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Some Forged Blades from the Anvil was buffed.
Anvil (Legendary): 5s cooldown --> 4.8s cooldown. | 0 shield --> 50 shield. //Dev comment: You could theoretically use an anvil to block an arrow or two.
Healer's Oath (Rare): 35 gold --> 40 gold.
Redemption (Legendary): 4s cooldown --> 4.2s cooldown. | +2 dmg / +4 heal --> +2 dmg / +3 heal.
Amethyst Bow (Common): 3.8s cooldown --> 3.9s cooldown.
Molten Bow (Rare): 40 gold --> 35 gold.
Lightblade (Rare): 50 heal --> 45 heal | 30 gold --> 35 gold.
Added a 2x combat speed-up that automatically kicks in day 1 + 2.
Decay no longer has an oversized projectile.
When Wild Magic transformes a tripled item into a new tripled item, the item will now correctly have 2x damage and stats as if it was tripled.
Buy items, level up, roll for better loot and freeze items for later.
Getting 3 of a single item upgrades them into a triple!
Let your items do the fighting!
Some items scale permanently during battle.
Get highly synergistic combos that scale exponentially.
Key features:
Async PvP.
Highly synergistic.
Each round, you can buy new items in the shop.
Level up to earn higher rarity items.
100+ different items and more to come.
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