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Cross The World
Redbeehive Games Developer
Redbeehive Games Publisher
Coming soon Release
Game News Posts: 3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Ver 0.6.24 has been updated

Ver 0.6.24 has been updated


#BUG FIX


  • Fixed bug where task suggested for enemy on mouse cursor was often incorrect if you move the cursor fast enough.

#UI


  • Now show level next to the name on entities while hovering cursor on them

#Balance


  • Green Slime, Red Slime can now inflict status debuffs of being poisoned, bleeding upon attack.


[ 2025-05-08 10:33:16 CET ] [ Original post ]

Explore, gather, craft, fight, and survive the fantasy world with persistent world simulation as an adventurer party. Every part of the world is persistently calculated, environment interacts and changes over time with season and progress. Play alone or play together with your friends!

"I guess it's another open-world survival craft RPG, how is it different this time?"

Ever thought of an open-world game where stuff in the background never disappears into thin air, or map chunks don’t freeze with everything in them—NPCs, trees, animals, etc.—until the player walks nearby?

How about an open world where nature and the environment constantly progress with the flow of time into the future, with weather, temperature, and seasons shaping the world as they go, and whatever changes you or the world have made are persistent throughout the entirety of the game world?

For example, the fruits you harvested from a tree would rot and eventually disappear even after you’ve moved away from the area, and the trees would change shape with the seasons and bear fruit again the following year.

Cross The World started as a very ambitious project, an answer to that itch I’ve always felt as a gamer who wanted a game just like that.

How does the game play?

  • The game world isn't procedurally generate. It is 6006x4026 sized world including ocean chunks.

  • Game offers several difficulty levels and a choice to turn on/off features like permadeath and fog of war.

  • It's a party-based RPG, you can control up to 4 characters in your party.

  • You can choose between 28 classes and 3 races, while some classes can be similar to each other.

  • Game provides more traditional RPG elements of character progression with levels, exp from combat and quest, active and passive skills, equipment enchantments as well as the well-known open-world survival crafting genre's UI and experience like chopping tree, grass, breaking rock, crafting tools, cooking meals, etc.

  • Environment features such as temperature, weather, wet/dry/frozen, day and night, darkness and lighting, fog of war, permadeath, and 4 seasonal changes affecting the gameplay.

  • In multiplayer, you can host the game so your friends can control the characters together.

  • Everything in the game world runs persistently, nothing freezes and stops progression just because the player is away. Whatever progress or change you inflicted upon the game world will not just stay, but progress over time as well.

  • This also means there is no loading once you are in the game, switching between two characters, even if they are 500 or 1000 chunks away, is instantaneous. 

  • Game features a world scenario where through the quest progression, players are expected to save the world from the great imminent dangers.

  • Level editor you can access while running the game like a creative-mode, in both single-player and multiplayer.

Everything written here sounds very ambitious, can you really do this?

In a perfect world, yes. But we don’t live in a perfect world.

That’s why I’ve decided to make 90% of the game’s source code open source.

Hopefully, this action shows the passion—and the willingness to accept criticism of my game’s code—that I’ve embraced in pursuit of this goal.

What future updates are planned?

  • Enhanced NPC behaviors: Animals, monsters, humanoid NPCs participate in routines that more actively reshape and influence the world they live in and drive narratives.

  • More Season/Biome based content such as seasonal plants, animals, fish, etc.

  • New Scenarios.

  • This Includes large-scale simulations like animals crossing the continent by change of season, monsters raiding nearby town, mobs reproducing and taking combat each other.

  • New Areas which are currently greyed-out in the map.

  • Controller, Steamdeck support.

  • Improved and polished level-editor.

  • Dedicated modding support from the official developer.

For more details on the game, please join our official discord via the link provided in this store page.


MINIMAL SETUP
  • OS: 64 bit
  • Processor: Intel Core i5-2400/AMD FX-8320Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
  • Storage: 500 MB available space

GAMEBILLET

[ 6081 ]

8.85$ (11%)
41.47$ (17%)
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12.59$ (16%)
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12.42$ (17%)
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49.77$ (17%)
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53.35$ (11%)
33.17$ (17%)
8.39$ (16%)
GAMERSGATE

[ 1507 ]

12.74$ (58%)
7.5$ (75%)
7.5$ (81%)
19.13$ (62%)
2.55$ (91%)
0.43$ (91%)
0.85$ (91%)
2.55$ (91%)
10.2$ (66%)
14.99$ (50%)
0.85$ (91%)
24.0$ (60%)
1.91$ (87%)
8.0$ (60%)
1.7$ (83%)
4.25$ (91%)
4.46$ (70%)
0.26$ (91%)
0.09$ (91%)
0.43$ (91%)
5.94$ (41%)
1.32$ (91%)
3.83$ (74%)
8.5$ (83%)
1.28$ (91%)
0.43$ (91%)
6.8$ (83%)
6.38$ (87%)
1.7$ (91%)
2.55$ (91%)
MacGamestore

[ 1999 ]

21.99$ (27%)
22.49$ (10%)
17.49$ (13%)
2.49$ (75%)
1.99$ (80%)
1.19$ (88%)
1.99$ (80%)
51.49$ (26%)
1.24$ (75%)
1.09$ (82%)
27.49$ (8%)
1.19$ (88%)
1.19$ (76%)
17.99$ (10%)
1.19$ (88%)
3.99$ (73%)
1.99$ (80%)
8.99$ (10%)
73.99$ (8%)
1.10$ (93%)
1.19$ (94%)
1.19$ (88%)
1.19$ (88%)
5.99$ (80%)
1.19$ (88%)
1.71$ (91%)
13.49$ (10%)
1.09$ (93%)
1.19$ (88%)
6.49$ (78%)

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