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Kritter: Defend Together
LJF Games Developer
LJF Games Publisher
2025 Release
Game News Posts: 13
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Kritter on Bullet Heaven Fest and Demo Update

Hello Kritters!



We are so excited to be part of the Bullet Heaven Fest from November 06 to 20. The perfect opportunity for us to update the Demo to its 0.7.6 version and bring you new features and content. But before I tell you more about it, you can check the event page right here Don't hesitate to take a look at our Stream on the event page and Kritter Steam page, Tom is doing a nice presentation of the game :)

What's new in Kritter Demo 0.7.6?



The first thing you will notice is that the game changed a bit visually. We removed the grass we had everywhere because it impared the visibility of the game. Instead we started adding more low polly elements. The work is clearly not over on that matter but it's a first take on having a smoother and nicer environment. The second big change is about the game loop. While we are still working on the structure building part, we also had to prepare things before that. We heard the many feedbacks from players about the fact that the successives defense and exploration phases were stressful and that a time to breath would be much appreciated. So we decided to introduce a new phase in the game loop, the Safety Phase. When you clear an enemy wave, M.Ark will teleport you close to him and a will spawn a Temporal Bubble. Inside this bubble, time stops and you can stay in it as long as you want to catch your breath, do some shopping and in the future, build structures around your base. When you leave the bubble, it will burst and time will resume its course. At that moment a new timer will show you when the next wave will arrive and how much time you have to explore the world. Let us know on our Discord what you think of those changes!

Patch Note 0.7.6


General


  • Temporal Bubble : A whole new phase to rest after a wave and before starting a new exploration.
  • Visual rework of the first biome
  • Rework of the enemy waves : more enemies with a bit less health
  • Improved hit feedbacks on enemies and the player

Gameplay


  • We reduced the values of the Kritter Shield reward, because it was clearly too OP
  • Bug : It was possible to dash on top of things

UI


  • Rework of the wave UI to show the timer only during exploration
  • Added an info panel during the Safety Phase to explain how the Temporal Bubble works
  • Health bars are smaller and disappear after a few seconds with no activity
  • We removed all the Kickstarter buttons as the campaign is over (thanks again everyone!)

Audio


  • Bug : Fixed music bugs when starting a camp during a wave
  • Bug : Multiple SFX at the same time should not be too loud now
Thanks everyone! We can't wait to show you more but you will have to be patient :D


[ 2023-11-07 17:51:45 CET ] [ Original post ]

The spaceship Mission Ark 182 (please, call him M.ark) crashes on an unknown planet. Damaged but not destroyed, M.ark activates a survival protocol: creating fighting robots called Kritters to protect and repair him.

YOU are one of them : a fragile, clueless pile of scrap metal with a mission far too big for your tiny frame. But through failure, learning, and repetition, you’ll grow stronger. Explore a hostile world, battle bizarre enemies and uncover the secrets behind M.ark’s crash.

Rise again, adapt and push forward.

Kritter, you are our only hope.

Kritter is a top-down roguelite combining hack 'n' slash and base-building elements. Playable solo or with up to 4 players online, the goal is to defend your spaceship against enemy hordes and gather the necessary resources to repair it.

YOUR KRITTER, YOUR HERO

You embody a Kritter, a type of combat robot created by M.Ark, your spaceship. You have complete control over your Kritter: you will need to juggle between your main weapon, heavy weapon, and constructions to protect M.Ark and attempt to escape this hostile planet.

AN ADVENTURE IN TWO PHASES

A TIME TO DEFEND

During a game, monsters will surge towards your spaceship in "waves". Each time you survive a wave, you'll earn a reward to evolve your Kritter. Will you upgrade one of your attacks? Heal yourself? Opt for more resources? Each game is unique, and your choice will be crucial.

A TIME TO EXPLORE

Between monster waves, you'll have a brief respite. This will be your chance to explore the surroundings in search of valuable resources needed to build defenses or improve your Kritter's statistics. However, beware, as this respite will be short-lived! Always keep an eye on the timer because when it reaches 0... Another wave will hit. Don't leave M.Ark defenseless.

CHOOSE YOUR GAMEPLAY

Your Kritter adapts to your playstyle! You can opt for different classes that drastically change the gameplay. Currently, the game features 3 classes:

  • The Defender: In this form, your Kritter fights in melee combat with a sword. It can leap into the air and crash down on groups of enemies. The Defender can also build a scarecrow to distract and lure monsters wherever desired. The Defender is sturdy and can construct solid stone walls.

  • The Engineer: Your Kritter fights here at mid-range with a flamethrower. A true war machine, the Engineer also shoots sharp nuts around him. It can place turrets that automatically target your opponents. The Engineer is more fragile than its counterparts but more destructive.

  • The Tracker: Your Kritter wields a sniper rifle here; the Tracker can take down targets from kilometers away. It also has a mortar shot for area damage and can place mines along its path to greet those foolish enough to follow. The Tracker creates barriers that its shots can pass through. Handy!

AN OVERWHELMING THREAT

Despite your efforts, it's highly likely that defeat will occur at some point. M.Ark will then rewind time, bringing you back to its cockpit, and everything will need to be done again... Well, almost everything! You'll be able to upgrade your Kritter or M.Ark between games using soul crystals! These major upgrades will make life easier for you: adding a shield around M.Ark, adding a radar to know where enemies are coming from, enhancing your strength, boosting your resources, increasing your life... The choices are numerous!

A STORY THAT UNFOLDS OVER TIME

Kritter is a story of time. When you lose, you rewind time; when you play, you battle against time... The story itself unfolds within this temporal chaos. M.Ark is the narrator of the story... But M.Ark suffers from amnesia! With each defeat, with each return to its cockpit, the story will progress. It is through advancing that M.Ark will gradually remember the reason for our presence here.

DYING IS MORE FUN TOGETHER

Kritter is a demanding game that will require you to face death more than once... So what's better than facing it together? Invite your friends, form squads of up to 4 players, and discover the exciting story of Kritter in cooperative play!



GAMEBILLET

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MacGamestore

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