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New day 9 encounter: Carmen
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/5885363367efc29993e06b0c290fbd57d326ebc5.png"][/img]
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/23996e5459d65d00359633843519ab55f0d5c6a7.png"][/img]
Gain +750 max health and increase your health cap to 20.000
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/86863bca94be779597da44b2058391ee2363c1e1.png"][/img]
This option gives your rerolls a 25% chance to become "lucky".
Examples are: "A random item is free"
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/f7ee0562e927a15380b940fe67773a27399299e7.png"][/img]
and: Shop only contains potions (including brand new potions).
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/e60b6fc66706c39874cdbe184c5c4f23a0f913d1.png"][/img]
and: Shop contains a random tailored build.
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/b602eeab3abc9c1373bc702f10d64edc73c05c54.png"][/img]
If you lose connection during a run, the game will prompt you with a "Reconnect" button.
The reconnect button will always appear if you lose connection, and you can keep reconnecting even if you lose connection many times during a run.
Amethyst Bow: Common --> Rare | 25 gold --> 35 gold.
Ruby Knife: Rare --> Common | 35 gold --> 30 gold | 3.7s cooldown --> 3.4s cooldown | 3 bleed --> 2 bleed.
Elven Shield (Common): 25 gold --> 30 gold.
Molten Bow (Rare): 4.2s cooldown --> 4.1s cooldown.
Refined Bow (Epic): 20 damage --> 25 damage | "Has +1 multicast per other Elven item." --> "Has +1 multicast per Elven item." | 1 multicast --> 0 multicast. //Dev comment: The ability rephrase simply means that it will count itself in the multicast bonus. Therefore, the base multicast was removed. The only real difference from before is that it will now also count other refined bows in the multicast bonus - making it slightly better.
Life Essence (Epic): 0 heal --> 50 heal. //Dev comment: instead of just giving +50 max hp, life essence now also heals you for 50, giving it more value in-combat.
JOIN THE DISCORD: https://discord.com/invite/SFruNNHWbH //Bocary
Redemption (Legendary): When you heal, permanently gain +2 dmg / +3 heal --> +1 dmg / +2 heal.
Cobalt Spear (Legendary): 4.1s cooldown --> 4.3s cooldown.
Wardbinder (Epic): 5.2s cooldown --> 5.6s cooldown.
Frozen Orb (Epic): 6s cooldown --> 5.8s cooldown.
Midas Diary (Epic): Ability rephrased to: "When this or a dagger triggers: Gain +2 gold."
Fire Mace (Epic): 7 damage --> 10 damage | 7 burn --> 10 burn.
Fire Orb (Epic): 6.5s cooldown --> 6s cooldown.
Eclipse (Epic): 20 damage --> 30 damage.
Ruby Knife (Rare): 3.8s cooldown --> 3.7s cooldown.
Arcane Cleaver (Rare): 3.9s cooldown --> 3.8s cooldown.
Mythic Rod (Epic): 3.8s cooldown --> 3.6s cooldown.
Twillight's Edge (Common): 55 damage --> 45 damage | 20 gold --> 25 gold | 5.5s cooldown --> 5s cooldown | Ability: "Start of Combat: Permanently gain +5 damage."
//Bocary
Some Forged Blades from the Anvil was buffed.
Anvil (Legendary): 5s cooldown --> 4.8s cooldown. | 0 shield --> 50 shield. //Dev comment: You could theoretically use an anvil to block an arrow or two.
Healer's Oath (Rare): 35 gold --> 40 gold.
Redemption (Legendary): 4s cooldown --> 4.2s cooldown. | +2 dmg / +4 heal --> +2 dmg / +3 heal.
Amethyst Bow (Common): 3.8s cooldown --> 3.9s cooldown.
Molten Bow (Rare): 40 gold --> 35 gold.
Lightblade (Rare): 50 heal --> 45 heal | 30 gold --> 35 gold.
Added a 2x combat speed-up that automatically kicks in day 1 + 2.
Decay no longer has an oversized projectile.
When Wild Magic transformes a tripled item into a new tripled item, the item will now correctly have 2x damage and stats as if it was tripled.
50 gold | 0 damage | 5s cooldown | "On Trigger: Gain +1 iron stack per sword. At 20 stacks: Gain a random Forge Blade"
Forge blades are strong blades that have sword synergy. If you somehow manage to get all 5 Forge Blades, you will have a dominating late game sword build.
Late game sword build with all 5 Forge Blades:
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/a00d8c922715b253d4c37116d138d05bfc055423.png"][/img]
Mace, Holy | Rare | 35 Gold | 20 damage | 2.9s cooldown | "When you heal, trigger this."
[img src="https://clan.cloudflare.steamstatic.com/images/45567497/a5afc975293d613b21a722226c3d9151ea435982.png"][/img]
Holy Sigil (Epic): 4.2s cooldown --> 3.9s cooldown
Venomstrike (Epic): 5s cooldown --> 4s cooldown | 1 multicast --> 2 multicast | 7 poison --> 5 poison. | 50 gold --> 40 gold.
Batwing (Legendary): 30 damage --> 40 damage.
Wild Magic (Epic): If you use Wild Magic on a tripled item, the transformed item will now also be a triple.
Fire Orb (Epic): 6.2s cooldown --> 6.5s cooldown | "On trigger: Permanently give flame item to the right +1 burn." --> "+2 burn."
Frozen Orb (Epic): 6.9s cooldown --> 6s cooldown.
Voidspike (Common): 2.9s cooldown --> 2.7s cooldown.
Blazing Bull (Epic): 3s cooldown --> 3.2s cooldown | 5 burn --> 4 burn.
High Blade (Epic): 4.8s cooldown --> 5s cooldown | "Start of combat: Permanently reduce cooldown by 0.1s per Elven or Moon item." --> "0.2s per Elven or Moon item."
Warrior Shield (Legendary): When a shield triggers, deal 60 damage --> 50 damage.
Lightblade (Rare): 0 heal --> 50 heal | 25 damage --> 15 damage | 3.3s cooldown --> 3.5s cooldown. | No longer has an ability. //Dev comment: This is going to be a great sword for survivability to get the anvil triggers in the Sword build.
Hook (Rare): 10% crit chance --> 25% crit chance | 12 damage --> 10 damage.
Redemption (Legendary): "Whenever you heal, permanently gain +2 damage." --> "+2 damage and +4 heal." | 120 heal --> 75 heal.
Hunter's Tome (Rare): 3.3s cooldown --> 3.2s cooldown.
Crystal Flare (Common): 5s cooldown --> 4.8s cooldown.
Arcane Cleaver (Rare): 35 gold --> 30 gold.
Wardbinder (Epic): 5s cooldown --> 5.2s cooldown.
Arcane bow ---> Renamed into Amethyst Bow. | No longer arcane --> Now crystal | 1 bleed, 1 multicast, 3.8s CD, 8 DMG, Common, 25 Gold.
Shardfang rework: Now says "When another item applies bleed, trigger this.".
Ruby Knife: No longer flame, no longer has burn. Dagger+Crystal, Rare, 3 bleed, 3.8s CD, 5 damage, 35 Gold.
Emerald Sword: "Start of Combat: Give your crystal items +1 bonus bleed." | 20 DMG | 2.1s CD | 3 bleed | 40 gold.
Celestia (day 9) wish option: 2 chest rewards + 25 gold --> 2 chest rewards + 20 gold
Salesman (Day 6) bargain contract: items will be on sale, gain 20 gold --> items will be on sale, gain 10 gold.
Elven Archer (Day 6) Take my bow: Gain a regular bow with +3 multicast --> +4 multicast.
The word "Permanently" was added to Wild Magic's text.
Refined Spear given a slight green tint to signal the "Elven" type.
Silver Lance sprite completely reworked to better distinguish it from Refined Spear.
The "Sharpen" and "Upgrade" encounter now works on Magic type items as well.
Void Stinger sprite slightly changed so it doesn't get confused for a dagger.
Added "." separation for damage on The Oak. (I.e. 1.000.000)
Some items that triggered other items, didn't trigger them as many times as they were supposed to.
Snowflakes, Moonveil and Lunar Codex projectiles sometimes moved slower than intended on 60 FPS. This has been fixed.
Items gained from a triple chest no longer has a chance of being "on sale" from the salesman encounter.
Remember that the PvP environment might still contain old / unnerfed builds for an hour or two.
Expect balance changes / hotfixes in the next hours/days.
JOIN THE DISCORD: https://discord.com/invite/SFruNNHWbH
//Bocary
Patch v0.2.1.1
Buy items, level up, roll for better loot and freeze items for later.
Getting 3 of a single item upgrades them into a triple!
Let your items do the fighting!
Some items scale permanently during battle.
Get highly synergistic combos that scale exponentially.
Key features:
Async PvP.
Highly synergistic.
Each round, you can buy new items in the shop.
Level up to earn higher rarity items.
100+ different items and more to come.
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[ 2017 ]