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Cross The World
Redbeehive Games Developer
Redbeehive Games Publisher
Coming soon Release
Game News Posts: 53
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • [0 B]
Ver 0.6.48 has been updated

UPDATE TYPE: QOL + Bugfix

#UI


  • Added message notification for when character has gained enough EXP to level up.
  • Added Quick Item Use 6,7,8,9,10 to 'Controls' menu.
  • Fixed returning back to title screen resetting the window size and fullscreen.
  • Fixed autosave intervals not resetting when returning to title screen.
  • Hold Shift in install plan layer works as well as Control.
  • ESCAPE key closes small windows like chest, workbench, etc.
  • Prints notification message when Gem of Powers are used.
  • Nurse task prints message how much you healed the target.
  • In character sheet, hovering over skill names will show description.

#UI - NEW GAME


  • New Character tab in Character Window got UI's improvement.
  • Rerolling skills or traits won't reroll another.
  • Hardcore is default OFF now.
  • Higher Survival Difficulty tiers such as 'Hard', 'Very Hard', 'Extreme', 'Insane' are now locked away until player beats the game at least once.

#QOL - GAMEPLAY


  • Watered crops won't dry from weather effect.
  • You can now consume food&drink from hand.
  • Added 'Rally' command, nearby characters in your party will follow you.
  • Commanding 'Follow' one more time will unfollow you.
  • Those following you will join combat, not just your party member but a mercenary and tamed animals as well.

#BALANCE


  • [Ability: Heal] Nerfed healing amount, changed material required for Level 5 from Dark Slime Dew to Red Slime Dew, and Heal now doesn't always hit critical on Corrupted, Catacombs monsters.
  • Walking depletes 50% less nutrition and inflicts less hunger, thirst, fatigue.
  • Respawn will fully rejuvenate a character's hunger, thirst, fatigue, nutrition, mood.
  • Increased rate of animal spawn by 30%.
  • For every edible item, increased amount of Hunger they reduce.

#MULTIPLAYER


  • Now Guest player can also create a new character!

#GAMEPLAY


  • You can hire Elyrao, Ragngalg, Willbert as mercenary from Adventurer's Guild! They will cost 500 gold per day, and the cost is discounted as your reputation towards Northriding faction improves into next tiers.
  • Added Gunpowder to the game. In next update it is going to be used to make a powder keg, which can be detonated to break walls and cliffs faster.

#BUGFIX - GAMEPLAY


  • Fixed bug where character that isn't a Miner or lacks Mining skill 13 could mine Dragonite/Mana/Corrupted ore nodes.
  • Fixed bug where respawn didn't rejuvenate a character's condition.
  • Fixed bug where soil block didn't drop from digging soil.
  • Fixed bug resting/sleeping on top of chair, bed building plans gave extra buffs.
  • Fixed bug where axe's durability wouldn't drop in use.
  • Fixed bug "Sorting" not working when there are two or more of same items in the bag.
  • Fixed bug clicking an individual task in Task Window didn't work while you are in RPG Mode.
  • Fixed bug heatstroke setting thirst to -1.
  • Fixed bug you can teleport an equipment between characters' equipment slots.
  • Fixed bug NPCs won't attack enemy NPCs or players once reputation level hits 'Enemy'.
  • Fixed bug respawn didn't draw a newly respawned character properly.
  • Fixed bug respawn location get messed up from Follow task.
  • Fixed bug enemies infinitely giving EXP when you nurse it back to health, knock it out again, rinse and repeat.

#BUGFIX - LINUX


  • Fixed bug Debug Mode & Multiplayer crashed Linux version. It's a lazy patchwork and deep down involving a network library issue, will address it again when a completed fix comes along in the future.


[ 2025-06-09 03:24:45 CET ] [ Original post ]

Explore, gather, craft, fight, and survive the fantasy world with persistent world simulation as an adventurer party. Every part of the world is persistently calculated, environment interacts and changes over time with season and progress. Play alone or play together with your friends!

"I guess it's another open-world survival craft RPG, how is it different this time?"

Ever thought of an open-world game where stuff in the background never disappears into thin air, or map chunks don’t freeze with everything in them—NPCs, trees, animals, etc.—until the player walks nearby?

How about an open world where nature and the environment constantly progress with the flow of time into the future, with weather, temperature, and seasons shaping the world as they go, and whatever changes you or the world have made are persistent throughout the entirety of the game world?

For example, the fruits you harvested from a tree would rot and eventually disappear even after you’ve moved away from the area, and the trees would change shape with the seasons and bear fruit again the following year.

Cross The World started as a very ambitious project, an answer to that itch I’ve always felt as a gamer who wanted a game just like that.

How does the game play?

  • The game world isn't procedurally generate. It is 6006x4026 sized world including ocean chunks.

  • Game offers several difficulty levels and a choice to turn on/off features like permadeath and fog of war.

  • It's a party-based RPG, you can control up to 4 characters in your party.

  • You can choose between 28 classes and 3 races, while some classes can be similar to each other.

  • Game provides more traditional RPG elements of character progression with levels, exp from combat and quest, active and passive skills, equipment enchantments as well as the well-known open-world survival crafting genre's UI and experience like chopping tree, grass, breaking rock, crafting tools, cooking meals, etc.

  • Environment features such as temperature, weather, wet/dry/frozen, day and night, darkness and lighting, fog of war, permadeath, and 4 seasonal changes affecting the gameplay.

  • In multiplayer, you can host the game so your friends can control the characters together.

  • Everything in the game world runs persistently, nothing freezes and stops progression just because the player is away. Whatever progress or change you inflicted upon the game world will not just stay, but progress over time as well.

  • This also means there is no loading once you are in the game, switching between two characters, even if they are 500 or 1000 chunks away, is instantaneous. 

  • Game features a world scenario where through the quest progression, players are expected to save the world from the great imminent dangers.

  • Level editor you can access while running the game like a creative-mode, in both single-player and multiplayer.

Everything written here sounds very ambitious, can you really do this?

In a perfect world, yes. But we don’t live in a perfect world.

That’s why I’ve decided to make 90% of the game’s source code open source.

Hopefully, this action shows the passion—and the willingness to accept criticism of my game’s code—that I’ve embraced in pursuit of this goal.

What future updates are planned?

  • Enhanced NPC behaviors: Animals, monsters, humanoid NPCs participate in routines that more actively reshape and influence the world they live in and drive narratives.

  • More Season/Biome based content such as seasonal plants, animals, fish, etc.

  • New Scenarios.

  • This Includes large-scale simulations like animals crossing the continent by change of season, monsters raiding nearby town, mobs reproducing and taking combat each other.

  • New Areas which are currently greyed-out in the map.

  • Controller, Steamdeck support.

  • Improved and polished level-editor.

  • Dedicated modding support from the official developer.

For more details on the game, please join our official discord via the link provided in this store page.


MINIMAL SETUP
  • OS: 64 bit
  • Processor: Intel Core i5-2400/AMD FX-8320Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 1GB VRAM: Intel HD 3000 GPU / AMD HD 5450 / Nvidia 9400 GT
  • Storage: 500 MB available space

GAMEBILLET

[ 6113 ]

8.27$ (17%)
53.35$ (11%)
8.19$ (18%)
17.75$ (11%)
20.72$ (17%)
26.65$ (11%)
8.85$ (11%)
8.39$ (16%)
41.47$ (17%)
8.39$ (16%)
4.18$ (16%)
5.03$ (16%)
13.25$ (17%)
34.59$ (42%)
8.78$ (12%)
41.47$ (17%)
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24.87$ (17%)
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13.34$ (11%)
4.95$ (17%)
16.57$ (17%)
7.07$ (12%)
33.17$ (17%)
16.57$ (17%)
12.42$ (17%)
16.79$ (16%)
33.17$ (17%)
GAMERSGATE

[ 1145 ]

1.28$ (87%)
1.28$ (87%)
1.84$ (74%)
4.16$ (72%)
1.88$ (62%)
1.05$ (85%)
1.58$ (77%)
2.55$ (87%)
3.19$ (81%)
4.25$ (83%)
1.84$ (74%)
5.31$ (79%)
0.89$ (55%)
0.68$ (86%)
0.85$ (83%)
3.4$ (83%)
0.63$ (87%)
2.25$ (77%)
11.24$ (63%)
7.88$ (74%)
30.0$ (50%)
0.9$ (91%)
3.4$ (83%)
3.19$ (81%)
0.89$ (55%)
1.84$ (74%)
2.03$ (86%)
0.44$ (56%)
1.19$ (83%)
2.25$ (89%)
MacGamestore

[ 1840 ]

13.96$ (30%)
3.99$ (73%)
1.99$ (89%)
1.49$ (85%)
2.98$ (85%)
2.99$ (70%)
11.49$ (71%)
1.19$ (88%)
0.99$ (90%)
0.99$ (80%)
1.28$ (87%)
21.99$ (27%)
29.99$ (40%)
1.19$ (88%)
1.19$ (88%)
1.19$ (76%)
6.49$ (78%)
21.99$ (12%)
8.99$ (10%)
1.10$ (78%)
1.69$ (72%)
1.71$ (91%)
4.99$ (50%)
2.49$ (75%)
1.10$ (86%)
4.99$ (80%)
43.99$ (27%)
1.09$ (95%)
21.49$ (14%)
1.19$ (76%)

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