navigation Update, as the name implies, makes traversing Region A1 much easier by adding a brand-new world map, which you can collect lying on the ground of your base. When opened, the world map shows your exact location and lists key areas of particular interest. The area seen by your map depends on your current location, meaning the data of your map expands as you travel beyond the starting point of Region A1. There are also plenty of new pathways and signs to give you an idea of where to go next! As you can see in the patch notes below, this update features a lot of heavy additions and changes to the core aspects of the game, such as a new selling system and a new type of mysterious pillar. However, the BIGGEST addition is the new dialog variations from colony members, side story characters, and even basic NPCs (such as recurring enemies or villagers). As of this update, there are now hundreds of NEW possible conversations you can have with characters based on your progression of the main storyline, the side stories you've started/completed, and the colony members in your party! Here are the patch notes: Ver. 1.0.9.0 -Added a map for Region A1. Found lying on the ground of the base, you can now press the left CTRL key (or the -/SELECT button for most controllers) to open up a map. The map shows a different portion of the region youre in depending on your current location. The map also shows your exact location with an arrow and shows the names of key locations. Although the map is missing some geographical data, it will help you memorize the whereabouts of Region A1 [feature inspired by UnitedCriticss request through Steam]! -You can now sell items to certain shopkeepers! So long as theyre selling the item to you, you can sell the item to them at a lower rate than what theyre offering. Different shopkeepers buy your items for different values. -Added a new type of mysterious pillar: rift pillars. Rift pillars, for a large sum of ckoins, can open up portals in convenient locations which lead you to other convenient locations. Rift pillars can also exchange the LVL of a character to permanently increase the stats of the chosen character! -Added many new roads and road signs that direct you towards key locations. Some signs even give you survival advice or remind you of important game mechanics! -Completely reworked the bed system. For no cost at all, you can now sleep until day, night, or a random time. Using melatonin lets you choose the time you wake up and also recovers the SP of every leader. Bed styles and colors are now completely decorative as well [feature inspired by UnitedCriticss request through Steam]. -Reworked the beginning cutscene, replacing the temporary narrator with a conversation between Theodore and MOG. -Changed the game over menu. Getting a game over now allows you to either go back to your most recent timestamp or go back to the title screen. If you die in a battle (excluding surprise encounters), you have the option to go back to the starting point of the battle. Because of this new feature, weve removed the jhehm revival feature, which was originally implemented as a way of restarting a battle without having to go back to a timestamp and listen to any pre-battle conversations involved. The jhehm revival feature, as well as its special inflictions, will return as a special ability in the future (likely as a special skill). -NPCs can now walk diagonally, just like the player can. -Throwing spikes are no longer a default part of the crafting menu. -Crafting equipment no longer gives COMP versions of the equipment, but instead gives you the actual equipment. Due to this change, for now, crafting equipment no longer provides any EXP. -Removed crafting tools from the game, meaning crafting recipes no longer require tools to make. -The coordinates menu, which now requires the A key/X button to be held down to activate, can now only be opened in Region A1 and Dark Region A1. Additionally, the quick-cords feature can now only be used in Region A1. -Skipping a party members turn now prevents them from performing counterattacks until the next turn. -Changed the way databooks are purchased from Ingene. -Rearranged the prizes of the bonus room. -Added the system settings menu to the Title Screen via the options button [requested by UnitedCritics through Steam]. -Made many hitboxes and tileset fixes around Region A1 and its locations [fix requested by UnitedCritics through Steam]. -Recently collected items will no longer appear in the item collection window after a new batch of items has been collected. Additionally, the full names of items now appear in the item collection window [fix requested by UnitedCritics through Steam]. -Reduced the default volume of the Title Screen music [requested by UnitedCritics through Steam]. -Fixed some glitches within certain puzzle pillars [fix requested by UnitedCritics through Steam]. We've practically added everything we've wanted to add since Chapter 1's initial release, which is a big milestone for our team! Because of this, version 1.0.9.0 might be the last update for Chapter 1 until Chapter 2 releases. Of course, we'll still keep an eye out for bug fixes and community requests, but should there be any more updates to Chapter 1, they may not be super significant updates. The next significant update to Chapter 1 will come alongside Chapter 2's release, and after that point, any big updates (mainly bug fixes and fan-requested content) to Night Spasm will be focused on Chapter 2's content.

Recent news:


We have a website now! If you haven't checked it out yet, be sure to visit our website (nightspasm.com) to read blog posts, subscribe to our newsletter, and learn more about Chapter 2! You can even contribute to the project to earn special rewards! Chapter 1's soundtrack is now available on YouTube and for download! We recently published the entire Chapter 1 soundtrack on YouTube. You can find the playlist here. If you want to download Chapter 1's soundtrack as .WAV files for use in YouTube videos, click here. All songs are eligible for content creation purposes, meaning you won't get copyrighted when using Night Spasm music in your YouTube videos! Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Thank you for reading! Night Spasm website Join the Night Spasm Discord server! Twitter Instagram Night Spasm YouTube channel Night Spasm Soundcloud Twitch channel


[ 2023-09-13 21:57:43 CET ] [ Original post ]

Night Spasm: Chapter 1 OST now available on YouTube and YouTube shorts!

Listen to the Night Spasm soundtrack on YouTube!


Chapter 1 OST on YouTube Listen to the Night Spasm: Chapter 1 soundtrack anywhere and any time, now available on YouTube! Every song, as part of the Night Spasm soundtrack, is royalty-free and available to use for YouTube videos, shorts, Twitch streams, and other forms of content creation, meaning you won't lose any monetization by using Night Spasm music in your videos! If you would like to include Night Spasm in your YouTube videos, you can download the soundtrack through this Google Drive link: Chapter 1 Soundtrack download (For more information about using Night Spasm music for content creation purposes, see the description of any of the soundtrack music videos). We also plan on publishing the Night Spasm soundtrack for use in Instagram Reels, Facebook videos, and TikTok! Furthermore, we hope to make the soundtrack available on platforms such as Spotify, Soundcloud, Amazon Music, and more! Due to some licensing agreements regarding priorly-published songs (whether they were original songs published elsewhere or contributed pieces of music from guest artists), not every song may be available outside of the YouTube release of the soundtrack, but we'll do what we can to make the Night Spasm soundtrack as accessible as possible! Enjoy the beats! Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Thank you for reading! Night Spasm website Join the Night Spasm Discord server! Twitter Instagram Night Spasm YouTube channel Night Spasm Soundcloud Twitch channel


[ 2023-08-18 00:56:29 CET ] [ Original post ]

WE HAVE A WEBSITE NOW! (nightspasm.com)

Visit the all-new Night Spasm website!


nightspasm.com That's right, Night Spasm has its own website! Visit the site to earn prizes, see blog posts, follow the Night Spasm newsletter, and view a MASSIVE preview of Chapter 2! There may even be a few secret URLs to find! (;


Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Thank you for reading! Night Spasm website Join the Night Spasm Discord server! Twitter Instagram Night Spasm YouTube channel Night Spasm Soundcloud Twitch channel


[ 2023-08-16 20:41:28 CET ] [ Original post ]

The Benefits of Being an Entertainer (A Night Spasm presentation).

Hello Spasmers, Gideon here. A few weeks ago I mentioned I had the honor of presenting Night Spasm at my college, Central Washington University. I presented the practical applications of being a video game creator and explained how I used psychology studies to enhance the player's storyline experience of my game. After giving my 10-minute presentation to all of the judges, I was told over 862 business, computer science, IT, and psychology majors used my presentation data and advice as sources for their own projects and as materials for assignments! Furthermore, I've been given the honor of explaining the leadership and marketing aspects of Night Spasm's development in a class this coming Fall. I'm very honored and excited to share more of my journey in game development, and I am eternally grateful for all of the online and local support I've received over the past few months! In honor of this milestone, I'd like to share with all of you the script and slides I used to explain Night Spasm's overall concept to the judges! It explains the general guidelines/rules I use when developing Night Spasm and defines my perspectives on video games, storytelling, leadership, and the future of our world as people. I intended to upload this presentation much sooner, but I had some trouble with Night Spasm's event page regarding uploaded images (I even had to contact Steam support to resolve it all)... You may notice that a lot of the images and lines presented below are currently a part of the Night Spasm store page. I figured the contents of the presentation were perfectly suited for new players ready to immerse themselves into the Night Spasm world. That was the purpose of these slides after all! Without further ado, I present to you:

The Benefits of Being an Entertainer!


Today Ive been given the honor of presenting to you the very project that changed my life, a video game project that introduced me to the wonderful worlds of business, leadership, programming, writing, psychology, music, art, and more. This is Night Spasm, a single-player philosophical role-playing video game that prompts you to make in-game decisions based on your real-life philosophies and worldviews.
(NIGHT SPASM: An English rendition of a Greek Mythology term anexlenkto skotdi (an-ex-eh-linkto sko-dav-ee) which roughly translates to uncontrollable darkness. Also the term the characters use to describe the villains actions). Designed for casual and non-casual players, Night Spasm is both an entertaining adventure of quests and combat but also a personal learning experience that tells a lore-rich story you can study, question, and interpret limitlessly. The story follows the lives of three main characters, Theodore, Vander, and Evana, three air pilots who have found themselves in a mysterious world after seemingly dying from a plane crash.
Saved from death by a wise and friendly mage known as MOG, the pilots find themselves in The Island, a once beautiful world designed to save the lives of those meeting an unfortunate end, now locked in war by an ambitious and terrifying enemy.

Inevit, a phantom of unknown motivations, has captured a mystical entity called The Rechance, the source of magic power responsible for saving the lives of countless creatures, including the pilots.

As the player, you are responsible for guiding the pilots in forming a colony to take down the phantom and restore The Island to its former glory. Or perhaps, you may even have a different plan in mind for these characters
The gameplay is fairly simple but can become more complicated depending on the answers you seek. Exploring allows you to expand your colony via your base which you can use to interact with recruits, craft items, cook food, receive daily rewards, and more.
The game features turn-based yet hectic battles which often present chances to greatly alter the storyline. Strategy and resourcefulness are the keys to defeating your enemies, whoever they may be, as you teach your colony members new skills, give them equipment, and bring them through all kinds of strange locations and societies.
There are many opportunities to befriend, kill, or even betray a colorful cast of characters through the battle system, each outcome significantly altering your playthrough one way or another. The game is open-world too, meaning most of the story alterations, big or small, are optional and can be done in the order of your desire, opening even more outcome possibilities.
Music plays an important role in Night Spasm. Individually composed by me and many contributing artists, the soundtrack uses leitmotifs and recurring melodies to establish connections between certain in-game stories. Some connections are harder to identify than others, but by analyzing the soundtrack, you can find more discoveries than meets the eye.
Night Spasm is an extremely choice-based game that emphasizes how even the smallest of choices can make big impacts on the world. However, the unique part about Night Spasm is that you, the player, are not directly in control of anything within The Island, but instead nothing more than an influence. Just like in real life, we arent in control of everything that happens around us, as nice as it would be. The same rules apply to Night Spasm.
Your only way to change the course of time is to manipulate what the characters think rather than manipulate what the characters do, meaning its up to the characters to decide how they react to your influence. Sometimes youre given the option to choose what a character says but not how they say it. Sometimes youre given the option to choose what a character talks about but not directly what they say or even who says it sometimes. Most characters have a special attribute that either helps or hinders your ability to make influences, meaning the more people associated with your adventure, the harder it is to control your playthrough.
Now, besides being a fun game to mess around with, Night Spasm is also a major personal experience. Through the games characters, lore, world, and intractability, Night Spasm deals with deep and sensitive topics and concepts seen in our modern society and in history. Much like real life, there are times our worldviews are challenged, and we must choose to either defend our beliefs or turn to the other side. Night Spasm prepares you for those times and accurately applies your beliefs to turn the tide of your playthrough, sometimes subtlety and other times very clearly. Its up to you how you let your beliefs affect the storyline, but no matter what you choose, there will always be characters supporting your beliefs or fighting against them, and thats exactly what makes Night Spasm a game worth playing.
As I conclude this presentation, Id like to emphasize that, by building this project from the ground up, Ive learned countless skills that have made me a harder worker and a better person. Social skills, business, programming, music, marketing, storytelling, leadership ever since I began this project, Ive learned that entertainment isnt just some distraction from reality, but a chance to learn and gain new perspectives through someone elses hard work. I made this game with perspective in mind, almost as a tribute to all the games, movies, and books that made me into who I am today. I created Night Spasm so others could feel the same enlightening experiences I did throughout my life, hopefully inspiring generations to not only study the magical worlds made from the minds of others but to also tell their own stories in a way other people can enjoy. As most of you here are probably studying a technological or business field, I would greatly encourage you to pursue the entertainment industry, as it is both a lucrative job in a limitless industry and a chance to reshape the future in your own hands.

(End of presnetation)


I hope this little slide show inspired you to tell your own story in some way. As the students learned, it's important to share the good and the bad of your life so others can look to you for guidance. Whether you have a wonderful movie idea or a diary you've been writing since you were a kid, put all you've got into turning your experiences into an extraordinary work of art. It will do wonders for your life. Trust me, it's easier than it seems! And hey, if you don't know where to start, send me a friend request through Steam. Let's talk! One day, if you work past the hardships, you could end up in your school's local paper! (;
Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Thank you for reading! Join the Night Spasm Discord server! Twitter Instagram Night Spasm YouTube channel My personal YouTube channel Twitch channel


[ 2023-06-24 04:03:02 CET ] [ Original post ]

Night Spasm Ver. 1.0.8.1 release!

Ver. 1.0.8.1 Chapter 2's development required a few game engine changes here and there, and now these changes are coming to Chapter 1! This update brings a few neat additions to the battle system, including a new negotiation mechanic. Why hurt your enemies when they can become your friend? Sure, you won't get any EXP, but perhaps the adventure is the friends we made along the way (not). Anyway, here are the patch notes: -Skills and items available in battle are now organized by their icon, allowing for much easier skill and item navigation in combat. -All inflictions with durations now consistently disappear after the victim of the infliction has performed their skill. Being unable to perform a skill ticks the removal timer down by 1 after every skill of a turn has been performed. -Escaping a battle is now considered negotiating, allowing players to ask for or give mercy to troops of enemies. The percent chance of avoiding a battle is based on the number of living party members versus alive enemies as well as an extra value based on the reputation of your colony. -Updated the breathing animation of enemies. It ain't much, but it's honest work. These features will make combat quicker and give players another strategy to win with, a much nicer and faster option at that. Enjoy the update! Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Thank you for reading! Join the Night Spasm Discord server! Twitter Instagram Night Spasm YouTube channel My personal YouTube channel Twitch channel


[ 2023-05-17 02:40:56 CET ] [ Original post ]

NIGHT SPASM 3 YEAR PRE-RELEASE ANIVERSERY Dev Log (#3) | Some news and such...

Hello Spasmers, Gideon here. Can you believe Night Spasm was announced 3 years ago today?!?! May 15th, 2020 marked the day the Night Spasm store page was set up, about a year after the project was started in my potato of a computer. Since Night Spasm's release as a demo via Chapter 1, Chapter 1 has gone from a playable (yet underdeveloped) project demonstration to the fully-fledged starting chapter we have today. Now the base game of all future chapters, Night Spasm has become a project I'm proud to share. Heck, I was so scared of people thinking my project was weird that I didn't even tell my family about the project until 6 weeks before I announced the project to the public! Now I've had the honor of showing Night Spasm to the world and meeting hundreds of wonderful people throughout my career. It's been a while since I've posted something, so I figured now's the perfect time to give y'all an update regarding Chapter 2 and show you some cool things I've been doing either on my own or with the development team.

Night Spasm news


Chapter 2 status:


Development on Chapter 2 is slowing down a little bit, but this is actually a sign of how close we are to the final product. The development team consists of contract/commission workers and many resource contributors (artists, musicians, programmers, etc.) supporting Night Spasm out of their own interest. Most of the contract workers have finished their jobs and have been compensated accordingly, meaning all that's left for me to do is implement the resources, program what remains of the chapter, and eventually set up the Steam store for Chapter 2's grand arrival. I absolutely can not WAIT to show you guys all the fun and challenging moments Chapter 2 has to offer! Assemble your colony folks... this is just the beginning of an adventure you'll never forget! (PSST... if you want to hear some music featured in Chapter 2, visit my Soundcloud page!)

Website status:


Don't worry, we're getting there! We're just ensuring everything works as intended, from the Newsletter system to the rewards page (you might want to keep that one in mind). For now, here are some snapshots of the site:



Oops, ignore that last image... I'm not too sure where I got that. What am I even looking at? Whatever. The website will be up sooner than later. Making weird-looking websites are hard, ok? OH AND BY THE WAY... The website will include a new blog page featuring all sorts of content such as behind-the-scenes stories, bits of advice about game development, leadership, and business, lore drops, and other random little things worth reading. The extra-relevant stuff will still be hosted through Steam, but I figured it would be easier to separate the news from the storytelling, you know? I hope you'll continue reading both my insights and my silly goober material.

Version 1.0.7.11 coming May 16th


There are a lot of new game mechanics coming to Chapter 2, as well as a lot of quality-of-life material. Upon developing some of Chapter 2's new features, I decided to apply some features to the actual game engine so both free-version and paid-version players can enjoy the optimized engine changes, which include the new quality-of-life features. The update adds some other little content changes to Chapter 1 as well. Remember, Chapter 1 is a preview demo of the full game (Chapter 2 and above); Even though the Steam page considers the game fully released on May 15th, 2020, the TECHNICAL full release of the game is when Chapter 2 comes out. Don't worry, Chapter 1 will always be free, but after Chapter 2 is fully released, the only changes to Chapter 1 from that point will be any changes to the engine. Console editions of Night Spasm (should they ever exist), individual DLC expansions, and new language translations are the only exceptions.

Some other recent projects:


My presentation at S.O.U.R.C.E:


Recently, I've been extremely busy preparing to present two massive presentations at my college Central Washington University (CWU), one of which is for an event called SOURCE. I've been given the honor to present Night Spasm in front of a large group of students of all types of majors. There I will talk about the gameplay of the game and how developing a video game positively affected my career and personal life. Interesting story, I used to be a Computer Science major due to my interest in game development (I had another game project and a massive fan project before I developed Night Spasm). But, as I truly got to experience leading a team and owning a business, I decided to major in Information Technology & Administrative Management (ITAM major). I realized that it is the designing and directing aspect I enjoy so much of game development, not the technical aspect. As the oldest of three younger siblings, I've always done my best to lead and help people in any way I can, and now I'm doing that through Night Spasm. I enjoy the creative arts and storytelling side of game development the most, especially music, being the music nerd that I am. Anyway, I'm a little nervous, but it will be very fun. I will post my slides and script on the store page after the event is over.

"Cat Tank" event:


Have you ever seen that one TV show where business owners present their business idea to a bunch of investors? The show known as Shark Tank? Yeh, I'm doing that... kinda... I'm competing in a knock-off version of Shark Tank called Cat Tank, also happening at my college. I came up with an idea for a new product that could actually become a reality someday. Who knows. All I know is you can't predict the future, but you can shape it with enough sweat, ambition, and medium-sized iced mocha coffees from Burger King (caffeine doesn't affect me anyway, but they're very tasty). While I can't provide the script and slides for this presentation, I can drop the logo here with no context!
I really like the color orange, don't I? I don't even like oranges. Well, that's about it. A nice brief dev log I'll forget I wrote in like 2 hours. Expect the update tomorrow and have fun messing around finding those extra secrets I added. Patch notes will arrive shortly! Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Thank you for reading! Join the Night Spasm Discord server! Twitter Instagram Night Spasm YouTube channel My personal YouTube channel Twitch channel


[ 2023-05-16 00:03:19 CET ] [ Original post ]

Night Spasm: Chapter 2 soundtrack preview now live!

Head on over to our Soundcloud page to hear 24 featured music tracks coming to Chapter 2!


We've been excited ALL YEAR to show you guys what's coming to Chapter 2! Let's kick it off light yet fun with a few music previews, available on our Soundcloud page! Find them here! I think it's safe to say... music is our favorite part of developing Night Spasm! I've been blessed with such a wonderful crew willing to put their time into making music for Night Spasm! Whether they've hand-made us a song specifically for the game or they've proudly let us use their music for anything we want, each composer (all solo freelancers by the way) established the tone we want Night Spasm to give off. If it weren't for their creative musical masterpieces, the rest of us here at FanFaction probably would've lost our ways trying to figure out the feel of Night Spasm's world. The soundtrack is our guidance for storytelling. When we come up with a new character interaction or a battle scene, we make it our priority to connect the scenario to a music track. Sometimes we reference a song we've already used, or maybe we make a whole new song just to establish the concept to its roots! In honor of our composers, I'd like to thank each composer who stuck with us from the beginning: -CrimsonSkyfall -Xstep -AZALI -Astrogamer54 -And of course, let's not forget-... Oops! I'm not supposed to mention them yet... Thank you all for making our jobs easier. Back when I first directed the project, I was worried I had to compose the entire soundtrack myself! While I was glad to do so at the time, nothing I make could compare to the unique tracks brought by the music team! So thank you, musicians, for setting the stage! [Confetti noises ] Oh, and don't forget... We're hosting a Night Spasm Kickstarter/Sweepstakes event soon! If you want to hear more of these wonderful songs earlier, be sure to support us! That's all for now! Thank you for reading, and enjoy the music! Your feedback and support are greatly appreciated. Keep those keyboards and controllers busy! Join the Night Spasm Discord server! Twitter Instagram Twitch


[ 2022-12-14 22:40:40 CET ] [ Original post ]

Night Spasm Ver. 1.0.8.0 release | Quality-of-Life Update (+ more news!)

Ver. 1.0.8.0 | The Quality-of-Life Update Do you hear that? It's the voice of the Community, our favorite sound! A sound FAR better than the winter jingle bells for sure! Today we've come to bring you an early present! Night Spasm version 1.0.8.0 is out now! The Quality-of-Life Update features numerous... well, features, but with a touch of fan feedback following along. We'd send you some eggnog as well, but UPS doesn't like delivering perishable foods. Because Chapter 1 serves as a BETA/demo of the full game yet to come, we're surprised how many people treat this like a full game. Sure, it's a fully functioning game as it is, but this is just the beginning! Chapter 1 started as an early-access beta to raise funding; It soon turned into a free demo not too long ago. Since then, we've taken every little opinion from the growing community to further improve Night Spasm's future. We're very thankful for the community engagement we've received throughout development, and because of that, we're nearing the TRUE START of Night Spasm (more about that after the patch notes). For now, we've got yet another update to polish Night Spasm before the big advertisement campaign! Here are the patch notes: Ver. 1.0.8.0 -Added a terminology and symbol guide, providing details about certain stats and game mechanics! [Recommended by -Camera Insect- via the Night Spasm Steam Community] -Added a retry battle feature, where you can immediately restart a failed battle straight from the game over scene! Due to this new feature, you can no longer use a timestamp before a battle. -Added a new and improved crafting system! A new Crafting option will appear in your FAD menu, allowing you to cook, brew, and construct various items and equipment, so long as you have the proper ingredients, the correct tools, and the crafting recipe in your Recipes section. You even gain bonus EXP when crafting equipment! -You can now see the chance of hitting an enemy from the view stats option in combat. -Removed the bestiary menu. It wasnt very popular, so weve made way for a new system coming up in Chapter 2. Most enemy information is viewable in battle anyway. -Compressed Mode will now activate at the start of the game by default. Returning players can choose to turn it off. -Player and enemy ATK bonuses now pass on to other battles. -Changed the game over graphic. -Reverted Inevits graphic back to its original design, with a few polishes. -Party members will now regain HP after battles. The amount varies based on the remaining amount of BD the enemy had by the end of the battle. -You can now see the UC value of party members from the FAD menu. -Increased the contrast of every battle background, making battles more vibrant and easier to see in dark areas. -Added a sound effect when escaping a battle. -Enemies from random encounters now retain the enemy BD pool from the previous battle. -Most boss fights are now immune to freezing and sleeping inflictions. -Frozen, sleeping, binded, and mystified characters will no longer block or counterattack unless their EVA/CNT rates were above 100 beforehand. -Dead party members now receive EXP after a battle. -Greatly reduced the prices of Ingenes data books. Where did this update come from, you might ask? Couldn't tell ya. These updates kind of just appear out of nowhere. Must have been Santa Clause or something. Speaking of jolly gift-giving, there's something else you should know...

Night Spasm Chapter 2 Kickstarter/Sweepstakes Event


Don't forget, we have a Night Spasm Kickstarter/Sweepstakes Event happening sometime in late 2022 or early 2023! Help fund the development of Chapter 2 and beyond in exchange for various prizes such as early access, music previews, a few t-shirts here and there... oh, and there's a custom funko pop for the top donator! Follow the Night Spasm Steam Community for more news on that, or click one of the links down below!

Music previews coming Wednesday, December 14th 2022!


Earlier this month, we said we were going to release some of Chapter 2's music on Soundcloud. Tomorrow is the day! Drop in to hear a few boss themes, new character themes, and music from TWO NEW REGIONS coming to Chapter 2! Oh, and don't forget: if we reach our Kickstarter goal, we'll release some additional tracks. The titles may give you an idea of what's to come...

Looking for talented musicians and artists seeking to make a debut


If you are a musician, pixel artist, and/or concept artist looking to make a debut, let's help each other out! We've helped many contributors grow their musical careers this year, including familiar composers like AZALIand Astrogamer45, who's music will be featured in Chapter 2! That's all for now! Thank you for reading, and enjoy the new update! Merry Christmas! Your feedback and support are greatly appreciated. Keep those keyboards and controllers busy! Join the Night Spasm Discord server! Twitter Instagram Twitch


[ 2022-12-14 00:08:23 CET ] [ Original post ]

Night Spasm Ver. 1.0.7.9 release!

Ver. 1.0.7.9 Now you might be thinking, "how could Night Spasm get any better???" You may also be thinking, "Hmm, I still need to take a lunch break..." Wherever your brain-train might be, another update is here! With the sudden uprise of fan-made Night Spasm content going around, we've collected a few requests and bug reports that deserve to be implemented. We're ALWAYS looking to suit the needs of new players, veteran players, and our fellow Streamers/YouTubers. This update does just that! Behold, the patch notes: -Added the Compressed Mode for new players! Compressed Mode can be enabled when starting a new game, which shortens the dialog for those who dont care for the smaller details and for content creators ready to get into the game. Speedrunners might enjoy this feature too! -Added enemy randomization! After completing Region A1, all enemy troops will now contain random enemies! No more repetitive battles, each after-math encounter is unique and challenging! Other areas of the game have randomized enemies as well. -Removed the ability to skip a party members turn using the arrow keys. This is because new players kept accidentally skipping beneficial turns. -Fixed a glitch in the DLC room that caused players to spawn into a wall. This only happened to players who entered the left, top, or far-right rooms first. [Submitted by BlackDragonFN on our Discord] -Fixed a glitch in the Title Screen that allowed the menu arrow to move freely after watching the credits (perhaps this will be an easter egg one day?). [Submitted by BlackDragonFN on our Discord] As you can see, we've added a few features for all three categories of players. For those doing Night Spasm videos and/or streams, Compressed Mode is highly recommended! That's all for now! Thank you all for your support, especially those who have joined the Night Spasm Discord server (which you can find below ). Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Keep those keyboards and controllers busy! Join the Night Spasm Discord server: https://discord.gg/6N4NqC9Fg6 Follow our Twitter: https://twitter.com/master_moes Follow our Instagram: https://www.instagram.com/mastermoes/ Subscribe to the FanFaction YouTube: https://www.youtube.com/channel/UCyfxy1iPguP5-tkdvEaDceQ Subscribe to our personal YouTube channel: https://www.youtube.com/channel/UCDlZpndTqcTzYU8EigRznYw Follow us on Twitch: https://www.twitch.tv/mastermoes


[ 2022-07-04 20:05:48 CET ] [ Original post ]

Watch ItsMaddoxLIVE play Night Spasm!

Maddox is Playing Night Spasm!!! Come watch!!! https://www.twitch.tv/itsmaddoxlive Don't miss out! https://www.twitch.tv/itsmaddoxlive https://twitter.com/MaddoxTheTuber https://www.youtube.com/c/itsmaddox https://discord.gg/y8GMAJ8S


[ 2022-06-23 05:13:15 CET ] [ Original post ]

Night Spasm Ver. 1.0.7.8 release!

Ver. 1.0.7.8 Hello, fans! This is just a minor update that adds a little shoe polish to the old boots. But now that I think about it, shoe polish isn't really a thing anymore. Now we kind of just have Clorox wipes. This update's main spotlight is the new "action" command, which compresses all of your default abilities into a separate category. It's similar to the core skills command... actually, it's practically entirely the same. Oh well, it's just to make battles easier to understand anyways! These are da' notes: -Added the actions command! When leaving the base for the second time, certain default skills will migrate to the action tab which will organize your skill list in battle! -Reduced the number of enemies and hazards in the Celsius Chasm. Enemy appearance in the Celsius Chasm will now begin to shorten the more battles you fight. -Many support skills can now be used in the FAD menu before battle. Additionally, these skills no longer take up any durability in battle or in the FAD menu. -All multi-hit attacks and items now play each animation simultaneously. It ain't much, but it's honest work. We hope this will improve the Night Spasm experience! Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Keep those keyboards and controllers busy! Join the Night Spasm Discord server: https://discord.gg/6N4NqC9Fg6 Follow our Twitter: https://twitter.com/master_moes Follow our Instagram: https://www.instagram.com/mastermoes/ Subscribe to the FanFaction YouTube: https://www.youtube.com/channel/UCyfxy1iPguP5-tkdvEaDceQ Subscribe to our personal YouTube channel: https://www.youtube.com/channel/UCDlZpndTqcTzYU8EigRznYw Follow us on Twitch: https://www.twitch.tv/mastermoes


[ 2022-06-19 04:39:11 CET ] [ Original post ]

Watch ItsMaddoxLIVE play Night Spasm on Twitch this Tuesday!

After a short and entertaining play-through of Night Spasm on June 17th, ItsMaddoxLIVE is going to play Night Spasm once again this Tuesday, June 21st! Be sure to follow his socials for updates on future Night Spasm content! You can watch his first Night Spasm stream here: https://www.twitch.tv/videos/1506626749 Don't miss out! https://www.twitch.tv/itsmaddoxlive https://twitter.com/MaddoxTheTuber https://www.youtube.com/c/itsmaddox https://discord.gg/y8GMAJ8S Oh and, uh, follow our socials too. {: Join the Night Spasm Discord server: https://discord.gg/6N4NqC9Fg6 Follow our Twitter: https://twitter.com/master_moes Follow our Instagram: https://www.instagram.com/mastermoes/ Subscribe to the FanFaction YouTube: https://www.youtube.com/channel/UCyfxy1iPguP5-tkdvEaDceQ Subscribe to our personal YouTube channel: https://www.youtube.com/channel/UCDlZpndTqcTzYU8EigRznYw Follow us on Twitch: https://www.twitch.tv/mastermoes


[ 2022-06-18 18:31:01 CET ] [ Original post ]

Watch ItsMaddoxLIVE play Night Spasm on Twitch this Friday at 6:00pm!

ItsMaddoxLIVE is going to play Night Spasm this Friday at 6:00 pm! The date and time aren't final but expect the stream at that time! Don't miss out! https://www.twitch.tv/itsmaddoxlive


[ 2022-06-13 21:10:53 CET ] [ Original post ]

The Night Spasm: Chapter 1 OST is finally here!

Hello all you spicey gamers, Gideon here, Director of Night Spasm and CEO of FanFaction!

The Night Spasm soundtrack is now available for download!


Click here to download! That's right! Night Spasm's critically-acclaimed soundtrack is available for download! Listen to all 229 of your favorite Night Spasm tracks featured in Chapter 1, completely free to download! Listen to your favorite Night Spasm tracks all within a single download! Whether you're listening to our banger tunes for fun, looking to add our soundtrack to a video, or collecting music bits for an awesome remix, experience the goosebump-inducing soundtrack of Night Spasm whenever you like! It's truly the best way to enjoy Night Spasm's quirky character themes, intimidating battle themes, and soothing piano pieces, all for FREE! Sountrack version: 1.0 Total tracks: 229 Main contributers include: Gideon Moes, CrimsonSkyfall, and Xstep! Uses WAV file formatting with Stereo and surround-sound support! Total track durration: 7 hours, 32 minutes, 50 seconds All music tracks accessible from Chapter 1 are included in this pack. Any new future tracks featured in Chapter 1 will be included here as well. Keep an eye out for game and soundtrack announcements! We recently answered a few questions about the soundtrack as well. See them here: https://steamcommunity.com/games/1291100/announcements/detail/3203760288642884113 You can also download the soundtrack on the Night Spasm Discord server: https://discord.gg/6N4NqC9Fg6 That's all for now! We hope you'll download our wonderful soundtrack and enjoy the glorious themes of Night Spasm! We couldn't have done any of this without you! Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Keep those keyboards and controllers busy! Join the Night Spasm Discord server: https://discord.gg/6N4NqC9Fg6 Follow our Twitter: https://twitter.com/master_moes Follow our Instagram: https://www.instagram.com/mastermoes/ Subscribe to the FanFaction YouTube: https://www.youtube.com/channel/UCyfxy1iPguP5-tkdvEaDceQ Subscribe to our personal YouTube channel: https://www.youtube.com/channel/UCDlZpndTqcTzYU8EigRznYw Follow us on Twitch: https://www.twitch.tv/mastermoes


[ 2022-05-26 19:00:11 CET ] [ Original post ]

This is an ongoing project and the first phase of a multi-chapter game. Chapter 1 is completable, but the content is subject to change until the release of Chapter 2!

WELCOME TO THE ISLAND!

Night Spasm is a single-player philosophical role-playing video game where your real-life philosophies and worldviews alter the course of time in a dying world. Designed for only the bravest players, Night Spasm is an entertaining adventure of quests, combat, and personal learning experiences that tell a lore-rich story you can study, question, and interpret endlessly.

The story follows the lives of three main characters, Theodore, Vander, and Evana, three air pilots who find themselves in a mysterious world after seemingly dying from a plane crash. Saved from a cruel death by the wise and friendly mage known as "MOG", the pilots find themselves in The Island, a beautiful world once designed to save the lives of those meeting an unfortunate end, now locked in war by an ambitious and terrifying enemy. Inevit, a phantom of unknown motivations, has captured a mystical entity called The Rechance, the grand source of magic power responsible for saving the lives of countless creatures, including you.

As the player, you must guide the heroes in forming a colony to take down Inevit and restore The Island to its former glory. Or perhaps, you may have a different plan in mind for the heroes…

GAMEPLAY

The answers you seek determine the complications of your adventure. Explore strange locations and societies in an open-world environment to expand your colony and expand your base to interact with recruits, craft items, cook food, collect rewards for your expositions, and more. Featuring a turn-based yet hectic combat system, decide friend versus foe to greatly alter your timeline. Strategy and resourcefulness are keys to defeating your enemies, whoever they may be, as you teach your colony members new skills, equip them for combat, and get to know them better, one way or another...

THERE IS NO SUCH THING AS A SMALL DECISION...

From the people you spare to the side quests you decide to skip, there is no illusion of choice. Your choices matter.

The smallest of choices can mean danger to you, your friends, and the world around you. However, you, the player, are not directly in control of anything within The Island... Instead, you are nothing more than "an influence". Like the life we live beyond our screens, we aren’t in control of everything around us, as nice as it would be. Night Spasm is no different.

Unlike most games, you must manipulate what the characters think rather than what the characters do, meaning it’s up to the characters to decide how they react to your influence. Sometimes you choose what a character says but not how they say it. Sometimes you choose what a character talks about but not directly what they say… or even who says it...

From the people you spare to purposefully denying a side quest, there is no illusion of choice. Your choices matter.

A WORLD FILLED WITH TRIALS OF THE SOUL...

Night Spasm isn't just a game... it's a personal experience. Through The Island’s characters, lore, world, and the choices you make, there is much to learn about yourself. Prepared for the trials or not, turning the tide of your playthrough costs more than meets the eye. Can you endure the challenges of Night Spasm? Or will you walk away from your screen a different person...?

It’s up to you how you let your beliefs affect the storyline, but no matter what you choose, there will always be characters supporting your beliefs... or fighting against them.

NIGHT SPASM IS A GAME ANYONE CAN PLAY... YET IT IS A GAME THAT PLAYS WITH YOU...

Chapter 1 is free to play, and Chapter 2 is in development!

Chapter 1 includes over 30 hours of content and is designed for infinite replayability. Whether you're new to the psychological-adventure genre or a total RPG fanatic, there's an adventure calling your name... and perhaps, with an extra bit of curiosity by your side, there's more to this game than meets the eye...

THANK YOU FOR CHECKING OUT THE NIGHT SPASM STORE PAGE!

For more information about the game, visit and join our


MINIMAL SETUP
  • OS: Most Recent
  • Processor: 2.0 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 1024 x 768 resolution
  • Storage: 2 GB available space

GAMEBILLET

[ 6446 ]

7.44$ (17%)
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GAMERSGATE

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4.13$ (62%)
MacGamestore

[ 1844 ]

1.99$ (89%)
29.99$ (40%)
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FANATICAL BUNDLES

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