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Night Spasm
Gideon Moes Developer
Gideon Moes Publisher
2020-05-15 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Public Linux Depots:
  • [0 B]
Night Spasm version 1.0.9.0 | The Navigation Update

Ver. 1.0.9.0 | The Navigation Update


This is by far the biggest update to Night Spasm since its initial beta release, and we're proud to say most of the new features and fixes were collectively requested by the community, including many game critiques who published reviews of Night Spasm on our store page or on their own website! The Navigation Update, as the name implies, makes traversing Region A1 much easier by adding a brand-new world map, which you can collect lying on the ground of your base. When opened, the world map shows your exact location and lists key areas of particular interest. The area seen by your map depends on your current location, meaning the data of your map expands as you travel beyond the starting point of Region A1. There are also plenty of new pathways and signs to give you an idea of where to go next! As you can see in the patch notes below, this update features a lot of heavy additions and changes to the core aspects of the game, such as a new selling system and a new type of mysterious pillar. However, the BIGGEST addition is the new dialog variations from colony members, side story characters, and even basic NPCs (such as recurring enemies or villagers). As of this update, there are now hundreds of NEW possible conversations you can have with characters based on your progression of the main storyline, the side stories you've started/completed, and the colony members in your party! Here are the patch notes: Ver. 1.0.9.0 -Added a map for Region A1. Found lying on the ground of the base, you can now press the left CTRL key (or the -/SELECT button for most controllers) to open up a map. The map shows a different portion of the region youre in depending on your current location. The map also shows your exact location with an arrow and shows the names of key locations. Although the map is missing some geographical data, it will help you memorize the whereabouts of Region A1 [feature inspired by UnitedCriticss request through Steam]! -You can now sell items to certain shopkeepers! So long as theyre selling the item to you, you can sell the item to them at a lower rate than what theyre offering. Different shopkeepers buy your items for different values. -Added a new type of mysterious pillar: rift pillars. Rift pillars, for a large sum of ckoins, can open up portals in convenient locations which lead you to other convenient locations. Rift pillars can also exchange the LVL of a character to permanently increase the stats of the chosen character! -Added many new roads and road signs that direct you towards key locations. Some signs even give you survival advice or remind you of important game mechanics! -Completely reworked the bed system. For no cost at all, you can now sleep until day, night, or a random time. Using melatonin lets you choose the time you wake up and also recovers the SP of every leader. Bed styles and colors are now completely decorative as well [feature inspired by UnitedCriticss request through Steam]. -Reworked the beginning cutscene, replacing the temporary narrator with a conversation between Theodore and MOG. -Changed the game over menu. Getting a game over now allows you to either go back to your most recent timestamp or go back to the title screen. If you die in a battle (excluding surprise encounters), you have the option to go back to the starting point of the battle. Because of this new feature, weve removed the jhehm revival feature, which was originally implemented as a way of restarting a battle without having to go back to a timestamp and listen to any pre-battle conversations involved. The jhehm revival feature, as well as its special inflictions, will return as a special ability in the future (likely as a special skill). -NPCs can now walk diagonally, just like the player can. -Throwing spikes are no longer a default part of the crafting menu. -Crafting equipment no longer gives COMP versions of the equipment, but instead gives you the actual equipment. Due to this change, for now, crafting equipment no longer provides any EXP. -Removed crafting tools from the game, meaning crafting recipes no longer require tools to make. -The coordinates menu, which now requires the A key/X button to be held down to activate, can now only be opened in Region A1 and Dark Region A1. Additionally, the quick-cords feature can now only be used in Region A1. -Skipping a party members turn now prevents them from performing counterattacks until the next turn. -Changed the way databooks are purchased from Ingene. -Rearranged the prizes of the bonus room. -Added the system settings menu to the Title Screen via the options button [requested by UnitedCritics through Steam]. -Made many hitboxes and tileset fixes around Region A1 and its locations [fix requested by UnitedCritics through Steam]. -Recently collected items will no longer appear in the item collection window after a new batch of items has been collected. Additionally, the full names of items now appear in the item collection window [fix requested by UnitedCritics through Steam]. -Reduced the default volume of the Title Screen music [requested by UnitedCritics through Steam]. -Fixed some glitches within certain puzzle pillars [fix requested by UnitedCritics through Steam]. We've practically added everything we've wanted to add since Chapter 1's initial release, which is a big milestone for our team! Because of this, version 1.0.9.0 might be the last update for Chapter 1 until Chapter 2 releases. Of course, we'll still keep an eye out for bug fixes and community requests, but should there be any more updates to Chapter 1, they may not be super significant updates. The next significant update to Chapter 1 will come alongside Chapter 2's release, and after that point, any big updates (mainly bug fixes and fan-requested content) to Night Spasm will be focused on Chapter 2's content.

Recent news:


We have a website now! If you haven't checked it out yet, be sure to visit our website (nightspasm.com) to read blog posts, subscribe to our newsletter, and learn more about Chapter 2! You can even contribute to the project to earn special rewards! Chapter 1's soundtrack is now available on YouTube and for download! We recently published the entire Chapter 1 soundtrack on YouTube. You can find the playlist here. If you want to download Chapter 1's soundtrack as .WAV files for use in YouTube videos, click here. All songs are eligible for content creation purposes, meaning you won't get copyrighted when using Night Spasm music in your YouTube videos! Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Thank you for reading! Night Spasm website Join the Night Spasm Discord server! Twitter Instagram Night Spasm YouTube channel Night Spasm Soundcloud Twitch channel


[ 2023-09-13 21:57:43 CET ] [ Original post ]

This is an ongoing project and the first phase of a multi-chapter game. Chapter 1 is completable, but the content is subject to change until the release of Chapter 2!

WELCOME TO THE ISLAND!

Night Spasm is a single-player philosophical role-playing video game where your real-life philosophies and worldviews alter the course of time in a dying world. Designed for only the bravest players, Night Spasm is an entertaining adventure of quests, combat, and personal learning experiences that tell a lore-rich story you can study, question, and interpret endlessly.

The story follows the lives of three main characters, Theodore, Vander, and Evana, three air pilots who find themselves in a mysterious world after seemingly dying from a plane crash. Saved from a cruel death by the wise and friendly mage known as "MOG", the pilots find themselves in The Island, a beautiful world once designed to save the lives of those meeting an unfortunate end, now locked in war by an ambitious and terrifying enemy. Inevit, a phantom of unknown motivations, has captured a mystical entity called The Rechance, the grand source of magic power responsible for saving the lives of countless creatures, including you.

As the player, you must guide the heroes in forming a colony to take down Inevit and restore The Island to its former glory. Or perhaps, you may have a different plan in mind for the heroes…

GAMEPLAY

The answers you seek determine the complications of your adventure. Explore strange locations and societies in an open-world environment to expand your colony and expand your base to interact with recruits, craft items, cook food, collect rewards for your expositions, and more. Featuring a turn-based yet hectic combat system, decide friend versus foe to greatly alter your timeline. Strategy and resourcefulness are keys to defeating your enemies, whoever they may be, as you teach your colony members new skills, equip them for combat, and get to know them better, one way or another...

THERE IS NO SUCH THING AS A SMALL DECISION...

From the people you spare to the side quests you decide to skip, there is no illusion of choice. Your choices matter.

The smallest of choices can mean danger to you, your friends, and the world around you. However, you, the player, are not directly in control of anything within The Island... Instead, you are nothing more than "an influence". Like the life we live beyond our screens, we aren’t in control of everything around us, as nice as it would be. Night Spasm is no different.

Unlike most games, you must manipulate what the characters think rather than what the characters do, meaning it’s up to the characters to decide how they react to your influence. Sometimes you choose what a character says but not how they say it. Sometimes you choose what a character talks about but not directly what they say… or even who says it...

From the people you spare to purposefully denying a side quest, there is no illusion of choice. Your choices matter.

A WORLD FILLED WITH TRIALS OF THE SOUL...

Night Spasm isn't just a game... it's a personal experience. Through The Island’s characters, lore, world, and the choices you make, there is much to learn about yourself. Prepared for the trials or not, turning the tide of your playthrough costs more than meets the eye. Can you endure the challenges of Night Spasm? Or will you walk away from your screen a different person...?

It’s up to you how you let your beliefs affect the storyline, but no matter what you choose, there will always be characters supporting your beliefs... or fighting against them.

NIGHT SPASM IS A GAME ANYONE CAN PLAY... YET IT IS A GAME THAT PLAYS WITH YOU...

Chapter 1 is free to play, and Chapter 2 is in development!

Chapter 1 includes over 30 hours of content and is designed for infinite replayability. Whether you're new to the psychological-adventure genre or a total RPG fanatic, there's an adventure calling your name... and perhaps, with an extra bit of curiosity by your side, there's more to this game than meets the eye...

THANK YOU FOR CHECKING OUT THE NIGHT SPASM STORE PAGE!

For more information about the game, visit and join our


MINIMAL SETUP
  • OS: Most Recent
  • Processor: 2.0 GHzMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: 1024 x 768 resolution
  • Storage: 2 GB available space

GAMEBILLET

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24.87$ (17%)
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GAMERSGATE

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MacGamestore

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FANATICAL BUNDLES

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HUMBLE BUNDLES

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