




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello my Kritters!
Today I'm bringing a quite small update but with a few cool features and a lot of bugfixes.
Thanks to all of you for playing Kritter, finding bugs and giving us feedback <3
Let's dive in.
Kritter Patch note v0.8.13.
When the run is lost, you can now see a back in time effect.
The sound now mutes if you switch focus to something else.
The resource icones in the skill tree panel are now close to the required quantity.
Our amazing 2D intern Malys is now in the credits!
The lieutenants no longer get bumped buy explosion.
It's not possible to leave the lobby anymore (a tiny hole allowed you to).
The ragdoll of the defender has been fixed (he was having seizures).
It's not possible anymore to move while dead with the right stick on a gamepad.
The enemis now correctly stop their attack after M.Ark is dead.
The weird invisible in the main tile has been removed.
Fixed a bug where an exploration phase could start instantaneously after clearing a wave.
Fixed a bug where you could be stuck in the tutorial if you'd leave it before finishing it.
Fixed a bug where in multiplayer, client player could not build anything.
Fixed a bug where after a run, the Kritter speed inside M.Ark was the same as outside, which was to high.
Fixed a bug where if you opened the menu while a reward screen was open, after closing the menu you could continue to play with the reward screen open.
Fixed a bug where skipping a dialog would skip three.
Fixed a bug where it was possible to change role selection after being ready.
Fixed a light in the pod.
Fix few errors on VFX.
We are gathered here today to celebrate not one, but \two huge updates\ (v0.8.11 & v0.8.12).
They bring TONS of new features and bugfix.
As always you'll find more details later in this post but here are the most important things to know :
- The game has been fully\ translated\ into German, Spanish, Portuguese, Russian, Japanese, Korean and Simplified Chinese.
[img src="https://clan.cloudflare.steamstatic.com/images/43124049/55486711bff366127fe312c75c285653a24f02b9.png"][/img]
- Both online and local multiplayer experience are cleared from dozens of bugs and have never been that great! Enjoy it 'till you can as the multiplayer will be removed from the demo in a few months.
[img src="https://clan.cloudflare.steamstatic.com/images/43124049/7724b986480bfd4c7616947c0bfb1e0bf48351c8.png"][/img]
- Diversity in base defense is coming. You can now choose between different turrets. The same thing is coming for traps in the next update.
[img src="https://clan.cloudflare.steamstatic.com/images/43124049/a882406edd03fceff5faccf4d3afdfea8237ec85.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/43124049/00ea32264d74179215148db48c52cae9d4340b1e.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/43124049/49bc1bbf4b79237fd5af15c271581beaa768bd7f.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/43124049/db8a99942fce88146fa22591a12a0b51d75d4f69.png"][/img]
And soooooo much more. The patch note is actually quite long so you'd better give this new build a try rather than read everything ;)
As usuall, please join our discord server and give us your feeddback ab out the game, it would helpo us tremendously make it better!
Now, it's time for the patchnote!
The game has been entirely translated into : German, Spanish, Portuguese, Russian, Japanese, Korean, Simplified Chinese. If you find errors in translations or in the UI, please tell us!
Mark's engine now has the new model when you unlock it after defeating the boss AND when M.Ark lift off for the second act.
The boss door has been fully reworked and now shows you the head of the lieutenants you have to defeat to unlock it.
You can now choose between 3 turrets. A machine gun, a bazooka and a railgun. Each of them have 3 levels that you can upgrade.
Machine gun shoots low damages projectiles at great fire rate.
Bazooka shoots explosive rockets doing damages within a radius with a low fire rate.
Railgun shoots projectiles with double the range of other turrets, high damages but low fire rate.
You can now reroll the shop when using a gamepad.
You can no longer leave the main area after defeating the 7th wave. (You might though, but you shouldn't).
Full team death now trigger the cloning of all the players by M.Ark, like he does in single player.
Performances have been greatly increased, up to x5 in late game.
Resources are now shared between players and the right amount is gathered.
Players's healthbar are now always shown as well as the name of the player.
\[Local] Player 2 can now resurect player 1.
\[Local] Player 2 can now buy items in the shop as well as get rewarded at the end of a wave.
\[Local] Player 2 now has the correct skill inputs in the UI.
The multiplayer screen in the lobby now let you leave a multiplayer game, both local and online.
The use of F.A.I.L devices is way more juicy and clearer.
The meadow biome in act 1 has been replaced by an aride one that fits more with the global environment.
Ground textures are now all in cel shading.
You can now appreciate the mighty boss music that was lost in bugs for like a year!
The UI now shows you critical chance stat and your luck stat.
When a power up gem is picked, you now see which stat is upgraded instead of the gem icon.
When a ui screen is open, the background is now blurred.
Fix bugs about walls that would be impossible to upgrade.
Fix a bug where action popups would stay on screen.
Fix a bug where old gadgets would stay on the world when upgraded.
Fix a bug where the UI would still show "Under attack" after finishing the 7th wave.
The UI now works for wide screens.
When you upgrade a gadget, the previous ones now correctly disappear.
Resolution settings no longer show the same resolution multiple times.
Lava does damages again.
Buildings ghost don't collide with client players in multiplayer game anymore.
The character creation screen and the customization screen have been reworked so they can be used with a gamepad. The character naming is also clearer and the whole UI is ready to welcome new customization possibilities.
It is now possible to choose the screen resolution properly.
An anti soft lock system has been added in case a mob is thrown in a weird place by some explosions.
The Temporal Chest has been added to the skill tree. It allows the player to keep up to 50 coins at the end of a run for the next one.
World tiles have been slightly reworked with more potential camps and new deposit positions.
The dash has been reworked. It no longer teleports you but give you a quick impulse. The movement is now smoother and will collide with some colliders. The base idea was to fix a terrible clipping bug but we feel like this new dash is actually what we always wanted ,
The player can't take damages during the dash.,
The Defender heavy skill (the jump) gives you 0.5 secondes of invulnerability,
All the resources, power ups, coins and other items are now physical and are droped on the ground by enemies / chests / deposits ... It results that those items should not stay stuck on top of environment or inside rocks or things like this anymore.,
The drill now start working at the first exploration phase but gives significantly less resources.,
The health of the Kritter is more readable as well as when the player gets hit or healed. Furthermore, when Kritter's health is below 20%, a red screen animation is displayed.,
Cryo skill modifiers have been removed due to too much problems. They will soon be replaced by way better modifiers.,
Tracker projectiles collider size have been doubled.,
The water doesn't do damages to the Kritter anymore.,
When the Kritter doesn't move, the gadget is built in front of him instead of behind.
Full balancing of the waves.
The difficulty scaling was too much and has been reworked. Monsters health and damages are still scaled up but the amount of enemies will stay the same. It also greatly improve the readability of the game when playing with a party of 3 or 4.sq
Client players can now see the walls being destroyed.
Dead enemies stay on the ground for 2 seconds instead of 4 (increase readability).
When playing with gamepad, the heavy skills of the defender and the tacker now hit farther.
Global performances have been increased.
The pause menu has been translated in french.
When a wave is cleared, the reward screen comes quicked.
Wall parts no longer block the tracker projectiles.,
M.Ark doesn't talk during the character creation anymore.
M.Ark modules (temporal convector / drill / radar) are now correlty placed arround him.
Leaving the game in the middle of the tutorial don't get you stuck for your next session anymore.
Fixed a bug where the walls could be invisible.
Fixed a bug where enemies could have multiple shield on them.
The cloning addon no longer slow the player.
Fixed a bug where the Kritter attack animation could be stuck.
Hello there fellow Kritters!
What?! LJF Games releases two big updates within a month?
Damn right we are! And we are so happy with this update.
After bringing local coop, a new art style, new role skins and a shit load of new things (excuse my french), we are a now bringing even more changes and new features!
I know it sounds too good to be true, but take a look.
First, the online multiplayer is working again.
Then, the base had a huge rework.
M.Ark now have its own turret on its head.
You only have to defend 4 directions against 8 previously.
You can now build TRAPS arround your base.
You don't have to rebuild the walls anymore.
You can repare M.Ark against resources.
The shop has a new corner!
Oh and ... We entirely reworked the waves, with 3 NEW ENEMIES THAT PHYSICALLY EXPLODE WHEN THEY DIE! Oh my, it's so cool, you HAVE to try.
We also did a few cool things like, you don't have to press a button to "mine" the deposit. Now you just have to destroy them.
The settings menu now has a new style and you can navigate in it with a gamepad!
We can't wait to have your feedback about this update!
Here is the full patch note :
Hello there my fellow Kritters!
It's been so long. Way too long. I know and I'm sorry but we come back with a lot of amazing things.
The thing is, we did 4 updates and we compiled them all in one.
As usual, you'll find the details of all those updates at the end (v0.8.6 / v0.8.7 / v0.8.8 / v0.8.9), but let's highlight the biggest features!
M.Ark has a new face, he his so cute now!
The art direction changed and the whole game now shows a cel shading style. We hope you'll like it.
Still in the art department, the 3 base roles now have dedicated models with brand new animations.
The skill tree is entirely new, in an octogonal shape, with a lot of new perks.
Base building has been fully reworked, with octogonal walls arround M.Ark, turrets, drill, shop and so on.
Passive upgrades have been added in runs.
And the UI has been fully reworked as well!
Well, this new build is FULL of new features, almost everywhere, so we hope you'll enjoy it!
Please come to our discord to give us your feedback :)
Now here are the full patch notes (there are 4).
Hello there! This is a big week for us and we have many things to tell you!
Thanks to all of you and after only one week, we successfuly reached our first objective of 2500.
We are thrilled about it because, it will secure the completion of the project by helping us fund its development. We still have a lot of work to do, and with more funding, we could go even further.
That's why we added some stretch goals with two huge milestones we would love to reach:
This is HUGE! The Kickstarter campaign for Kritter starts TODAY until September 29th. To cheer up the spirits we have created limited rewards for the first 72 hours of the campaign, so if you have your mind set on it, go for it! https://www.kickstarter.com/projects/ljfgames/kritter?ref=2raevw In case we exceed our objectives, we may unlock the possibility to add some cosmetics, new features, a Switch version, an infinity mode and more! https://store.steampowered.com/app/2103950/
The Dreamhack Beyond Summer Indie Showcase has started and we are pleased to see Kritter being part of it! As this is my first Stream broadcast I have no idea if it's necessary but here is the broadcast link -> https://steamcommunity.com/broadcast/watch/76561199149039487 This is the perfected time to try the demo and follow our live streams. For 95% of the time we will broadcast pre recorded video of Kritter play sessions but we also will broadcast some real developer playing the game moments :) Be sure to check out when we will go live for real on our Discord See you soon for some new updates of the Kritter demo as well a the start of the Kickstarter campaign on August the 29!
Hey there! I hope you are doing well! This is a little but really cool update fo the Kritter Demo.
Hey everyone! Before showing you the entire change log, which is clearly not the most interesting read in the world, I would like to thank everyone who played the demo so far. You gave me invaluable feedback to improve the game and its player experience. We are a tiny team of two, a dev and a musician (we are looking for a 3d ninja by the way) and making a multiplayer game is super hard. With your help though, it's starting to look really good Don't hesitate to join our Discord to meet us and give us your feedback. That being said, you'll be happy to know that I fixed a ton of multiplayer bugs and I would love to get your feedback about it! Also, Kritter won its first award (but its not official yet so shhhhh ) and we got featured in a Kotaku article. We are so proud of it and it gave us so much energy to reach new milestones If you like our work and would like to help, well, you are an amazing human being and you could support us on Kickstarter . The campaign will start in a few weeks but you can already follow the projet Before the full change log, here are some key features in this update:
The spaceship Mission Ark 182 (please, call him M.ark) crashes on an unknown planet. Damaged but not destroyed, M.ark activates a survival protocol: creating fighting robots called Kritters to protect and repair him.
YOU are one of them : a fragile, clueless pile of scrap metal with a mission far too big for your tiny frame. But through failure, learning, and repetition, you’ll grow stronger. Explore a hostile world, battle bizarre enemies and uncover the secrets behind M.ark’s crash.
Rise again, adapt and push forward.
Kritter, you are our only hope.
Kritter is a top-down roguelite combining hack 'n' slash and base-building elements. Playable solo or with up to 4 players online, the goal is to defend your spaceship against enemy hordes and gather the necessary resources to repair it.
You embody a Kritter, a type of combat robot created by M.Ark, your spaceship. You have complete control over your Kritter: you will need to juggle between your main weapon, heavy weapon, and constructions to protect M.Ark and attempt to escape this hostile planet.
During a game, monsters will surge towards your spaceship in "waves". Each time you survive a wave, you'll earn a reward to evolve your Kritter. Will you upgrade one of your attacks? Heal yourself? Opt for more resources? Each game is unique, and your choice will be crucial.
Between monster waves, you'll have a brief respite. This will be your chance to explore the surroundings in search of valuable resources needed to build defenses or improve your Kritter's statistics. However, beware, as this respite will be short-lived! Always keep an eye on the timer because when it reaches 0... Another wave will hit. Don't leave M.Ark defenseless.
Your Kritter adapts to your playstyle! You can opt for different classes that drastically change the gameplay. Currently, the game features 3 classes:
The Defender: In this form, your Kritter fights in melee combat with a sword. It can leap into the air and crash down on groups of enemies. The Defender can also build a scarecrow to distract and lure monsters wherever desired. The Defender is sturdy and can construct solid stone walls.
The Engineer: Your Kritter fights here at mid-range with a flamethrower. A true war machine, the Engineer also shoots sharp nuts around him. It can place turrets that automatically target your opponents. The Engineer is more fragile than its counterparts but more destructive.
The Tracker: Your Kritter wields a sniper rifle here; the Tracker can take down targets from kilometers away. It also has a mortar shot for area damage and can place mines along its path to greet those foolish enough to follow. The Tracker creates barriers that its shots can pass through. Handy!
Despite your efforts, it's highly likely that defeat will occur at some point. M.Ark will then rewind time, bringing you back to its cockpit, and everything will need to be done again... Well, almost everything! You'll be able to upgrade your Kritter or M.Ark between games using soul crystals! These major upgrades will make life easier for you: adding a shield around M.Ark, adding a radar to know where enemies are coming from, enhancing your strength, boosting your resources, increasing your life... The choices are numerous!
Kritter is a story of time. When you lose, you rewind time; when you play, you battle against time... The story itself unfolds within this temporal chaos. M.Ark is the narrator of the story... But M.Ark suffers from amnesia! With each defeat, with each return to its cockpit, the story will progress. It is through advancing that M.Ark will gradually remember the reason for our presence here.
Kritter is a demanding game that will require you to face death more than once... So what's better than facing it together? Invite your friends, form squads of up to 4 players, and discover the exciting story of Kritter in cooperative play!
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