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Ver. 1.0.8.0 | The Quality-of-Life Update Do you hear that? It's the voice of the Community, our favorite sound! A sound FAR better than the winter jingle bells for sure! Today we've come to bring you an early present! Night Spasm version 1.0.8.0 is out now! The Quality-of-Life Update features numerous... well, features, but with a touch of fan feedback following along. We'd send you some eggnog as well, but UPS doesn't like delivering perishable foods. Because Chapter 1 serves as a BETA/demo of the full game yet to come, we're surprised how many people treat this like a full game. Sure, it's a fully functioning game as it is, but this is just the beginning! Chapter 1 started as an early-access beta to raise funding; It soon turned into a free demo not too long ago. Since then, we've taken every little opinion from the growing community to further improve Night Spasm's future. We're very thankful for the community engagement we've received throughout development, and because of that, we're nearing the TRUE START of Night Spasm (more about that after the patch notes). For now, we've got yet another update to polish Night Spasm before the big advertisement campaign! Here are the patch notes: Ver. 1.0.8.0 -Added a terminology and symbol guide, providing details about certain stats and game mechanics! [Recommended by -Camera Insect- via the Night Spasm Steam Community] -Added a retry battle feature, where you can immediately restart a failed battle straight from the game over scene! Due to this new feature, you can no longer use a timestamp before a battle. -Added a new and improved crafting system! A new Crafting option will appear in your FAD menu, allowing you to cook, brew, and construct various items and equipment, so long as you have the proper ingredients, the correct tools, and the crafting recipe in your Recipes section. You even gain bonus EXP when crafting equipment! -You can now see the chance of hitting an enemy from the view stats option in combat. -Removed the bestiary menu. It wasnt very popular, so weve made way for a new system coming up in Chapter 2. Most enemy information is viewable in battle anyway. -Compressed Mode will now activate at the start of the game by default. Returning players can choose to turn it off. -Player and enemy ATK bonuses now pass on to other battles. -Changed the game over graphic. -Reverted Inevits graphic back to its original design, with a few polishes. -Party members will now regain HP after battles. The amount varies based on the remaining amount of BD the enemy had by the end of the battle. -You can now see the UC value of party members from the FAD menu. -Increased the contrast of every battle background, making battles more vibrant and easier to see in dark areas. -Added a sound effect when escaping a battle. -Enemies from random encounters now retain the enemy BD pool from the previous battle. -Most boss fights are now immune to freezing and sleeping inflictions. -Frozen, sleeping, binded, and mystified characters will no longer block or counterattack unless their EVA/CNT rates were above 100 beforehand. -Dead party members now receive EXP after a battle. -Greatly reduced the prices of Ingenes data books. Where did this update come from, you might ask? Couldn't tell ya. These updates kind of just appear out of nowhere. Must have been Santa Clause or something. Speaking of jolly gift-giving, there's something else you should know...
This is an ongoing project and the first phase of a multi-chapter game. Chapter 1 is completable, but the content is subject to change until the release of Chapter 2!
WELCOME TO THE ISLAND!
Night Spasm is a single-player philosophical role-playing video game where your real-life philosophies and worldviews alter the course of time in a dying world. Designed for only the bravest players, Night Spasm is an entertaining adventure of quests, combat, and personal learning experiences that tell a lore-rich story you can study, question, and interpret endlessly.
The story follows the lives of three main characters, Theodore, Vander, and Evana, three air pilots who find themselves in a mysterious world after seemingly dying from a plane crash. Saved from a cruel death by the wise and friendly mage known as "MOG", the pilots find themselves in The Island, a beautiful world once designed to save the lives of those meeting an unfortunate end, now locked in war by an ambitious and terrifying enemy. Inevit, a phantom of unknown motivations, has captured a mystical entity called The Rechance, the grand source of magic power responsible for saving the lives of countless creatures, including you.
As the player, you must guide the heroes in forming a colony to take down Inevit and restore The Island to its former glory. Or perhaps, you may have a different plan in mind for the heroes…
GAMEPLAY
The answers you seek determine the complications of your adventure. Explore strange locations and societies in an open-world environment to expand your colony and expand your base to interact with recruits, craft items, cook food, collect rewards for your expositions, and more. Featuring a turn-based yet hectic combat system, decide friend versus foe to greatly alter your timeline. Strategy and resourcefulness are keys to defeating your enemies, whoever they may be, as you teach your colony members new skills, equip them for combat, and get to know them better, one way or another...
THERE IS NO SUCH THING AS A SMALL DECISION...
From the people you spare to the side quests you decide to skip, there is no illusion of choice. Your choices matter.
The smallest of choices can mean danger to you, your friends, and the world around you. However, you, the player, are not directly in control of anything within The Island... Instead, you are nothing more than "an influence". Like the life we live beyond our screens, we aren’t in control of everything around us, as nice as it would be. Night Spasm is no different.
Unlike most games, you must manipulate what the characters think rather than what the characters do, meaning it’s up to the characters to decide how they react to your influence. Sometimes you choose what a character says but not how they say it. Sometimes you choose what a character talks about but not directly what they say… or even who says it...
From the people you spare to purposefully denying a side quest, there is no illusion of choice. Your choices matter.
A WORLD FILLED WITH TRIALS OF THE SOUL...
Night Spasm isn't just a game... it's a personal experience. Through The Island’s characters, lore, world, and the choices you make, there is much to learn about yourself. Prepared for the trials or not, turning the tide of your playthrough costs more than meets the eye. Can you endure the challenges of Night Spasm? Or will you walk away from your screen a different person...?
It’s up to you how you let your beliefs affect the storyline, but no matter what you choose, there will always be characters supporting your beliefs... or fighting against them.
Chapter 1 is free to play, and Chapter 2 is in development!
Chapter 1 includes over 30 hours of content and is designed for infinite replayability. Whether you're new to the psychological-adventure genre or a total RPG fanatic, there's an adventure calling your name... and perhaps, with an extra bit of curiosity by your side, there's more to this game than meets the eye...
THANK YOU FOR CHECKING OUT THE NIGHT SPASM STORE PAGE!
For more information about the game, visit and join our
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