Buy items, level up, roll for better loot and freeze items for later.
Getting 3 of a single item upgrades them into a triple!
Let your items do the fighting!
Some items scale permanently during battle.
Get highly synergistic combos that scale exponentially.
Key features:
Async PvP.
Highly synergistic.
Each round, you can buy new items in the shop.
Level up to earn higher rarity items.
100+ different items and more to come.
Greetings, Oaklings
New legendary item: Anvil
50 gold | 0 damage | 5s cooldown | "On Trigger: Gain +1 iron stack per sword. At 20 stacks: Gain a random Forge Blade"
Forge blades are strong blades that have sword synergy. If you somehow manage to get all 5 Forge Blades, you will have a dominating late game sword build.
Late game sword build with all 5 Forge Blades:
New item: Healer's Oath.
Mace, Holy | Rare | 35 Gold | 20 damage | 2.9s cooldown | "When you heal, trigger this."
Balance:
Holy Sigil (Epic): 4.2s cooldown --> 3.9s cooldown
[/*]Venomstrike (Epic): 5s cooldown --> 4s cooldown | 1 multicast --> 2 multicast | 7 poison --> 5 poison. | 50 gold --> 40 gold.
[/*]Batwing (Legendary): 30 damage --> 40 damage.
[/*]Wild Magic (Epic): If you use Wild Magic on a tripled item, the transformed item will now also be a triple.
[/*]Fire Orb (Epic): 6.2s cooldown --> 6.5s cooldown | "On trigger: Permanently give flame item to the right +1 burn." --> "+2 burn."
[/*]Frozen Orb (Epic): 6.9s cooldown --> 6s cooldown.
[/*]Voidspike (Common): 2.9s cooldown --> 2.7s cooldown.
[/*]Blazing Bull (Epic): 3s cooldown --> 3.2s cooldown | 5 burn --> 4 burn.
[/*]High Blade (Epic): 4.8s cooldown --> 5s cooldown | "Start of combat: Permanently reduce cooldown by 0.1s per Elven or Moon item." --> "0.2s per Elven or Moon item."
[/*]Warrior Shield (Legendary): When a shield triggers, deal 60 damage --> 50 damage.
[/*]Lightblade (Rare): 0 heal --> 50 heal | 25 damage --> 15 damage | 3.3s cooldown --> 3.5s cooldown. | No longer has an ability. //Dev comment: This is going to be a great sword for survivability to get the anvil triggers in the Sword build.
[/*]Hook (Rare): 10% crit chance --> 25% crit chance | 12 damage --> 10 damage.
[/*]Redemption (Legendary): "Whenever you heal, permanently gain +2 damage." --> "+2 damage and +4 heal." | 120 heal --> 75 heal.
[/*]Hunter's Tome (Rare): 3.3s cooldown --> 3.2s cooldown.
[/*]Crystal Flare (Common): 5s cooldown --> 4.8s cooldown.
[/*]Arcane Cleaver (Rare): 35 gold --> 30 gold.
[/*]Wardbinder (Epic): 5s cooldown --> 5.2s cooldown.
[/*]
Crystal archetype: Reworks and focus on bleed.
Arcane bow ---> Renamed into Amethyst Bow. | No longer arcane --> Now crystal | 1 bleed, 1 multicast, 3.8s CD, 8 DMG, Common, 25 Gold.
[/*]
Shardfang rework: Now says "When another item applies bleed, trigger this.".
[/*]
Ruby Knife: No longer flame, no longer has burn. Dagger+Crystal, Rare, 3 bleed, 3.8s CD, 5 damage, 35 Gold.
[/*]
Emerald Sword: "Start of Combat: Give your crystal items +1 bonus bleed." | 20 DMG | 2.1s CD | 3 bleed | 40 gold.
[/*]
Encounters:
Celestia (day 9) wish option: 2 chest rewards + 25 gold --> 2 chest rewards + 20 gold
[/*]
Salesman (Day 6) bargain contract: items will be on sale, gain 20 gold --> items will be on sale, gain 10 gold.
[/*]
Elven Archer (Day 6) Take my bow: Gain a regular bow with +3 multicast --> +4 multicast.
[/*]
Other:
The word "Permanently" was added to Wild Magic's text.
[/*]Refined Spear given a slight green tint to signal the "Elven" type.
[/*]Silver Lance sprite completely reworked to better distinguish it from Refined Spear.
[/*]The "Sharpen" and "Upgrade" encounter now works on Magic type items as well.
[/*]Void Stinger sprite slightly changed so it doesn't get confused for a dagger.
[/*]Added "." separation for damage on The Oak. (I.e. 1.000.000)
[/*]
Fixes:
Some items that triggered other items, didn't trigger them as many times as they were supposed to.
[/*]Snowflakes, Moonveil and Lunar Codex projectiles sometimes moved slower than intended on 60 FPS. This has been fixed.
[/*]Items gained from a triple chest no longer has a chance of being "on sale" from the salesman encounter.
[/*]
Remember that the PvP environment might still contain old / unnerfed builds for an hour or two.
Expect balance changes / hotfixes in the next hours/days.
JOIN THE DISCORD: https://discord.com/invite/SFruNNHWbH
//Bocary
Minimum Setup
- OS: Linux Mint. SteamOs 3.0 Holo
- Processor: Dual-core processor @ 2.0 GhzMemory: 2 MB RAM
- Memory: 2 MB RAM
- Graphics: Any graphics cardSound Card: Any
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