Welcome to Noon Stone
Jump into quick, tactical adventures where every roll of the dice shapes your destiny. Explore procedurally generated maps, battle through fast-paced encounters, and chase endless victories in bite-sized roguelite runs.
Noon Stone is an exploration and survival game inspired by solo tabletop role-playing games. Your mission: find a lost crystal named Noon Stone, in a hostile world. Every day counts, dangers grow, and enemies become stronger. Will you make the right choices to survive and triumph before it's too late?
🧭 A playable demo will be available before the upcoming Steam Next Fest / stay tuned! 🧭
❤️ Wishlist now and prepare to roll your fate when the demo drops!❤️

Key Features
🎲 Dice-driven tactical battles
🗺️ Explore randomly generated maps and survive
🛡️ Build your character with gear, skills, and luck
⚡ Fast 5-15 minute runs
🔁 Endless replayability with evolving strategies
🧩 Simple to learn, challenging to master
📖 A black-and-white world with hand-drawn look
💯 Challenge yourself and beat your own score

How it plays
Roll your hero: Random class and stats
Explore: Choose your path across a hexagonal map
Fight: Battle enemies with dice rolls
Trade: Find settlements to sell loot and upgrade
Hunt clues: Search for the Noon Stone's location
Grow stronger: Gain XP and level up your skills
Survive: Outlast rising dangers and evolving enemies
Score: Beat your previous high score

A new adventure every time
No two runs are the same. Every map and enemy is randomly generated, making every session a fresh tactical challenge. Experiment, adapt, and see how far your luck — and your strategy — will take you.
Hello everyone,
Its been a while since I last shared news about Noon Stone, and first of all, I want to sincerely thank you for your patience and your support!
Over the past few months, development has evolved a lot. The demo already contained a large part of the games core experience, and I kept iterating on it, sometimes longer than expected. During that time, I improved several systems and started laying the groundwork for future features (localizations, new mechanics, events). This also meant the overall development time grew longer.
The good news is that Noon Stone is now heading toward an Early Access release.
The goal of this Early Access is to deliver a solid, fun, and stable version representing \"Act 1\" of the game:
a complete gameplay loop (exploration, combat, loot, shop, progression)
[/*]one generated level
[/*]several enemy types
[/*]a boss to conclude this stage of the adventure
[/*]localizations
[/*]
From there, the game will continue to grow with your feedback through regular updates (new abilities, events, additional content, balancing, and more).
My goal is to release this first Early Access version in the coming weeks.
Thank you again for being here, for wishlisting the game, and for following the project. More news soon!
See you in Noon Stone.
Minimum Setup
- OS: Linux distribution released after 2016
- Processor: Intel Core 2 Duo E8200Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD 2500. AMD Radeon R5
- Storage: 150 MB available space
Recommended Setup
- OS: Linux distribution released after 2020
- Processor: Intel Core i5-6600K. AMD Ryzen 5 1600Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 650. AMD Radeon HD 7750
- Storage: 150 MB available space
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