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Cross The World
Redbeehive Games Developer
Redbeehive Games Publisher
Coming soon Release
Game News Posts: 53
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
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V11 0.6.52 has been updated

#QOL


  • Opening door now reveals Fog Of War immediately.
  • Breaking objects that block Line of Sight now reveals Fog Of War immediately.

#BUGFIX - GAMEPLAY


  • Fixed bug where beach freezes in winter but never defrost in warmer weather.

#BUGFIX - UI


  • Prevented click-issue from Task Window while Inventory is open.
  • Fixed first slot in second row in inventory didn't highlight when cursor is placed.
  • Fixed unlocking a door printed "Unlocked chest".


[ 2025-06-20 08:14:02 CET ] [ Original post ]

V10 0.6.52 has been updated

#QOL


  • Tasks proceed in horizontal order instead of vertical.
  • Error messages are less spammy now.
  • Shows message when an item, animal, or monster is able to be added to collection.


[ 2025-06-20 02:12:54 CET ] [ Original post ]

HOTFIX-V9 0.6.52 has been updated

#BUGFIX - GAMEPLAY


  • Fixed flocking movement blocking path for tasks and schedules.


[ 2025-06-19 11:39:00 CET ] [ Original post ]

HOTFIX-V8 0.6.52 has been updated

#QOL


  • Double-click to multi-select now grabs items, animals, and monsters with the same names.

#BUGFIX - GAMEPLAY


  • Fixed error caused by holding waterskin in hand.
  • Fixed pathfinding to unreachable tasks taking longer than intended to fail and show a proper message.
  • Fixed issue where tamed animals and monsters did not flock-move properly, often stacking on the same tile.
  • Fixed bug where riding one of two horses stacked on the same tile caused the other to become entangled and result in glitches.


[ 2025-06-18 13:50:51 CET ] [ Original post ]

HOTFIX-V7 0.6.52 has been updated

#BUGFIX - GAMEPLAY


  • Fixed issue where waterskin with 0 durability was removed during temperature check it should remain and be refillable later.
  • Fixed bug where waterskin and large waterskin had the same water volume when used for watering plants.


[ 2025-06-18 10:05:16 CET ] [ Original post ]

V6 0.6.52 has been updated

#GRAPHICS


  • Slopes with rivers now have improved visual indicators.

#CONTROLS


  • You can now right-click to move your character when not in RPG mode.

#GAMEPLAY


  • You cannot attack or use abilities while riding, unless you are a [Hunter] or a [Knight].
  • Message notifications have been added to warn about this restriction.


[ 2025-06-18 02:02:14 CET ] [ Original post ]

V3 0.6.52 has been updated

#BUGFIX - MULTIPLAYER


  • Fixed multiplayer issue with new network module.


[ 2025-06-17 11:40:19 CET ] [ Original post ]

V3 0.6.52 has been updated

#GAMEPLAY


  • All tasks take 30% less time.
  • More [Bread] and [Waterskins] are now available in the starting item list.
  • [Racket], [Robe of Magic], and [Silver Armor] have been added to the starting item list.
  • [Hamper] and [Backpack] are now available in the starting item list.
  • [Bandage] is now included in the starting item list.
  • Starting gold is increased to 100g per 10 points.


[ 2025-06-17 01:09:23 CET ] [ Original post ]

0.6.52 V2 has been updated

#GAMEPLAY


  • Regular [Waterskin] now requires no crafting skill level to create.
  • [Waterskin] price is set to 300g.

#QOL


  • 'PAUSED' text now has opacity for better visibility.
  • You can now access objects underneath Cliffs and Walls using right-click.


[ 2025-06-16 23:24:21 CET ] [ Original post ]

HOTFIX-V1 0.6.52 has been updated

#GAMEPLAY


  • Adjusted prices for [waterskin] and [large waterskin].
  • Reduced chance of catching Stomachache when drinking directly from rivers, lakes, and oceans.


[ 2025-06-16 11:28:32 CET ] [ Original post ]

0.6.52 has been updated

#GAMEPLAY


  • Waterskins have become a much more valuable resource with increased price. You now need a waterskin in hand to refill it.
  • After use, an empty waterskin remains in your inventory.
  • Waterskins no longer perish or rot. Be mindful of where you refill, as the contents can become salty, poisoned, or corrupted.
  • NPCs no longer sell waterskins, except for Cook NPCs. (If NPCs are still selling waterskins, its a leftover from a previous version and will be removed in the next Calendar Season.)
  • Added recipe for [waterskin] (Recipe Tab 4).
  • Changed recipe for [large waterskin] (Recipe Tab 4).
  • Backpack and Hamper now behave like Shulker Boxes in Minecraft and no longer occupy a trinket slot.
  • More minerals gained from drinking water from rivers, lakes, and oceans.

#QOL


  • Furnace and Workbench now display recipe requirements in a more readable format.
  • Improved text description for the [Lost Hamper] event in the main quest.
  • Fuel stats are now displayed next to the object's name.

#UI


  • Top info bar has increased width for improved visibility.

#BUGFIX - GAMEPLAY


  • Fixed NPCs selling items they also buy at a premium, which allowed an easy gold exploit.
  • Fixed issue where excessive discounts from an Ally could cause reputation loss and turn them into an enemy.
  • Fixed fog of war from ground level leaking into underground areas in some cases.


[ 2025-06-16 10:02:26 CET ] [ Original post ]

HOTFIX7 0.6.51 has been updated

#GAMEPLAY


  • More minerals gained from drinking water from rivers, lakes, and oceans.

#BUGFIX - GAMEPLAY


  • Fixed NPCs selling items that they buy at premium simultaneously, which allowed an easy gold exploit.
  • Fixed issue where receiving excessive discounts from your Ally caused negative reputation, turning them into your enemy.


[ 2025-06-15 22:29:22 CET ] [ Original post ]

HOTFIX6 0.6.51 has been updated

#QOL


  • Rotten items display a purple dot indicator.
  • Hovering cursor on shrine coordinates will also show the location on the minimap.

#GAMEPLAY


  • Items that can perish will degrade and lose durability before starting to rot, down to 30% of total durability.

#BALANCE


  • Hunger, Thirst, Fatigue, Starch, Protein, Mineral, and Mood are sated at a better rate in Normal difficulty.
  • Tamed animals and monsters will heal faster while asleep.

#BUGFIX - GAMEPLAY


  • Fixed trading with certain NPCs caused an error.
  • Fixed some animals and monsters (e.g. baby spider) not rendering properly in hand.

#BUGFIX - UI


  • Fixed lists in encyclopedia having incorrect order while scrolling up and down.

#BUGFIX - MULTIPLAYER


  • Fixed audio from buff/debuff sound effects not properly syncing with guest players.


[ 2025-06-15 07:26:34 CET ] [ Original post ]

HOTFIX5 0.6.51 has been updated

#QOL


  • You can only choose 'Fight' on enemy NPCs now.
  • Followers will no longer cowardly run away from combat.

#BUGFIX - GAMEPLAY


  • Fixed throwing error when hunting is broken while taming.
  • Fixed items in workbench & forge can disappear after save & load.
  • Fixed manually assigned tasks from individual selection didn't respond with player characters in Automatic mode.


[ 2025-06-14 23:42:53 CET ] [ Original post ]

HOTFIX4 0.6.51 has been updated

#GAMEPLAY


  • Dark Grassland, Arid Land now have lower default temperature by -1.
  • Temperature that can catch Frostbite is now -3 instead of -2.
  • Desert has larger temperature gap between daytime and nighttime.
  • Bandages can be used in Combat but leave 30 seconds cooldown instead.

#BUGFIX - MULTIPLAYER


  • Fixed message "PRESS ESC TO GO BACK TO PREVIOUS MENU" showing up in the game as well.
  • Fixed Guest player unable to use item in slot 6~10 from keyboard hotkeys.
  • Fixed Guest player unable to pickup weapon, armor, trinket from slots.
  • Fixed Guest player unable to drop item in its hand.
  • Fixed Guest player unable to place item in hand/craft slot.
  • Fixed Guest player unable to shift click on item in craft slot to transfer to bag after having used the autosort button.

#BALANCE


  • Removed Carrying items causing more hunger, thirst, fatigue and losing the nutrition faster.

#BUGFIX - UI


  • Fixed Shrine displays chunk x,y instead of tile x,y.
  • Fixed stolen items displaying red dot in the wrong position.
  • Fixed cursor misalignment in craft slots.
  • Fixed durability not showing properly in hand slot.

#BUGFIX - GAMEPLAY


  • Fixed throwing error when pathfinding failed without a task.


[ 2025-06-14 22:17:54 CET ] [ Original post ]

HOTFIX2 0.6.51 has been updated

#BUGFIX - GAMEPLAY


  • Fixed placing food for repair/enchant in the anvil crashed the game.
  • Fixed animals/monsters drinking water in the background simulation kept throwing error messages in hot summer.


[ 2025-06-14 04:44:16 CET ] [ Original post ]

HOTFIX 0.6.51 has been updated

#BUGFIX - GAMEPLAY


  • Fixed monsters spawning in a new game at the spawn area.
  • Fixed unable to equip items onto hand.
  • Fixed bug where right-clicking on Shelves, ArmorStand, or WeaponStand caused error messages.
  • Fixed bug where opening or adding to collection with a person captured in hand worked half-baked; these actions are not intended to work on NPCs/Players.

#BALANCE


  • Bleeding has less chance of dropping blood item.
  • Drinking water or anything that quenches thirst now has a chance to reduce heatstroke stacks.
  • Frostbite and Heatstroke are less deadly now.


[ 2025-06-14 04:10:59 CET ] [ Original post ]

Ver 0.6.51 has been updated


#UI


  • Hotbar UI has been added to the game!

#CONTROLS


  • Controls have been reset to default due to critical changes.
  • Press I to open Inventory.
  • Press TAB key to switch between characters. (Previously ` backtick key)

#BALANCE


  • Stomachache debuff is less deadly now.


[ 2025-06-13 23:15:50 CET ] [ Original post ]

HOTFIX 0.6.50 has been updated

#BUGFIX - UI


  • Fixed failing to select next task for objects in same layer when there are multiple objects in a given layer.


[ 2025-06-12 08:17:01 CET ] [ Original post ]

Ver 0.6.50 has been updated

#GAMEPLAY


  • Crime Detection: nearby NPCs will notice your misdemeanor (opening barrel, stealing, unlocking chest, destroying objects) with 100% chance if they have line of sight available, 5% when they don't.

#QOL


  • You can keep right-clicking to reach layers beneath. For example if a chicken is standing on top of grass, you can right-click on it to access [cut grass] task and eventually [dig] task for the soil.
  • You can now change color of your Chest within chest window.
  • [Cook your meat] [Watch Nutrition] have been added to Survival tab in HELP page.

#BALANCE


  • Animals, Monsters drop 30% more meat.
  • Stomachache, Norovirus, Tapeworm debuffs are less deadly.

#UI


  • More cell-accurate X,Y numbers are displayed in minimap and trades tab.
  • Shows X,Y cell information while holding down control, alt, shift.


[ 2025-06-12 07:44:15 CET ] [ Original post ]

HOTFIX2 0.6.49 has been updated

#BUGFIX - SYSTEM


  • Enabled Flock movement for rally.
  • Fixed bug where autosave interval revert back to 0.
  • Fixed bug game ver didn't refresh.

#BUGFIX - GAMEPLAY


  • Minimum honor point gained from adding to collection is now 50.


[ 2025-06-11 03:49:10 CET ] [ Original post ]

HOTFIX 0.6.49 has been updated

#BUGFIX - GAMEPLAY


  • Fixed creating a new game caused error.


[ 2025-06-11 02:02:01 CET ] [ Original post ]

Ver 0.6.49 has been updated

#UI


  • Changed icon for [Hunt] task.

#QOL - GAMEPLAY


  • Follow is now first interaction on your tamed animals.

#GAMEPLAY


  • You can now install ladder on a slope to be able to walk over it.
  • You can tame Monsters now !!! Beat them unconscious and tame the monsters.
  • Tamed animals now have narrower roam/wander radius compared to wild ones.
  • You can now use hunting nets multiple times for Taming task.
  • You will gain regular EXP (skill level x 50) from skill levelup as well, an effective non-combat way to gain EXP.
  • Formula to calculate Honor Points gained from adding items, animals, monsters to collection has been changed to not only apply the rarity tier but items' price and levels for animals & monsters.
  • 15 new shrine locations have been added to the game. Now there are total 25 shrines in the game world (West Continent).

#BUGFIX - GAMEPLAY


  • Fixed bug animals, monsters not rendering beneath building plans.

#BUGFIX - UI


  • Fixed crosshair disappear when multiple characters are in same combat.
  • Fixed Achievement Lightbringer's tooltip typo from "Lit 8 shrines" to "Lit 10 shrines".


[ 2025-06-11 00:35:43 CET ] [ Original post ]

Hotfix 0.6.48

#BALANCE


  • Increased rate of animal spawn by further 20% in grasslands. Should be able to spot animals wandering around in grassland biomes in a new save file or in old save file when animals spawn newly in coming Summer seasons.


[ 2025-06-09 03:53:51 CET ] [ Original post ]

Ver 0.6.48 has been updated

UPDATE TYPE: QOL + Bugfix

#UI


  • Added message notification for when character has gained enough EXP to level up.
  • Added Quick Item Use 6,7,8,9,10 to 'Controls' menu.
  • Fixed returning back to title screen resetting the window size and fullscreen.
  • Fixed autosave intervals not resetting when returning to title screen.
  • Hold Shift in install plan layer works as well as Control.
  • ESCAPE key closes small windows like chest, workbench, etc.
  • Prints notification message when Gem of Powers are used.
  • Nurse task prints message how much you healed the target.
  • In character sheet, hovering over skill names will show description.

#UI - NEW GAME


  • New Character tab in Character Window got UI's improvement.
  • Rerolling skills or traits won't reroll another.
  • Hardcore is default OFF now.
  • Higher Survival Difficulty tiers such as 'Hard', 'Very Hard', 'Extreme', 'Insane' are now locked away until player beats the game at least once.

#QOL - GAMEPLAY


  • Watered crops won't dry from weather effect.
  • You can now consume food&drink from hand.
  • Added 'Rally' command, nearby characters in your party will follow you.
  • Commanding 'Follow' one more time will unfollow you.
  • Those following you will join combat, not just your party member but a mercenary and tamed animals as well.

#BALANCE


  • [Ability: Heal] Nerfed healing amount, changed material required for Level 5 from Dark Slime Dew to Red Slime Dew, and Heal now doesn't always hit critical on Corrupted, Catacombs monsters.
  • Walking depletes 50% less nutrition and inflicts less hunger, thirst, fatigue.
  • Respawn will fully rejuvenate a character's hunger, thirst, fatigue, nutrition, mood.
  • Increased rate of animal spawn by 30%.
  • For every edible item, increased amount of Hunger they reduce.

#MULTIPLAYER


  • Now Guest player can also create a new character!

#GAMEPLAY


  • You can hire Elyrao, Ragngalg, Willbert as mercenary from Adventurer's Guild! They will cost 500 gold per day, and the cost is discounted as your reputation towards Northriding faction improves into next tiers.
  • Added Gunpowder to the game. In next update it is going to be used to make a powder keg, which can be detonated to break walls and cliffs faster.

#BUGFIX - GAMEPLAY


  • Fixed bug where character that isn't a Miner or lacks Mining skill 13 could mine Dragonite/Mana/Corrupted ore nodes.
  • Fixed bug where respawn didn't rejuvenate a character's condition.
  • Fixed bug where soil block didn't drop from digging soil.
  • Fixed bug resting/sleeping on top of chair, bed building plans gave extra buffs.
  • Fixed bug where axe's durability wouldn't drop in use.
  • Fixed bug "Sorting" not working when there are two or more of same items in the bag.
  • Fixed bug clicking an individual task in Task Window didn't work while you are in RPG Mode.
  • Fixed bug heatstroke setting thirst to -1.
  • Fixed bug you can teleport an equipment between characters' equipment slots.
  • Fixed bug NPCs won't attack enemy NPCs or players once reputation level hits 'Enemy'.
  • Fixed bug respawn didn't draw a newly respawned character properly.
  • Fixed bug respawn location get messed up from Follow task.
  • Fixed bug enemies infinitely giving EXP when you nurse it back to health, knock it out again, rinse and repeat.

#BUGFIX - LINUX


  • Fixed bug Debug Mode & Multiplayer crashed Linux version. It's a lazy patchwork and deep down involving a network library issue, will address it again when a completed fix comes along in the future.


[ 2025-06-09 03:24:45 CET ] [ Original post ]

Ver 0.6.47 HotFix

**#BUGFIX - MULTIPLAYER**

  • Fixed PLAY button for hosting multiplayer didn't work.


[ 2025-06-05 23:36:57 CET ] [ Original post ]

Ver 0.6.47 has been updated

#VERSION




  • In case this version is unstable, you can rollback to ver 0.6.46 from Steam's Beta tab.

#UI


  • Sorting button for inventory now prioritizes equipments, potions, tools, dishes, food, and drinks.

#BALANCE


  • Breaking ore nodes with a Miner now yields significantly more ores.
  • Environmental simulations (rot, freeze, frostbite, heatstroke, dryness) are now 1025% more likely to occur.
  • Debuffs that deal damage based on HP% now deal less % damage.
  • Dishes containing garlic (e.g., cucumber salad, chicken soup, grilled greens) or ginger (e.g., ginger bake) now grant immunity bonuses.

#GAMEPLAY


  • NPCs and players will now only flee from enemies that are 3 levels or higher. (Previously 1 level.)
  • Opening barrels that belong to an NPC faction will now slightly reduce your reputation with them unless it is already above 3000.
  • Lockpicks are now required to perform Unlock/Lock tasks. They can be bought from certain NPCs or crafted at a workbench.
  • You can no longer receive repair, enchant, or medical services from NPCs if your reputation with their faction is 1500 or lower.
  • Creating a new character now requires far fewer Honor Points.

#BUGFIX - GAMEPLAY


  • Fixed a bug where task priorities did not function correctly.
  • Fixed a bug where NPCs with insufficient gold could not purchase special trade goods, even though gold amount should be ignored for those items.

#BUGFIX - SYSTEM


  • Fixed a bug where crash screen happened from a typo in the exception handler code.


[ 2025-06-05 06:33:45 CET ] [ Original post ]

Ver 0.6.46 has been updated

#SETTING & CONTROL


  • Settings and controls have been reset to default due to critical changes.

#UI


  • Hotkeys 1,2,3,4,5 for tasks have been remapped to Y,U,I,O,P.
  • Shift-clicking items now equips or transfers them between windows/slots.
  • SKILL tab moved from bottom-left panel to the character sheet window.

#BALANCE


  • You will only receive damage from heatstroke & frostbite debuffs when the stack is 10 or higher.


[ 2025-06-03 22:18:26 CET ] [ Original post ]

Ver 0.6.45 has been updated

#BALANCE


  • Nerfed poison and bleeding debuffs' duration by half, from D20 to D10.
  • More wood gained from chopping down trees.

#GAMEPLAY


  • Guild quests now include Dark Slime and Red Slime.

#BUGFIX - GAMEPLAY


  • Fixed NPCs moving while trading, which caused the trade window to close.


[ 2025-06-03 03:21:13 CET ] [ Original post ]

0.6.44 Hotfix Update

  • Fixed stomachache debuff not working properly with an error message


[ 2025-06-02 08:47:05 CET ] [ Original post ]

Cross The World is Released !


Hello everyone ! The game is available for purchase as of now with 20% Launch discount for 2 weeks : ) Please enjoy and if you have any question, leave a post in Steam Discussions or visit discord at https://discord.com/invite/QY8R6vdjbe to talk to me directly about the game. Thank you and have a nice adventure !


[ 2025-06-02 07:00:51 CET ] [ Original post ]

Ver 0.6.44 has been updated

#BALANCE


  • Spices and Herbs will no longer rot.
  • Decreased the chance for items to rot into compost.
  • Reduced time duration for creating Limestone and Fertilizer in workbench.

#GAMEPLAY


  • Ore nodes now spawn in the Valley and Northern Valley as well.

#BUGFIX - MULTIPLAYER


  • Fixed crosshair not showing up for guest.
  • Fixed task bar not appearing in correct position for guest.


[ 2025-06-01 00:38:15 CET ] [ Original post ]

Ver 0.6.43 has been updated

#UI


  • Remembers last opened tab while the game is running.
  • 'Backspace' key to open last window.
  • Crosshair will no longer render when the target is inside a fog of war.
  • Assigning Hunt or Fight task will immediately initiate combat.
  • Left-Control + Left-Click to add task to the queue.

#Balance


  • Status debuffs such as poison, bleeding, diseases are now significantly more deadly.


[ 2025-05-30 09:48:43 CET ] [ Original post ]

Ver 0.6.42 has been updated

#Bugfix - Gameplay


  • Fixed bug where using Heal ability to attack corrupted or undead monsters wouldn't initiate combat.
  • Fixed bug where NPCs couldn't find their bed. (NOTE: NPCs not sleeping in the bed itself is not a bug they may simply run out of time to return to bed after completing their last background task.)

#Bugfix - Multiplayer


  • Fixed bug where NPCs could not pathfind properly in multiplayer mode.
  • Fixed bug where trees did not turn transparent when the player was behind them.


[ 2025-05-29 18:57:30 CET ] [ Original post ]

Ver 0.6.41 has been updated

#Multiplayer


  • Multiplayer guest can now press Space Bar to pause/resume game speed.

#UI


  • Control-left click on weapon, armor, and trinket now swaps equipped items.
  • Control-left clicking on items held in hand now unequip properly.
  • Control-left clicking on tools (ladder, torch, waterskin, etc.) now equips them in hand instead of pushing them to the crafting slot.
  • y,u,i,o,p hotkeys can equip items.

#Bugfix - Gameplay


  • Left-clicking on a tile while holding an item no longer assigns a task unintentionally.


[ 2025-05-28 20:03:21 CET ] [ Original post ]

Ver 0.6.39 has been updated


#Gameplay


  • You can now enchant your equipment with gold from 3 Blacksmiths in the game. Previously, enchanting through an anvil required too many ingots and raw materials, which slowed down progression. This update introduces multiple ways to enchant equipment, encouraging steady progress and giving more motivation to earn gold.
  • Sprinting now requires energy and provides increased movement speed.

#Balance


  • Dash and Backdash now have a longer cooldown, consume less energy, and cover a longer distance.
  • Passive "Escape Instinct" now reduces energy cost for sprinting as well as giving extra speed when HP is below 40%.


[ 2025-05-28 08:37:33 CET ] [ Original post ]

Ver 0.6.38 has been updated



#Gameplay


  • [WIP] Added TRADE tab to the quest window for sophisticated trading with NPCs in the world. Game now has a trade system to motivate players who are into caravaning/trading over the vast world, building base for growing/gathering items. Certain NPCs in the game will buy certain items at premium price, and the list change every season(14 ingame days)

#UI


  • Added visual effect for Paralyze debuff.


[ 2025-05-27 17:14:20 CET ] [ Original post ]

Ver 0.6.37 has been updated

#Optimization


  • Chunk loading during fog of war calculation has been massively optimized.


[ 2025-05-25 21:58:47 CET ] [ Original post ]

Ver 0.6.36 has been updated

#Gameplay


  • Added Tier 2 and 3 armors, along with forge recipes for Special-type equipment.

#Balance


  • NPCs now carry more money for trading.
  • Cooked dishes now sell for more money.
  • Fish and fish meat now sell for more money.
  • Fishing rods now have higher durability.

#Optimization


  • Animals, monsters, and NPCs in the background now move more efficiently.


[ 2025-05-25 12:09:18 CET ] [ Original post ]

Ver 0.6.35 has been updated

#Gameplay


  • Sleeping on the ground now gives Refreshed stack up to 50.

#Bug Fix - Gameplay


  • Fixed bug where available tasks sometimes never showed up.
  • Fixed bug where flying entities weren't actually flying.

#Bug Fix - Multiplayer


  • Fixed bug where Control + Left-clicking on items in the crafting slot didn't work.

#Balance


  • Nerfed Ghost's move speed from 3.5 to 1.0, and attack range from 8 to 4 cells.
  • Removed speed boost from flying monsters during combat.
  • Bookshelves can now be built without research.


[ 2025-05-24 13:37:58 CET ] [ Original post ]

Ver 0.6.34 has been updated

#UI


  • Left-clicking on an existing task will now resume the task.
  • Right-clicking on an existing task will now remove the task.


[ 2025-05-23 22:14:52 CET ] [ Original post ]

Ver 0.6.33 has been updated

Ver 0.6.33 has been updated


#Optimization


  • Chunk-grouping introduced to reduce stress on memory (GC) management by approximately 40%. You can change the grouping size by modifying the value of $separator_n in calc.rb. The default is 4 increasing this value will further reduce GC stress but increase execution workload during chunk loading at runtime. Note: the value must be a divisor of 199,836.


[ 2025-05-22 02:04:37 CET ] [ Original post ]

Ver 0.6.32 has been updated

Ver 0.6.32 has been updated


#Gameplay


  • Watering plants now takes less time.
  • Fertilizing plants now takes less time.

#Optimization


  • Reduced stress on memory (GC) management.


[ 2025-05-21 07:33:37 CET ] [ Original post ]

Ver 0.6.31 has been updated

Ver 0.6.31 has been updated


#UI


  • Habitat information has been added to animals and monsters in the in-game Encyclopedia.
  • New icons for the AFK button.

#Gameplay


  • Added 3 swords with the Divine type.

#Balance


  • Building a bridge now requires far less wood, reduced from 27 to 5.
  • Building a sleeping bag and bed now requires fewer fabric materials.


[ 2025-05-20 23:19:43 CET ] [ Original post ]

Ver 0.6.30 has been updated

Ver 0.6.30 has been updated


#UI


  • HELP page has been completed. Access it by clicking the ? button or typing /help in the chat.

#Bug Fix - Gameplay


  • Fixed bug where NPCs could enter combat while sleeping.
  • Fixed bug where Priest's Ultimate Ability [Holy Shield] didn't work.
  • Fixed bug where Elixir didn't disappear upon usage.

#GAMEPLAY


  • Monsters now wake up from players walking nearby.
  • Bees get higher chance to spawn.


[ 2025-05-19 15:06:55 CET ] [ Original post ]

Ver 0.6.29 has been updated

Ver 0.6.29 has been updated


#UI


  • Active abilities now show their hotkey over the icon.

#Bug Fix - Gameplay


  • Fixed bug where sleeping NPCs could detect nearby enemies and enter combat.
  • Fixed bug where slopes rendered as a ? icon.
  • Fixed bug where ruins_partition_wall didn't have Deconstruct & Rebuild task interactions.


[ 2025-05-17 13:33:03 CET ] [ Original post ]

Ver 0.6.28 has been updated

Ver 0.6.28 has been updated


#UI


  • Buff/Debuff will display stack number only.

#Gameplay


  • Mount speed is now a fixed value.
  • Swimming speed is fixed at 0.5.

#Bug Fix - Gameplay


  • Fixed bug where reduce_speed debuffs could stack enough to set speed to 0, making a character unable to move.
  • MoveSpeed can no longer go below 0.5.


[ 2025-05-15 04:02:00 CET ] [ Original post ]

Ver 0.6.27 has been updated

Ver 0.6.27 has been updated


#Gameplay


  • Added Tier-3 Special type weapon "Bonk Hammer".

#Bug Fix - Gameplay


  • Fixed bug where paralyzed enemies could not die until the paralyze effect wore off, resulting in infinite EXP farming.

#Bug Fix - Multiplayer


  • Fixed bug where opening the trade window as a guest could close the host's active trade window.


[ 2025-05-13 07:23:23 CET ] [ Original post ]

Ver 0.6.26 has been updated

Ver 0.6.26 has been updated


#UI


  • Hovering cursor on food in the bag now displays not only the current nutrition state of a character, but also the values gained from the food.
  • Added ending credit roll for when you beat the game.

#Gameplay


  • Added items: better bandage, best bandage, and holy wine to the game, purchasable from appropriate NPCs.
  • You can now craft a regular bandage directly in the bag instead of using a workbench.
  • Price for fish and cooked dishes increased by 7x.

#Bug Fix - Gameplay


  • Fixed bug where dialogue options with unmet conditions didn't render in red color.
  • Fixed bug where fishing chance didn't apply properly, making fishing much harder than intended.
  • Fixed bug where negative hunger and thirst effects on consumables didn't apply correctly.


[ 2025-05-12 06:38:01 CET ] [ Original post ]

Ver 0.6.25 has been updated

Ver 0.6.25 has been updated


#UI


  • Multiplayer guest can now change fog-of-war frequency in the settings menu as well.
  • Setting changes made by a multiplayer guest are now automatically saved.

#Gameplay


  • Using the Taunt ability now jump-starts combat immediately.

#Bug Fix - Gameplay


  • Fixed bug where holding a torch didn't thaw items in the bag even in cold weather.
  • Fixed bug where canceling an action also removed ability cooldowns.
  • Fixed bug where raindrops pouring onto a river ruined its structural integrity.
  • Fixed bug where "Cancel task" didn't show up for the CONSUME task.

#Bug Fix - Multiplayer


  • Fixed bug where "Cancel task" didn't show up for rest and sleep on the guest client.
  • Fixed bug where dash and backdash abilities didn't work properly while moving with WASD keys.

#Optimization


  • Loading existing games is now 10x faster due to the removal of redundant code in the loading sequence.

#Balance


  • Cigarette now grants a much stronger REFRESHED buff when used.
  • Potion of Attack now requires animal meat to brew.


[ 2025-05-11 12:56:38 CET ] [ Original post ]

Ver 0.6.24 has been updated

Ver 0.6.24 has been updated


#BUG FIX


  • Fixed bug where task suggested for enemy on mouse cursor was often incorrect if you move the cursor fast enough.

#UI


  • Now show level next to the name on entities while hovering cursor on them

#Balance


  • Green Slime, Red Slime can now inflict status debuffs of being poisoned, bleeding upon attack.


[ 2025-05-08 10:33:16 CET ] [ Original post ]

Ver 0.6.23 has been updated

Ver 0.6.23 has been updated.


#BUG FIX


  • fixed bug where entities in different z-level can be visible.
  • fixed bug where building plan became invisible beneath lighting layer.
  • fixed bug where sound effect from lava damage didn't play in the multiplayer.

#UI


  • Hovering mouse over object in Manual Mode now shows name of the object at the bottom-right panel.

#Balance


  • Fuel burns faster on torch held


[ 2025-05-08 01:12:59 CET ] [ Original post ]

Cross The World is coming to Steam !


Hello !!! steamhappy We are really glad to see you on Steam ! The game's going to be released within June. Yes it's very soon, if you're interested in playtesting or more information about the game in general, please visit our official discord at discord.gg/QY8R6vdjbe thank you !


[ 2025-05-07 23:47:49 CET ] [ Original post ]

Explore, gather, craft, fight, and survive the fantasy world with persistent world simulation as an adventurer party. Every part of the world is persistently calculated, environment interacts and changes over time with season and progress. Play alone or play together with your friends!

"I guess it's another open-world survival craft RPG, how is it different this time?"

Ever thought of an open-world game where stuff in the background never disappears into thin air, or map chunks don’t freeze with everything in them—NPCs, trees, animals, etc.—until the player walks nearby?

How about an open world where nature and the environment constantly progress with the flow of time into the future, with weather, temperature, and seasons shaping the world as they go, and whatever changes you or the world have made are persistent throughout the entirety of the game world?

For example, the fruits you harvested from a tree would rot and eventually disappear even after you’ve moved away from the area, and the trees would change shape with the seasons and bear fruit again the following year.

Cross The World started as a very ambitious project, an answer to that itch I’ve always felt as a gamer who wanted a game just like that.

How does the game play?

  • The game world isn't procedurally generate. It is 6006x4026 sized world including ocean chunks.

  • Game offers several difficulty levels and a choice to turn on/off features like permadeath and fog of war.

  • It's a party-based RPG, you can control up to 4 characters in your party.

  • You can choose between 28 classes and 3 races, while some classes can be similar to each other.

  • Game provides more traditional RPG elements of character progression with levels, exp from combat and quest, active and passive skills, equipment enchantments as well as the well-known open-world survival crafting genre's UI and experience like chopping tree, grass, breaking rock, crafting tools, cooking meals, etc.

  • Environment features such as temperature, weather, wet/dry/frozen, day and night, darkness and lighting, fog of war, permadeath, and 4 seasonal changes affecting the gameplay.

  • In multiplayer, you can host the game so your friends can control the characters together.

  • Everything in the game world runs persistently, nothing freezes and stops progression just because the player is away. Whatever progress or change you inflicted upon the game world will not just stay, but progress over time as well.

  • This also means there is no loading once you are in the game, switching between two characters, even if they are 500 or 1000 chunks away, is instantaneous. 

  • Game features a world scenario where through the quest progression, players are expected to save the world from the great imminent dangers.

  • Level editor you can access while running the game like a creative-mode, in both single-player and multiplayer.

Everything written here sounds very ambitious, can you really do this?

In a perfect world, yes. But we don’t live in a perfect world.

That’s why I’ve decided to make 90% of the game’s source code open source.

Hopefully, this action shows the passion—and the willingness to accept criticism of my game’s code—that I’ve embraced in pursuit of this goal.

What future updates are planned?

  • Enhanced NPC behaviors: Animals, monsters, humanoid NPCs participate in routines that more actively reshape and influence the world they live in and drive narratives.

  • More Season/Biome based content such as seasonal plants, animals, fish, etc.

  • New Scenarios.

  • This Includes large-scale simulations like animals crossing the continent by change of season, monsters raiding nearby town, mobs reproducing and taking combat each other.

  • New Areas which are currently greyed-out in the map.

  • Controller, Steamdeck support.

  • Improved and polished level-editor.

  • Dedicated modding support from the official developer.

For more details on the game, please join our official discord via the link provided in this store page.


MINIMAL SETUP
  • OS: 64 bit
  • Processor: Intel Core i5-2400/AMD FX-8320Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
  • Storage: 500 MB available space

GAMEBILLET

[ 6113 ]

24.87$ (17%)
49.77$ (17%)
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33.17$ (17%)
26.65$ (11%)
24.87$ (17%)
53.35$ (11%)
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13.34$ (11%)
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12.42$ (17%)
16.57$ (17%)
19.59$ (22%)
GAMERSGATE

[ 1157 ]

2.03$ (86%)
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0.51$ (74%)
MacGamestore

[ 1815 ]

1.19$ (88%)
1.99$ (85%)
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1.19$ (87%)
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15.99$ (20%)
1.99$ (92%)

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