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4.0.3 is a minor patch intended to facilitate 300% zooming on the UI, an increase in the maximum zoom by 100%. Additionally the Tavern Dice mini game bug fix ensures that the Foe will not re-roll needlessly after starting a round.
Tavern Dice mini game bug fix
Zoom extension to 300%
Supra-structural issues addressed, along with aesthetic improvements to the Tavern mini game.
- Improved story context surrounding desert scene
- Adjusted route scripting at the Island reliquary (on attempted quit), removing graceful default resolution
- Corrected video-audio initialization from false mute point (potential cause for partial initial inaudible dialogue)
- Removed duplicate mini game exit button on some mini-games
- Improved cross-faded ambience,
- Tavern Dice Duel logic reformatting for random round lead ordering with associated banter
- Tavern Dice Duel UI general improvements to player dice aesthetic (removed perpetual wavering)
These changes are minor in detail but improve the story-flow, with smooth scene setting script adjustment and keeping the mini-game structure integral in a late game puzzle.
Improving game-quality experience, this patch adjusts and fixes; - a small typographical error - a .wav conflict - a path routing bug on death in the woodlands requiring a game restart upon dying. 4.0.1 is a minor patch which doesn't impact the scope and direction of the game, only correcting the few minor issues prevailing on release.
The Gamebook Ascensions v4 Alpha release is only hours away! The highly progressive gamebook is setting a new milestone on indie game development, come along and leave your impressions, favorite scenes or discussion this Wednesday 30th April '25, and be first to check out the new Version 4. Fully setup with player inventory (and you actually own the relic/jewellery design to manufacture it if you want ~ it's in the EULA), Mini-game puzzles, and dice have all taken the Ascension Gamebook BETA (which has been in F2P@itch) to a whole new level, and sets a new benchmark on delivering in-game items from the pixel standards of the 80's to actually feasible works of art and production. This Alpha version is all made possible with the magnanimous Claude/xAI/GoogleStudio coding capable AI's. What started on Midjourney with Ink, has become an original game engine by indie dev Kudomos, I welcome your game reviews!
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