




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Fixed regression introduced by previous patch: Aspect ratio was broken when window was maximized.
New mouse cursor: it will now be visible during streams
Added basic anti cheat on client to keep the leaderboards clean
Start game balancing: set rodent's hp to 5, boar to 6, instead of 7 to ease beginning. Hopefully no impact on leaderboards.
Replace 'Gear:' by 'Weapon:' or 'Armor:' to avoid confusion about wearing both shield and armor which is impossible. The player can wear either a shield or an armor, not both.
Corrected typo in the game over screen: "enemies slain"
After uploading the player's score to the Steam leaderboard, the leaderboards are now refreshed with a full list.
A changelog for the past minor updates v2.0.1-v2.0.5:
Normal difficulty is now known as Champion
Treasure chests can be sold again with "Sell all" button
Fix bug that allowed outside map travel
Add message telling if chosen difficulty enables Steam achievements
Reset button was not shown in Game Over/Scores screens
Hurt animation was playing even if damage was 0
Fix health max for Hunter and Barbarian
Left menu could be stuck open in some screens
Leaderboards now refresh after score upload
New game in custom difficulty should keep settings difficulty
Few UI fixes
Since last version, many improvements, new features, and fixes have been implemented to make the game richer, smoother, and more strategic. Heres a quick overview of what I'm working on!
This is a major version update, local saves will be reset. - New rules, combat is now 1dx+att vs 1dx+def - Swapped Worg and Spectre - XP are fixed per monsters, not computed - Focus bug fixes - Right buttons are disabled when not available - Add Steam achievements (unlock at normal difficulty at least) - Add Steam leaderboards (at normal difficulty at least) - Fast combat setting is replaced by Veteran and Voidcall achievements - Add Reset button is restart a quickly restart a run
Hello explorers! We're excited to announce that a public playtest for Noon Stone just begins: jump in! This is your chance to get early access, explore the hand-drawn world, test the tactical systems, and help shape the game with your feedback.
Jump into quick, tactical adventures where every roll of the dice shapes your destiny. Explore procedurally generated maps, battle through fast-paced encounters, and chase endless victories in bite-sized roguelite runs.
Noon Stone is an exploration and survival game inspired by solo tabletop role-playing games. Your mission: find a lost crystal named Noon Stone, in a hostile world. Every day counts, dangers grow, and enemies become stronger. Will you make the right choices to survive and triumph before it's too late?
🧭 A playable demo will be available before the upcoming Steam Next Fest / stay tuned! 🧭
❤️ Wishlist now and prepare to roll your fate when the demo drops!❤️
🎲 Dice-driven tactical battles
🗺️ Explore randomly generated maps and survive
🛡️ Build your character with gear, skills, and luck
⚡ Fast 5-15 minute runs
🔁 Endless replayability with evolving strategies
🧩 Simple to learn, challenging to master
📖 A black-and-white world with hand-drawn look
💯 Challenge yourself and beat your own score
Roll your hero: Random class and stats
Explore: Choose your path across a hexagonal map
Fight: Battle enemies with dice rolls
Trade: Find settlements to sell loot and upgrade
Hunt clues: Search for the Noon Stone's location
Grow stronger: Gain XP and level up your skills
Survive: Outlast rising dangers and evolving enemies
Score: Beat your previous high score
No two runs are the same. Every map and enemy is randomly generated, making every session a fresh tactical challenge. Experiment, adapt, and see how far your luck — and your strategy — will take you.
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